Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.
After your latest kill, you brought home a souvenir to decorate your sparse one room apartment. Unfortunately, the police are going door to door gathering information about the recent string of disappearances. Thankfully, IKEA delivers! Quickly build yourself a stylish DETOLF or an elegant BRUSALI to artfully hide what remains of the, well, remains. Do you have what it takes to construct the BESTÅ with no instructions and get away with murder?
Downloads and Links
Ratings
#1598 | Coolness | 17% |
Comments
This is a pretty impressive amount of 'completeness' here! It's fun too, though I only have a trackpad and had a hell of a time trying to rotate the pieces... but still, impressive none-the-less!
Right-clicking on pieces wouldn't change the shape visually, but I think it technically worked. Hacked my way through a couple of levels just by guessing where the pieces actually were.
I quite enjoyed the story and menu/text, but didn't see how it worked into the game after that. Loved all the drawings!
Hey, I liked your game it was actually fun.
You can improve the audio and the graphics at some point but overall not bad!
And please go and try out my game!
My kind of backstory! :-) Snapping would have been nice for placing the items. Also if their shapes were more regular it would be easier to see where they fit. Anyway, nice game overall.
This game is the darkest, creepiest, most Swedish thing I've seen this LD. You have nailed the atmosphere to a tee. Fantastic work. Everything from the naming to the character art to the music to the unabashedly minimalist body horror made this title stand out from the crowd despite its relatively simple (or at first glance unpolished) mechanics.
If I was looking for a fun set of mechanics, here's where I'd mention that the pieces could snap into place, or that you could make it more obvious what the grid lines were, or maybe that with a time limit the controls for dragging the pieces over should feel more responsive and less clunky. I'd even criticize you for the experience I had where I was dragging the last piece into place when the time ran out.
But I'm not going to criticize you for any of that, because -with the theme- you've managed to turn all that clunkiness into a feature. Because I had the police on my back I was feeling the pressure of time. Because I was arranging body parts into furniture the clunky controls and weird misshapen pieces made sense. I'm not gonna expect turning a spine into a coffee table to be a clean or easy task.
I noticed the pieces I was using were randomly generated each run to fit the shape. That's a kinda clever solution that I don't think I've seen before. It did make the puzzles much easier than in most games of this style, but the time limit wouldn't have allowed for harder ones so it all balanced out to a fun system.
One last thing to note - I ran into an out of memory error twice during my game.
Fun little puzzle game :) It would be nice if the pieces would snap in place though. Still, it's a solid entry. Well done :)
Thanks everyone for the comments! Glad you enjoyed it! We tried to get the pieces to snap but were not able within the time. And thanks amras0000, we're still looking for that memory leak, so you can get the best relaxed mode ending!
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It is really funny to play this game. It remember me to the original game that inspired Alekséi Pázhitnov to create Tetris. Nice job! (May it help a magnet effect when you leave the pieces)