Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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37 Hours In A Room

by doppelgunner - Compo Entry

This is my first game in ludumdare. The rules are simple. All you need to do is survive inside the room within 37 hours (or 10 minutes in real world). There are carnivores out there! Be sure to lock yourself up by patching and fixing doors. Also, there will be no action without a weapon. So, grandpa has one big chainsaw. Either kill, run, or lock yourself in one tiny room. It;s your choice.

Controls: Right or left click mouse button

Be sure to play in fullscreen to avoid resolution problems.

Game Engine: Unity
Programming Language: C#
Audio: Bosca Ceoil, Audacity
Graphics: GraphicsGale, Photoshop
Notes: Evernote

Downloads and Links


Ratings

Coolness52%
#175Theme3.91
#286Humor2.53
#412Graphics2.83
#437Audio2.05
#480Mood2.61
#529Innovation2.41
#590Overall2.57
#592Fun2.17

Comments

TheRare says ...
Dec 11, 2016 @ 5:56pm

Controls seem very unresponsive.

doppelgunner says ...
Dec 12, 2016 @ 12:26am

Ok thanks for your honest response, even though it hurts me. I'll try to study more about controls. And if you are playing this game help me improve as a game developer by pointing out my mistakes in this game. Next time I join I promise that it will be better.

Xwilarg says ...
Dec 13, 2016 @ 5:48am

The controls and the audio are.... a bit horrible.

irwatts says ...
Dec 13, 2016 @ 6:01am

The embedded web player is causing mouse click inputs to be lost and clipping the top and bottom of the screen. Playing in fullscreen almost completely fixes the control responsiveness. The combat could use more feeling of impact. Also that music loop is really annoying, so something more neutral might work better. I like the prop destruction! Congrats on finishing your first LD!

mao says ...
Dec 13, 2016 @ 6:07am

Like TheRare said, the controls are a little awkward. Clicking constantly to move the player isn't a very good control scheme.

The graphics are pretty good. I like the zombie sprites. The music, on the other hand...

doppelgunner says ...
Dec 13, 2016 @ 6:36am

How can I improve my music? I don't know how to write one. Any tools or tutorial for creating a nice music or sound effects?

Dec 13, 2016 @ 12:44pm

As have been said, the controls and music are a bit off, but I feel like there is the seed of a great game in there, so please keep refining it! Some kind of interaction with the world besides the zombies (building barricades, stuff like that) would be cool.
As for music, try to make sure that the notes are in the same scale, that makes it far more listenable - in Reaper (technically free) you can toggle scales on the midi sheets, so maybe check that out. sfxr is a lifesaver for sound effects.

ceosol says ...
Dec 13, 2016 @ 5:29pm

I think you have a really neat idea here. I don't mind the clicking controls. Personally, I like simplified controls where you either use the mouse or use the keyboard. If you want to use both, have the player move through WASD or arrow keys and attack using the mouse (one hand on each input device). Here are some notes to help you improve for future LD's:
1. 10 minutes is incredibly long for an LD game. Most people will only give you 1 minute of their time.
2. If you have it last for 10 minutes, you need some spectacular finish rather than "You win" message.
3. It doesn't matter if you are good at writing music. LD players will appreciate badly written music and sound effects more than a 2 second loop.
4. Check out Vlambeer's video on "Game Feel" (caution, there is profanity). If you had faster responsiveness, enemies with less hitpoints, and more enemies, this game would become very exciting.

impbox says ...
Dec 14, 2016 @ 10:44am

Yea, unfortunatly the controls are terrible, would work much better with keyboard input, or keyboard (for movment)+mouse (for aim and attack).

I'm not sure what I was doing, a lot of the time it seemed the input did nothing, other times it seemed to do something but I wasn't sure what.

KairosXIII says ...
Dec 14, 2016 @ 11:04am

Controls can use a bit of work and the audio is short and highly repetitive. I do like the idea though. Congrats on finishing your first LD!

