Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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LudumDojo

by Darenn - Jam Entry

LudumDojo is a sort of QTE action game that I made for LudumDare #37.

The theme was "One Room". When I started the challenge, I was coming back from my Kendo course, so I had the idea to do my game in a Dojo.

My goal here as a programmer, was to learn how to modelize, rig, and animate a 3D character, so that I can work better with 3D artists. It take me a long time to achieve this poor result, but it's functionnal and I learned a lot.

I didn't have time to implement all the gameplay elements. I wanted to add the space bar key to allow more complicated combos. Moreover I wanted to add a notion of tempo, so that combinations of keys have to be pressed in a right order, and in a right time. I wanted the player to have an avatar that blocks the attacks with a bokken, and that the characters move in the room at each attack.

Please, enjoy testing this game, and don't hesitate to let me a comment !

NB : The web version isn't stable, if you have trouble with it, download the version for your OS.

PS : I pickup on internet the background image, the font, and the audio

Downloads and Links


Ratings

Coolness57%
#348Innovation(Jam)3.29
#360Mood(Jam)3.43
#476Overall(Jam)3.29
#526Theme(Jam)3.43
#622Fun(Jam)2.86

Comments

cr4zyt3rry says ...
Dec 12, 2016 @ 9:35pm

Really nice Graphics i like the idea!

Lucas Knutson says ...
Dec 13, 2016 @ 2:07am

I initially was confused about the keyboard selection buttons, but interesting idea.

Dec 13, 2016 @ 12:16pm

Loved the mood ;)

cushycode says ...
Dec 13, 2016 @ 1:23pm

Background music is good but gets a bit annoying during the game. The concept is nice and the art style is pretty cool.
Great job!

exhidor says ...
Dec 13, 2016 @ 3:40pm

Soooo, the overall is pretty good. I personally found that graphics (even you didn't create the background) with musics are really nice together ! It creates a really really good mood ! Your 3D models isn't so bad for a first time. But I find that texts in green are a bit difficult to read. For the gameplay, I needed 2/3 games to well understand how to play but that's not a problem at all because you can chain games really fast.

I don't practice Kendo, but it seems to be quite cool
The bad point is that there's nothing in addition to the main goal of the game. I mean it would be so nice if they were things to destabilize you while focusing on timings.

Good job ;)

PS : Like the Japanese text on the left window

ThatSnillet says ...
Dec 13, 2016 @ 6:40pm

Really cool! Even though it is very simple it manages to emulate the feel of swordfighting really well.

LTyrosine says ...
Dec 16, 2016 @ 2:28am

One of the nice surprises of LD37. Nice game here, creative gameplay. Congrats on it.

Albert Viader says ...
Dec 17, 2016 @ 12:11pm

I like the games with quick time events! Good idea.

Diplodino says ...
Dec 17, 2016 @ 8:43pm

Cool game, simple and effective. The overall atmosphere is neat, and I like the animations of the master ! Nice job :)

Ednei says ...
Dec 18, 2016 @ 12:17am

In the beginning, I was really confused, but I appreciated the game!

the controls are a bit difficult to follow

Dec 18, 2016 @ 1:56pm

I liked this idea a lot, and if you wanted to expand on it I could see how it would end up as a sort of rhythm action sword fighting game.

I think it would be better for players if you used some presentation from other "rhythm action" games for timing rather than just colour changes - for example scrolling icons to show what inputs are coming up, and to show timing when the icon is over the input icon - this would also let you do complex 'combo' inputs by slightly offsetting the timing on each input, but still be predictable

Coomzy says ...
Dec 20, 2016 @ 11:03pm

Like the idea but think the key combinations should be more central to the screen, I couldn't look what the sword guy was doing because I was concentrating on the keys. Nice music and graphics.

Wan says ...
Dec 21, 2016 @ 6:20pm

Nice idea to mix the wasd keys and arrows keys. It's not easy at the beginning when you have 4 keys to press at the same time.
Nice entry ;)

I would suggest some camera movements to make the game more interesting.

raaaahman says ...
Dec 30, 2016 @ 12:55pm

Nice work. Two days to learn to make 3D characters seems a hard challenge!

Zener says ...
Dec 30, 2016 @ 2:27pm

Simple and fun, loved the gfx and the music

erikiene says ...
Jan 1, 2017 @ 1:29pm

Great idea and graphics!

As mentioned previously the game could do with some added mechanics which variate the gameplay itself, which could get boring after a while, but for a jam entry, it's awesome!

rubensoleao says ...
Jan 1, 2017 @ 7:48pm

I would like to see faster "combos" and more responsive animation with more changes if you miss or hit

yuigoto says ...
Jan 2, 2017 @ 9:24am

Initially, I was kinda confused about controls, but once I got it, it was pretty fun and challenging to play! :) You really got the right mood for the game, and I had my share of fun trying to beat the high score! Nice take on the theme too! :P

My only note about the game would be some of the japanese text. It adds a nice touch to the game, for real, but the "Parried" text I'm pretty sure spells "Parade". :)

Overall, great entry! :D

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