Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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One Room - The Challenge

by delpes - Compo Entry

One Room - The Challenge

As a Viper Pilot you like to challenge your buddies for the top score.
In this Holo-Room Simulation you have to face ever increasing waves of enemies.

Are you tough enough to make it to the top?

Controls:
Move: WASD
Aim & Shoot: Mouse & Left MouseButton
Reset: r ( only when in gameover/gamewon mode ;)
Space: Break/Fullstop ( for the noobs ;) )
Touching the walls will kill you.

By pressing 'ENTER' Scores will be submitted to https://ego.lu/ludum.php if you wish.

A FULLSCREEN Version can be downloaded here: https://ego.lu/ludum_fullscreen.jar

** VOLUME WARNING | Sound/Music volume is not adjustable **

Downloads and Links


Ratings

#230Audio3.06
#366Overall3.18
#377Graphics2.94
#382Innovation2.94
#422Mood2.80
#437Fun2.88
#498Theme3.06
#1133Coolness39%

Comments

Sarge3v says ...
Dec 17, 2016 @ 8:44pm

Hard Game. I took me few tries to understand that if I touch walls I die. Also window could be a bit bigger, it was difficult to see things on a HD monitor.

Berbecarul says ...
Dec 17, 2016 @ 9:10pm

Good job, however making the walls a bit more visible would be nice.

Dec 17, 2016 @ 9:35pm

Hey, I liked your game it was actually fun.
You can improve the audio and the graphics at some point but overall not bad!
And please go and try out my game!

Ednei says ...
Dec 17, 2016 @ 10:51pm

cool game, hard, but cool haha

BoltKey says ...
Dec 17, 2016 @ 11:46pm

It was very difficult to the point of being frustrating. It could be a bit more forgiving. I like how the shadows are made, however it felt a bit weird that the bullets cast shadows too.

Dec 17, 2016 @ 11:50pm

Very dangerous wall, apparently. :-)

The physics make the game a bit too hard IMO. Try adding more friction so the vehicle stops if you take your finger off the button.

I like the torchlight effect with shadows. That's cool.

Regarding the theme, a scrolling world is a pretty bad excuse for "one room."

kamranwali says ...
Dec 18, 2016 @ 12:05am

The game is very fun to play. My score was 340 but it did not get updated in the online score board. My be it will after a while. The concept of the game is good. Overall a nice game to play. Keep it up!

TeamBALD says ...
Dec 18, 2016 @ 12:28am

Really difficult game. This might be to some people's tastes, but I don't quite have the skill to master something like this. The screen was a little too small to see what was going on, but the full-screen version you've also uploaded seems to have fixed that issue. I though the graphics are audio weren't too bad, good using of lighting made up somewhat for the simpler block shapes.

The controls did bother me a bit. Having walls that instantly kill, asteroid-style propulsion, narrow corridors, and having to aim to see where the walls ended up being a bit too much for me. If you took out any one or two of those mechanics then I think the game would play a lot more smoothly.

Zawdit says ...
Dec 18, 2016 @ 12:40am

Interesting but super hard, maybe a bit more glow around the player so they can see around some.

PlugRobots says ...
Dec 18, 2016 @ 12:25pm

Hard and pretty game. Like the idea and visuals.

Afendar says ...
Dec 28, 2016 @ 12:38pm

Nice game but I have some difficulties to see walls...

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