Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.
You're stuck in a room... but you can take it with you! Punch your way through a cavern filled with homicidal robots and ancient evils, and punch your enclosure to shift the playing area!
Controls:
WASD = Movement + select attack direction
Space = Alternate jump key
Enter = Charge up punch, release to hit in last movement direction
Tools used:
Engine: Unity
Art programs: Photoshop, 3DS MAX
Code: Visual Studio
Audio: Audacity, BFXR
Downloads and Links
Ratings
#8 | Innovation | 4.50 |
#14 | Theme | 4.50 |
#15 | Fun | 4.13 |
#102 | Overall | 3.75 |
#144 | Mood | 3.50 |
#209 | Graphics | 3.44 |
#339 | Audio | 2.69 |
#1173 | Coolness | 37% |
Comments
Best entry game i`ve played so far. The only complaint i have are the controls, which were a bit weird to use, until i figure out that you can punch with the mouse button. Also missing a background music, but the fx are good! Great job! Maybe try judging more games so you can get more coolness and ratings
Clever idea. It'd be interesting to see this done with realistic physics. Or perhaps a cooperative version where one person controls the box. There's a huge amount of potential to this concept.
Nice concept, original and fun ! And there's a boss :D Good job dude !
Cool idea. I liked the flying enemies' model and behaviour, although they weren't easy to kill by punch (but easier to kill with by wall).
Had fun playing this! It was a bit frustrating to die at the end-boss and respawning at the start :(
Great Idea, good execution, my only complaint is that it's not really obvious that you have to defeat a certain amount of enemy waves at one point, especially since there is an arrow pointing the way while the player is unable to move the room.
It was so fun, a bit hard with the controls, but i love the concept ^_^
Loved it. If you had an actual character model would have been amazing! Like a little guy with a huge fist.
Loved it, but I got stuck near the beginning because I didn't figure out charging (just kept tapping enter). Otherwise, very fun :)
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Creative concept! Who knew punching a wall over and over could be so fun..?