Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.
In only 36 hours I created this Snake-clone in Unity called Caterpillar. FROM SCRATCH!
I could have used the extra 12 hours to add sounds, a restart function, and in general a lot more polish, but I made a game in two days and I'm satisfied with it.
I've only entered judgement in the Fun category. I hope you enjoy my game!
Downloads and Links
Ratings
#1798 | Coolness | 0% |
Comments
It reads the input when its time to enter the next cell. Buffering the controls was one of the things I considered. Thanks for playing my game!
You surely wouldn't get a star for innovation, but hey, Snakes (or Caterpillars, whatever) are always fun! I ate 130 apples before clashing myself.
Somehow I liked the angle you chose, and both the green obstacles and the fact of having many apples to pick at once were great simples ideas.
Be careful about the input: for some reason sometimes the control just stopped responding.
I had to make a lot of failed suicide attempts before dying: most of the time, the caterpillar turned by itself. How frustrating.
Worked well, except for some weird input lag where it would take a second for key presses to be registered. I managed to eat 114 apples before I managed to get trapped.
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Well, the game is fun! I dig the graphics of balls as a snake, and the little obstacles . Sometimes I try and make two turns a bit too fast and it only recognizes one - does it buffer the input at all or just read it when it's time to enter the next 'cell'? Also either a difficulty level or a gradual speed up would be cool.