Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Cubby Crypt

by bigbadwofl - Compo Entry


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Build one big room from different dungeon segments.

Complete horizontal and vertical lines to destroy blocks and gain points.

For even MORE points, get some heroes to kill mummies!

-Written in JS.
-If you're super confused, throw a tweet at me and I'll help out:

Downloads and Links




timgarbos says ...
Dec 12, 2016 @ 8:52pm

Hahaha! On my first play I didn't read the instructions and just build a nice dungeon hoping I would get to play it. I didn't :(

Still It's the best Tetris like dungeon builder I played today!

Dec 13, 2016 @ 11:01am

Great idea on this game !!! Had a lot of fun to play it and including the high scores is a smart idea, made me want to figure in it :D

I just don't understood what treasures were here for ? Just more points ?

Really good job ! Congratulations !

tylerraz says ...
Dec 14, 2016 @ 2:55am

I kept playing until I got #1 on the leader board. Really requires you to plan and think. Great compo entry, one the of the funnest so far. Also, the music has a nice groove to it.

Post-compo you should consider adding ways for the player to affect the map; or even putting some time pressure on the player.

grena says ...
Dec 14, 2016 @ 12:25pm

Very good, and really fun. Very good entry :) Art is awesome.
Could be nice to have some special actions when a line is completed with some items/monsters!

Bensonance says ...
Dec 14, 2016 @ 2:57pm

Love the music and the art. The game idea is cute and fun!

I think it might have been a good idea to start the map small, and then increase the width over time. Took me quite a while to get a combination when I first started :)

Decentsauce says ...
Dec 14, 2016 @ 3:39pm

Got 7980 points! :) Pretty fun game and well polished. Good job on this entry.

Zarkonnen says ...
Dec 14, 2016 @ 5:59pm

Works well, though I have to say I just ignored the whole dungeon sim thing and played the placement puzzle.

Geckoo1337 says ...
Dec 14, 2016 @ 10:18pm

A solid game for a great entry. Bravo ++

Tuism says ...
Dec 15, 2016 @ 6:09am

Pretty cool idea and slick presentation! I had a problem where I couldn't see the leftmost row so I didn't clear any horizontal lines at all, then halfway through the game I cleared a vertical row and I was like OH IT DOES WORK.

What does the chest thing do
What do big white blocks do
I think you need more in-game help/tutorial/assistance
Maybe have a proper border so the player can be sure where things end. I couldn't know.
I didn't know I wanted heroes to win. If I am building a dungeon it's a pretty good assumption to make that I'm on the side of the monsters.

Great idea and cool implementation :)

harusame says ...
Dec 15, 2016 @ 7:17pm

Great idea ! It's fun and very innovative.

wowa_u says ...
Dec 15, 2016 @ 11:23pm

Great puzzle game! Can't stop playing it!

Lesbroufe says ...
Dec 16, 2016 @ 2:18pm

Very good game ! My fav so far. Simple mechanic with good replay value. I can see nice additions if you choose to work on it after the compo.

Ellian says ...
Dec 16, 2016 @ 11:33pm

Wow, made it in the leaderboard!
I really like this idea. I feel like the characters should do/move a lot more, because most of the time I'd destroy lines before they do anything... but the concept is great.
Congrats! It's a great thing. :)

theCrancher says ...
Dec 17, 2016 @ 10:54am

hey there, the graphics were perfect for this idea, this was really fun to play, i really wanted to keep playing to beat my high score, good job!

jacobturn says ...
Dec 17, 2016 @ 2:59pm

it was confusing but fun!

i didn't understand how to win though.

seththefirst says ...
Dec 17, 2016 @ 8:03pm

LIked the idea... very clever.
Takes some time to understand the whole rules.
Would be nice to have an explanation in game.


seano says ...
Dec 17, 2016 @ 8:12pm

Lots of fun, would have kept playing to get a high score. It could be more obvious that lining up a row removes it but that's just a small issue, really great overall.

peredm says ...
Dec 17, 2016 @ 8:36pm

The art, sound and music are great! The idea is good and original despite being a bit like tetris.

AlmightyTuna says ...
Dec 17, 2016 @ 11:52pm

Very novel concept. Would have liked the combat to be more meaningful, rather than just being for high-score

Pierrec says ...
Dec 19, 2016 @ 3:56pm

I didn't really get it at first, but once I did, I got completely hooked. I think I spent about 2 hours on this! The dungeon setting is a nice addition although it's pretty useless. Maybe you could reinforce this part a bit, or drop it completely to get something more abstract.

sP0CkEr2 says ...
Dec 19, 2016 @ 7:35pm

link does not appear to be working?

Junber says ...
Dec 26, 2016 @ 9:16pm

i never saw something like this not even something similar in ld37, building the room instead of playing it it i love it its awesome, and the cute littel heros fighting the monsters is just fun to watch while helping them building their terrain.

Logicon says ...
Dec 27, 2016 @ 1:36am

Good effort, but could use more 360 noscopes and sick memes. Also this is just me but have you considered a tutorial screen at the start to explain the goal? Thought I was playing dungeon tetris.

guckstift says ...
Dec 27, 2016 @ 5:42pm

Good idea, really addictive. I also like the swarming aspect. Also really cool that you used divs for game graphics :D

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