Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.
UPDATE1 (12/17/2016): Link to macOS version added
UPDATE2 (12/18/2016) FIX: Align sprite pixels with screen pixels => Wall 'em up v. 1.0.1
UPDATE3 (12/20/2016): WebGL link added
Controls: LEFT, RIGHT, UP and DOWN (or W,A,S,D)
Game objective: Collect as many apples as possible and share your score in comments!
Our team:
Graphics: Barbora Sevcikova
Programming: Pavel M. Dlouhy and Joao Carias
Game design: Pavel M. Dlouhy and Joao Carias
Music and sounds: Pavel M. Dlouhy
Testing: Katerina Sevcikova
Thank you for playing! :-)
Downloads and Links
Ratings
#520 | Audio(Jam) | 2.42 |
#587 | Humor(Jam) | 2.11 |
#682 | Innovation(Jam) | 2.65 |
#747 | Theme(Jam) | 2.90 |
#801 | Mood(Jam) | 2.39 |
#814 | Fun(Jam) | 2.40 |
#841 | Graphics(Jam) | 1.90 |
#896 | Overall(Jam) | 2.35 |
#1071 | Coolness | 41% |
Comments
@MementoGames: Thank you for feedback. I will try to host it somewhere. I will let you know (here) when it is done.
was a bit confusing at the start. thought i need to touch the walls to make them go away. once i found out that the level changes itself i had fun catching the fruit.
Very interesting concept!
Maybe a little more variation to the gameplay, like some power ups would be cool
Nice job, overall!
I'll be the guy who is honest with you. The game is very amateurish, I expect you know that and this is an early run and game deving for all of you. For what it is, it is fine, it's not broken, it's just got a very short music loop (which is probably the best part) and the art is really poor looking.
Everybody has got to start somewhere and so I don't want to discourage you, just as is, it isn't very good. I'm sorry.
Cheers for participating!
I think the game might be more interesting if the walls weren't randomized, rather the maze got increasingly more crowded with every cycle. Maybe with a scripted way of adding walls.
Nice game, controls seemed a little delayed which was frustrating and the death sound was WAY too loud
Intriguing concept and music, too bad the difficulty "reboots" after a maximum. Funny main character.
Kept me engaged enough to reach a score of 980 but I think the difficulty hit a cap somewhere in the middle. Nevertheless, good job on trying out a simple concept and sticking to it.
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WebGL version doesn't work locally on Chrome.
Can you host it somewhere or provide a Windows version?