Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

Back to Browse Entries

Bag of holding

by kleinzach - Jam Entry

In Bag of holding, you take control of an creature living in a hero's bag. As the hero adventures and kills monsters, loot will accumulate in the bag. Send gear up to your master by sliding it to the up arrow when they need it during a tough fight. Weapons increase the hero's damage, armor decreases the damage they take, and potions will heal. Deposit any gold in the chest to level up the hero so they can fight harder enemies and be rewarded with better loot! Any unwanted loot can be sent through the portal. How strong will your master grow before they are struck down?

I'm looking to balance the game more, so let me know if you experience any difficulty spikes or anything like that. I'm looking forward to expanding this in the future, it was a lot of fun to make! There is an included android version, though it is not as well tested.

Edit: I removed the android version as it appears not to work.

Downloads and Links




MiniBobbo says ...
Dec 13, 2016 @ 3:48am

I liked the idea. I got up to a knight before being killed because items stopped coming. I wasn't sure if I was doing it correctly or not.

It might be different on the Android,but the mouse clicking on the full screen Windows was off by a little bit. I had to drag about 3 inches to the right of the chest and arrow to get the items to move all the way right.

Are there a limited number of items per enemy or something? Should I be saving the weapons I get in the beginning for the tougher fights later? I felt like I didn't understand the rules well enough to make any real decisions.

I liked the concept a lot and the execution was nice. Good job!

Megalink says ...
Dec 13, 2016 @ 3:49am

Dude this a really good concept, good job!

pkenney says ...
Dec 13, 2016 @ 3:50am

Very interesting mechanic I haven't seen before!

After a moment of confusion about the controls (I tried arrow keys, clicking, and WASD before I realized it was drag and drop), I quickly realized why you have the items snap to the grid and block each other while dragging! Some fun stressful organizing results, with lots of decisions to make about how to organize things.

Nice job!

Ryusui says ...
Dec 13, 2016 @ 4:15am

An interesting idea, though a curiously familiar-feeling one. I wish there was more of a sense that my hero was growing stronger through battle. Also, it's rather frustrating when I can't do anything but sit and wait until combat resolves.

Chao says ...
Dec 13, 2016 @ 4:17am

Interesting take on the tetris-like(though not really in this case) formula.
It got especially interesting when the non rectangular objects like the axes turned up.

If you're looking for feedback, perhaps add something to do while waiting for enemies to die and drop items.

Good job, fun game.

PeachTreeOath says ...
Dec 13, 2016 @ 4:34am

That was a really clever concept! Needless to say the game really shines once you see all the crazier shapes come in. I think a really good change would be to go with a durability system similar to Hearthstone's weapons. Since they only lasted one round I felt like they were similar to potions in terms of decision making (hoarding til you needed). So weapon durability could differentiate them a bit better.

MrEvilGuy says ...
Dec 14, 2016 @ 10:26am

Amazing - one of the best I've played yet. Super polished, addicting, fun, challenging, everything! Great job!

Sundr0 says ...
Dec 15, 2016 @ 1:29am

The system is very well thought but the controls are a bit tricky maybe ^^ I had some trouble sliding objects sometimes ! But it's nice to see a bag running the adventure of a hero for sometimes ! Inventories must be recognized ! Congrats on your game and i had such fun playing it :)

Dec 15, 2016 @ 1:30am

Awesome work! I really like the concept and had fun playing it. If you made it feel a bit more stressful/faster/tactical or things to do (buy items/improvements comes to mind) in realtime I think it would add to the fun

JOrbits says ...
Dec 15, 2016 @ 4:31pm

Basic concept is very near to mine. Placing items in a room.
Got up to level 4.8

Skruffye says ...
Dec 15, 2016 @ 4:48pm

I really enjoyed being some random hero's squire-come-manager for a few minutes! :)

Took me a little while to work out that I could put money in the treasure chest (those were a hairy few minutes), but after that, I really enjoyed this.

Obviously, there's not much in the way of art or sound, but honestly, there doesn't really need to be. The late game got a bit unbalanced in how quickly the hero could die whilst you were busy sorting out loot, but if you were to carry on with this game and tweak the balance a little, I'd definitely be interested in playing it as a fun little time waster on the bus or train.

Great job! :D

Ekilibr says ...
Dec 15, 2016 @ 5:13pm

The idea is very interesting i never tried a game like this.


Splendidus says ...
Dec 15, 2016 @ 5:15pm

The project is not bad. You can play for a long time. To make a good schedule and will be offset.

mrhill says ...
Dec 15, 2016 @ 5:17pm

Level 6, the dragging felt off, lost some stuff when it went fast (we probably did not need the portal), good job!!!

BoltKey says ...
Dec 15, 2016 @ 5:27pm

Nice idea, it took me a while to get what is going on. I don't understand why the black hole is a thing.

It was a bit slow and felt a bit incomplete though.

Shivur says ...
Dec 15, 2016 @ 7:58pm

Great concept!

Dev Dennis says ...
Dec 15, 2016 @ 10:31pm

Awesome game ! One of the best I played. It really taps into something in me that enjoys sorting things :D Great sound as well, and simple graphics that really works together.

Garris says ...
Dec 16, 2016 @ 2:16am

I probably would enjoy this more on a tablet or phone, but I played it on PC. Playing with the mouse feels a little funky, but it worked. This is a cool idea, but I think the basic mechanics of it need a little more depth to feel more like a challenge to overcome and less like a chore. Seeing the results of the items you move up is satisfying, but it started to get a little repetitive. I really liked it while I was playing to figure it out though!

Alexbrainbox says ...
Dec 17, 2016 @ 3:04am

The game seems to crash when I press play, on Android. :(

swellbastion says ...
Dec 17, 2016 @ 5:46pm

This is such a good idea, this feels like a DS game or minigame or something.

MementoGames says ...
Dec 17, 2016 @ 6:11pm

Very nice concept!
Maybe you could do like tetris and show de next drop so I can have little bit of strategy going on. I say that because I found it a little bit too random. Solid entry!

Knowledge says ...
Dec 17, 2016 @ 6:34pm

Nice but very confusing. I needed to play 3 times and read half of the comments here to understand what is happening. Even when I figured how to play game and what is happening, I can't follow monster changing so I think that you should visualise attacks on some more noticeable way.
Despite that this is very innovative game and I would definitely play full game.

Nexus64 says ...
Dec 23, 2016 @ 10:27pm

It's an interesting concept, have potential.
As a suggestion, maybe you should add some feedback to the "fights", like sound effects after every hit and a time bar between attack

dollarone says ...
Jan 2, 2017 @ 11:32pm

Excellent idea! I always wondered how bags of holding work! I am now a pretty proficient bag of holding demon.

Got killed by another knight at level 6.4 - ran out of potions. Might give it another guy, this game makes inventory management fun!

Potential future work - when you get killed the game continues with a new master?

You must sign in to comment.

[cache: storing page]