Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

Back to Browse Entries


by Darenn - Jam Entry

LudumDojo is a sort of QTE action game that I made for LudumDare #37.

The theme was "One Room". When I started the challenge, I was coming back from my Kendo course, so I had the idea to do my game in a Dojo.

My goal here as a programmer, was to learn how to modelize, rig, and animate a 3D character, so that I can work better with 3D artists. It take me a long time to achieve this poor result, but it's functionnal and I learned a lot.

I didn't have time to implement all the gameplay elements. I wanted to add the space bar key to allow more complicated combos. Moreover I wanted to add a notion of tempo, so that combinations of keys have to be pressed in a right order, and in a right time. I wanted the player to have an avatar that blocks the attacks with a bokken, and that the characters move in the room at each attack.

Please, enjoy testing this game, and don't hesitate to let me a comment !

NB : The web version isn't stable, if you have trouble with it, download the version for your OS.

PS : I pickup on internet the background image, the font, and the audio

Downloads and Links




cr4zyt3rry says ...
Dec 12, 2016 @ 9:35pm

Really nice Graphics i like the idea!

Lucas Knutson says ...
Dec 13, 2016 @ 2:07am

I initially was confused about the keyboard selection buttons, but interesting idea.

Dec 13, 2016 @ 12:16pm

Loved the mood ;)

cushycode says ...
Dec 13, 2016 @ 1:23pm

Background music is good but gets a bit annoying during the game. The concept is nice and the art style is pretty cool.
Great job!

exhidor says ...
Dec 13, 2016 @ 3:40pm

Soooo, the overall is pretty good. I personally found that graphics (even you didn't create the background) with musics are really nice together ! It creates a really really good mood ! Your 3D models isn't so bad for a first time. But I find that texts in green are a bit difficult to read. For the gameplay, I needed 2/3 games to well understand how to play but that's not a problem at all because you can chain games really fast.

I don't practice Kendo, but it seems to be quite cool
The bad point is that there's nothing in addition to the main goal of the game. I mean it would be so nice if they were things to destabilize you while focusing on timings.

Good job ;)

PS : Like the Japanese text on the left window

ThatSnillet says ...
Dec 13, 2016 @ 6:40pm

Really cool! Even though it is very simple it manages to emulate the feel of swordfighting really well.

LTyrosine says ...
Dec 16, 2016 @ 2:28am

One of the nice surprises of LD37. Nice game here, creative gameplay. Congrats on it.

Albert Viader says ...
Dec 17, 2016 @ 12:11pm

I like the games with quick time events! Good idea.

Diplodino says ...
Dec 17, 2016 @ 8:43pm

Cool game, simple and effective. The overall atmosphere is neat, and I like the animations of the master ! Nice job :)

Ednei says ...
Dec 18, 2016 @ 12:17am

In the beginning, I was really confused, but I appreciated the game!

the controls are a bit difficult to follow

Dec 18, 2016 @ 1:56pm

I liked this idea a lot, and if you wanted to expand on it I could see how it would end up as a sort of rhythm action sword fighting game.

I think it would be better for players if you used some presentation from other "rhythm action" games for timing rather than just colour changes - for example scrolling icons to show what inputs are coming up, and to show timing when the icon is over the input icon - this would also let you do complex 'combo' inputs by slightly offsetting the timing on each input, but still be predictable

Coomzy says ...
Dec 20, 2016 @ 11:03pm

Like the idea but think the key combinations should be more central to the screen, I couldn't look what the sword guy was doing because I was concentrating on the keys. Nice music and graphics.

Wan says ...
Dec 21, 2016 @ 6:20pm

Nice idea to mix the wasd keys and arrows keys. It's not easy at the beginning when you have 4 keys to press at the same time.
Nice entry ;)

I would suggest some camera movements to make the game more interesting.

raaaahman says ...
Dec 30, 2016 @ 12:55pm

Nice work. Two days to learn to make 3D characters seems a hard challenge!

Zener says ...
Dec 30, 2016 @ 2:27pm

Simple and fun, loved the gfx and the music

erikiene says ...
Jan 1, 2017 @ 1:29pm

Great idea and graphics!

As mentioned previously the game could do with some added mechanics which variate the gameplay itself, which could get boring after a while, but for a jam entry, it's awesome!

rubensoleao says ...
Jan 1, 2017 @ 7:48pm

I would like to see faster "combos" and more responsive animation with more changes if you miss or hit

yuigoto says ...
Jan 2, 2017 @ 9:24am

Initially, I was kinda confused about controls, but once I got it, it was pretty fun and challenging to play! :) You really got the right mood for the game, and I had my share of fun trying to beat the high score! Nice take on the theme too! :P

My only note about the game would be some of the japanese text. It adds a nice touch to the game, for real, but the "Parried" text I'm pretty sure spells "Parade". :)

Overall, great entry! :D

You must sign in to comment.

[cache: storing page]