Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

Back to Browse Entries

Velocity Glyph

by sudojess - Jam Entry

Velocity Glyph is an RC Hover racer, all taking place inside your bedroom!

Choose from 3 different Racers and 3 different tracks and race against the AI

Downloads and Links


Ratings

#332Graphics(Jam)3.76
#423Audio(Jam)2.96
#611Humor(Jam)2.00
#740Overall(Jam)2.91
#743Mood(Jam)2.68
#775Fun(Jam)2.54
#835Innovation(Jam)1.92
#858Theme(Jam)2.29
#1003Coolness44%

Comments

Gamepopper says ...
Dec 13, 2016 @ 1:21pm

The visuals look great, and the game feels like a classic Wipeout title. Not sure if being able to drive on the walls was intentional but it was fun doing so!

exhidor says ...
Dec 14, 2016 @ 9:52am

The feeling driving the ship were great ! I felt like the ship was a bit too slow (or the tracks too long ?), but it still a good experience ! Good job !

nikitapash says ...
Dec 14, 2016 @ 9:55am

Great F Zero like game!

Quetzakol says ...
Dec 14, 2016 @ 9:58am

Graphics are nice, and the sounds, although a bit annoying and too loud sometimes, fit the game well. The game is working well, that is a clean work :)

However I think the game is way too easy, and the vehicles are really too slow to really make the game fun and challenging. The theme is not really used too, if you set the circuit in a bedroom, it would have been fun to use elements of the room as part of the circuit for example.

Dec 14, 2016 @ 10:01am

Good graphics, but when racing it feels like we are slow. It's a good racing game anyway.

NIGIC says ...
Dec 14, 2016 @ 10:20am

Already mentioned, but was the game overall faster (I'm talking like 4x speed here) and the AI more aggressive (even if it has to cheat a little), this could be really fun.

The AI opponents are fairly stable, if really slow. (though that seems to be mostly from taking turns as wide as possible). Had a bit of fun watching them go, then I accidentally went past them, and then one of them was gone. Probably fell off the track, and didn't really restart until I turned around to check on them.

The normal checking for staying level with the ground could use a little more work, it's a bit wobbly when passing over the seams along the track. Otherwise everything runs really smoothly.

Fairly simple design graphically, but it still looks great. The hovercars in particular. Sound design is really good. Had fun playing.

Good job!

Qui says ...
Dec 14, 2016 @ 10:27am

Would love faster ships! Great game overall.

Sixteen says ...
Dec 14, 2016 @ 10:27am

Like others have said, it feels very slow! Would be loads more fun with a bit of speed to it. However, its very good and I feel like it has potential to become a very competent racing game with some tweaks here and there.

Nikteddy92 says ...
Dec 14, 2016 @ 10:54am

Nice game!
I expected more.. Speed? Maybe action. But for 72h is a great product!
Well done!

conradte3 says ...
Dec 14, 2016 @ 12:09pm

Looks and feels good, but it's just too slow to be really fun

rainssong says ...
Dec 14, 2016 @ 3:22pm

I like the crafts, but the sfx is annoying

Jerodak says ...
Dec 14, 2016 @ 8:37pm

I like the idea a lot, it reminds me of when I used to play with RC toys like this as a kid, or when I used to play with my hotwheel set. I like the bedroom in the background and I think the textures for the track represent the idea you're going for pretty well. However, as far as improvements, I think something may need to be done about the sound. As mentioned before a lot of them are quite loud and loopy, the controls for me felt a little odd as well, I almost fell out of the stack when I first started, but then I was able to get through most of the rest of the track I played with only one other similar incident when I got stuck at a wall due to missing a sharp turn. However, most of the time was spent just holding forward and making minor adjustments to travel the minimum distance since there didn't seem to be any way to actually speed up to pass anyone in the lead. It would be nice to have an in-course map, as well as a way to look behind you, I'm pretty sure those are staple features for a racer. Hope that all helped in some way, nice work on the project!

madmarcel says ...
Dec 16, 2016 @ 11:25am

Good work. Love the graphics. SFX and speed need a bit of work. Also enjoyed chasing a ship named after me - turns out I'm not a very good pilot ;)

local minimum says ...
Dec 17, 2016 @ 3:33pm

I really liked how the ships started hovering in the title screen and then too their feel during the game, but as others have noted. It was way way to slow speeds and the AI fell behind very quickly because it was so slow and thus easy to maintain near perfect heading.

I think it would be nice if the ships had a boost that was recharging over time and that also made it more precarious with staying on the track/not flipping around and generally being able to do anything but going straight forward.

On my screen I couldn't really see the UI elements when standing ready to start, so I would suggest having the camera be more distant when the ship isn't moving and closer later. Possibly the faster you go. Possibly also changing field of view with speed and/or acceleration.

The ride was also more bumpy than I would expect from hovering. Maybe this would solve itself with higher speeds...Else, whatever mechanism that causes the ship to stay on the track should probably not accelerate it that fast towards its optimal position when overshooting it.

Good start on a racing game though!

Dec 23, 2016 @ 10:45am

Had to check out a game by a fellow penguin~

The graphics and presentation are top notch, but most of the issues other players brought up showed up for me too. I also found that in addition to sticking to walls, you can fall off sideways, which was a bit odd. Very interesting style, though!

Alex Rose says ...
Dec 27, 2016 @ 11:30pm

good game, make faster

:P

You must sign in to comment.


[cache: storing page]