Michalidis says ...
Dec 15, 2016 @ 1:11am

since everybody keeps saying the same I am going to points out something different :
- The graphics of the game was great! :)
- The game fits the topic as well
- It lacks sense a bit - why do we keep killing the monsters? It does not really do any good for the player and does not provide anything new to play with - you can add some powerups in your next LDs, for example Speed Boost, One hit kill, All walls repaired and similar (it is a game - you can do ANYTHING! :) )

Keep up the good work and I hope to see more of your work in future :) Good luck!

tylerdoggone says ...
Dec 15, 2016 @ 1:23am

Agree with comments on controls and speeding up the pace, but the color scheme is good and the pixel art is charming. Bosca Ceoil looks like a nice little tracker. Number one point of advice for music is just to keep making it.
Some things to try: Chord progressions, scales, arpeggios.
Easy way to play around in a single scale is to use only the natural notes ABCDEFG, not any of the sharps A# B# etc. That's either the A minor scale, or the C major scale, depending on where you start. You can make chords by playing three of those notes and skipping a note inbetween each. example: Cmajor = CEG, Gmajor = GBD, Aminor = ACE. Arpeggios are just when you play the notes in a chord, but instead of playing them simultaneously, you play them separated into a pattern. Also, a fun scale to play around in is the pentonic scale: ACDEG it's really easy to make stuff sound cool using just those notes :)

KadaDev says ...
Dec 15, 2016 @ 1:53pm

Cute characters, I think the scale of the screen was off I couldn't see the whole game in the web player.

doppelgunner says ...
Dec 16, 2016 @ 8:13am

KadaDev try to play it in fullscreen

doppelgunner says ...
Dec 16, 2016 @ 8:13am

Or just download the exe

doppelgunner says ...
Dec 16, 2016 @ 8:15am

Thanks tylerdoggone. Ill try some other time using only those notes.

Palmish says ...
Dec 17, 2016 @ 12:11am

It's a great idea for the theme and I like the graphics. All problems have already been pointed out. For the controls, I think you need to separate movement from attack. If you had used WASD to move and click to attack that would have been better. Also, a ranged attack might have made more sense than melee, as there's no way for me to attack melee without taking damage. I also think it would have been great if I could place walls or move the items in the room to fortify it, rather than just wait for the enemies to come in.

The enemies get stuck on walls. To solve this you could make all walls destructible, or move the enemy to the closest opening before moving toward the player (if the player is in the house).

cablay says ...
Dec 17, 2016 @ 12:12am

Cool idea!

Just FYI after all my doors were broken down I was able to hide in the corner and the zombies(?) were unable to get to me.

doppelgunner says ...
Dec 17, 2016 @ 4:50am

Yeah one of the bugs I forgot to add waypoint for zombies to go to the room first before following the player

pixelpotions says ...
Dec 17, 2016 @ 11:04pm

I think a lot of people forget that this is your first Ludum Dare. Good job on finishing a game in 48 hours! I enjoyed playing your game even though it was a bit hard to control. Though a bit harsh the comments are correct and they want to help you make a better game.

tylerraz says ...
Dec 19, 2016 @ 2:15am

Pixel art looks fine and the grandpa with a chainsaw is neat. Looks like you have plenty of feedback on controls; the unity tutorials have a few good ways of doing 2D controls so check 'em out!

doppelgunner says ...
Dec 19, 2016 @ 2:05pm

Maybe I made a mistake on controls, maybe I placed the input handlers on FixedUpdate I think? (Unity).

Afendar says ...
Dec 28, 2016 @ 12:15pm

Graphisms are good. But the controls with mouse is not good idea for me. Overrall, idea is fun and can polished to do good little game. Keep it up !!

doppelgunner says ...
Jan 1, 2017 @ 3:34pm

I made a new game this Christmas as a challenge to myself. Please play it and rate it and comment something so that I know if I have improved. Here is the link: https://doppelgunner.itch.io/zpeed-wrapping

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