Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Cubby Crypt

by bigbadwofl - Compo Entry

Instructions:

(Note: may take a while to load)

Build one big room from different dungeon segments.

Complete horizontal and vertical lines to destroy blocks and gain points.

For even MORE points, get some heroes to kill mummies!

-Written in JS.
-If you're super confused, throw a tweet at me and I'll help out: http://twitter.com/bigbadwofl

Downloads and Links


Ratings

#20Overall4.09
#29Innovation4.09
#60Audio3.74
#62Fun3.85
#91Graphics3.91
#94Mood3.69
#111Theme4.06
#1252Coolness33%

Comments

timgarbos says ...
Dec 12, 2016 @ 8:52pm

Hahaha! On my first play I didn't read the instructions and just build a nice dungeon hoping I would get to play it. I didn't :(

Still It's the best Tetris like dungeon builder I played today!

Dec 13, 2016 @ 11:01am

Great idea on this game !!! Had a lot of fun to play it and including the high scores is a smart idea, made me want to figure in it :D

I just don't understood what treasures were here for ? Just more points ?

Really good job ! Congratulations !

tylerraz says ...
Dec 14, 2016 @ 2:55am

I kept playing until I got #1 on the leader board. Really requires you to plan and think. Great compo entry, one the of the funnest so far. Also, the music has a nice groove to it.

Post-compo you should consider adding ways for the player to affect the map; or even putting some time pressure on the player.

grena says ...
Dec 14, 2016 @ 12:25pm

Very good, and really fun. Very good entry :) Art is awesome.
Could be nice to have some special actions when a line is completed with some items/monsters!

Bensonance says ...
Dec 14, 2016 @ 2:57pm

Love the music and the art. The game idea is cute and fun!

I think it might have been a good idea to start the map small, and then increase the width over time. Took me quite a while to get a combination when I first started :)

Decentsauce says ...
Dec 14, 2016 @ 3:39pm

Got 7980 points! :) Pretty fun game and well polished. Good job on this entry.

Zarkonnen says ...
Dec 14, 2016 @ 5:59pm

Works well, though I have to say I just ignored the whole dungeon sim thing and played the placement puzzle.

Geckoo1337 says ...
Dec 14, 2016 @ 10:18pm

A solid game for a great entry. Bravo ++

Tuism says ...
Dec 15, 2016 @ 6:09am

Pretty cool idea and slick presentation! I had a problem where I couldn't see the leftmost row so I didn't clear any horizontal lines at all, then halfway through the game I cleared a vertical row and I was like OH IT DOES WORK.

What does the chest thing do
What do big white blocks do
I think you need more in-game help/tutorial/assistance
Maybe have a proper border so the player can be sure where things end. I couldn't know.
I didn't know I wanted heroes to win. If I am building a dungeon it's a pretty good assumption to make that I'm on the side of the monsters.

Great idea and cool implementation :)

harusame says ...
Dec 15, 2016 @ 7:17pm

Great idea ! It's fun and very innovative.

wowa_u says ...
Dec 15, 2016 @ 11:23pm

Great puzzle game! Can't stop playing it!

Lesbroufe says ...
Dec 16, 2016 @ 2:18pm

Very good game ! My fav so far. Simple mechanic with good replay value. I can see nice additions if you choose to work on it after the compo.

Ellian says ...
Dec 16, 2016 @ 11:33pm

Wow, made it in the leaderboard!
I really like this idea. I feel like the characters should do/move a lot more, because most of the time I'd destroy lines before they do anything... but the concept is great.
Congrats! It's a great thing. :)

theCrancher says ...
Dec 17, 2016 @ 10:54am

hey there, the graphics were perfect for this idea, this was really fun to play, i really wanted to keep playing to beat my high score, good job!

jacobturn says ...
Dec 17, 2016 @ 2:59pm

it was confusing but fun!

i didn't understand how to win though.

seththefirst says ...
Dec 17, 2016 @ 8:03pm

LIked the idea... very clever.
Takes some time to understand the whole rules.
Would be nice to have an explanation in game.

congratz

seano says ...
Dec 17, 2016 @ 8:12pm

Lots of fun, would have kept playing to get a high score. It could be more obvious that lining up a row removes it but that's just a small issue, really great overall.

peredm says ...
Dec 17, 2016 @ 8:36pm

The art, sound and music are great! The idea is good and original despite being a bit like tetris.

AlmightyTuna says ...
Dec 17, 2016 @ 11:52pm

Very novel concept. Would have liked the combat to be more meaningful, rather than just being for high-score

Pierrec says ...
Dec 19, 2016 @ 3:56pm

woah
I didn't really get it at first, but once I did, I got completely hooked. I think I spent about 2 hours on this! The dungeon setting is a nice addition although it's pretty useless. Maybe you could reinforce this part a bit, or drop it completely to get something more abstract.

sP0CkEr2 says ...
Dec 19, 2016 @ 7:35pm

link does not appear to be working?

Junber says ...
Dec 26, 2016 @ 9:16pm

i never saw something like this not even something similar in ld37, building the room instead of playing it it i love it its awesome, and the cute littel heros fighting the monsters is just fun to watch while helping them building their terrain.
-Hisfantor

Logicon says ...
Dec 27, 2016 @ 1:36am

Good effort, but could use more 360 noscopes and sick memes. Also this is just me but have you considered a tutorial screen at the start to explain the goal? Thought I was playing dungeon tetris.

guckstift says ...
Dec 27, 2016 @ 5:42pm

Good idea, really addictive. I also like the swarming aspect. Also really cool that you used divs for game graphics :D

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