Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by nicso - Jam Entry

<< Caution, needs a "powerfull" pc >>

wasd or zqsd to move and mouse to look.
Nothing special to do, just look around and see what there is to see ;)

I am solo on this but needed one more day to finish it, so i joined the jam instead.

Downloads and Links




Gord10 says ...
Dec 13, 2016 @ 6:17pm

How do you open the door?

Needs a serious optimization, it shouldn't work in a low FPS with such low poly models. Maybe it should be not in Development Mode and without the reflection shaders?

cxsquared says ...
Dec 13, 2016 @ 6:31pm

This was freaking amazing. So simple yet so powerful. The art and music where super well done and fit together perfectly. I would pay play a full game using this story driven mechanic. Really awesome work.

oh_cripes says ...
Dec 13, 2016 @ 7:18pm

I liked it, once I understood what was happening it was quite interesting. The art is nice, and the progression is cool. I wonder where you could take this with more time, a more detailed room over a longer period?

Dec 13, 2016 @ 7:41pm

Very nice idea, has a lot of potential. It was a good feeling the first time I noticed what was happening ^-^

piller.yann says ...
Dec 13, 2016 @ 9:08pm

Very good atmosphere and graphics.
It's a good idea for tell a story

elmoGames says ...
Dec 14, 2016 @ 1:58pm

BAME well done it was fun but hard to understand it first! Neat

Simboubou says ...
Dec 14, 2016 @ 2:16pm

Wow, that was super cool !

The transition were flawless and the whole thing is beautiful. Even the credits are cool !

Only one thing : the music was a bit too loud and kinda out of place imo.

Mordokay says ...
Dec 14, 2016 @ 2:17pm

At first I thought ... "Well .. this is just a sample scene with some objects". The I looked back to where I was looking and realized something wasn't right at all!
Loved the idea and I honestly could have continue playing it for hours if things kept changing. Nice take on the theme and congratz!

Bellatrion says ...
Dec 14, 2016 @ 2:41pm

Very nice atmosphere and idea, congrats !

AXaViaN says ...
Dec 14, 2016 @ 2:50pm

Awesome! It is super cool!
Great work!

kamranwali says ...
Dec 14, 2016 @ 7:26pm

Not sure what to do here. I tried to open the door. But the scene outside the window was really cool. The audio went well.

Skruffye says ...
Dec 14, 2016 @ 7:36pm

Visually and musically very impressive. Kind of a walking simulator confined to one room--I liked the method of storytelling but I thought the story itself came off as a little bit flat.

Overall: good job. :)

fivecyclops says ...
Dec 15, 2016 @ 12:13am

Funny we've done the same kind of game, same kind of methods for changing the ojbects in the room.

I liked the little story too

It was funny when the children's desk disapear behind me

Gamepopper says ...
Dec 15, 2016 @ 1:35pm

Graphics and music were great, but the game is very laggy and needs some more interaction, maybe have the player unpack the boxes?

Almax27 says ...
Dec 16, 2016 @ 7:27pm

Also had performance issues, but otherwise a solid entry.

Dev Dennis says ...
Dec 18, 2016 @ 5:49pm

Great entry

I really liked it, it was different and told a story, would have been nice with a bit more story, and like other people mentioned some optimization. I have a monster computer but it still lagged.

You also walk very slow.

hijomo says ...
Dec 18, 2016 @ 7:11pm

The story was well told.

SUNFURY says ...
Dec 21, 2016 @ 8:07pm

It was.. just.. beautiful :')
so original... and fits the theme perfectly
Thank you for making something like this

Minato4th says ...
Dec 27, 2016 @ 11:36am

This is the second game with game play like you have. But your is "story of life", in same time it was lagging..

LoHii says ...
Dec 29, 2016 @ 8:52pm

This was truly lovely. The story was immediately grokkable, the visuals were nice as was the music, altho the latter two didn't mesh exactly as well as one could've hoped. The movementspeed got a little tedious in one place or two and the first progression could've been made more obvious, especially since every single one after that was a nobrainer. While I did truly enjoy this, the game side of this wasn't up to snuff. I didn't really get anything out of interacting with the world, someone watching over my shoulder would've most likely enjoyed it as much.

JK5000 says ...
Jan 2, 2017 @ 6:42pm

Interesting and very beautiful.

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