Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Worst Mixer Ever

by KhaoTom - Compo Entry

You are trapped in a room. Before you lies the most devious track mixer ever. The cubic Color Mixer. Part audio device, part torture machine. It has 6 tracks, each color coded. Pressing a cube will cause it to rotate according to the color of front side on each the surrounding cubes. The door will unlock when you reach an acceptable mix.

Click with mouse to interact. Try to achieve a sort of balanced amount of each color.

P.S. Don't sweat it if you can't unlock the door. It's kinda hard and even I can't do it reliably. hint: Just jump out the window when you get bored/frustrated enough.

Downloads and Links




crazya says ...
Dec 12, 2016 @ 6:03am

I liked the procedural audio, but I feel like the goal of the game and how to reach it wasn't adequately communicated. Fun to mess with though!

Xinelu says ...
Dec 12, 2016 @ 6:29am

It's fun to make random stufff lol, but i miss the game goal ):

4/5 !

tigerfinch says ...
Dec 12, 2016 @ 7:29am

This is cool, but I was never really sure how to reach the goal. Love the game-of-life / mixer combo of mechanics, and the music worked really well. Random amusing comments made me smile too.

TheRare says ...
Dec 12, 2016 @ 7:30am

I have no idea what I was doing, but I got to listen to some amazing beats.

Nullz says ...
Dec 12, 2016 @ 8:08am

I really like the sounds :). I didnt complete the game though, unsure how to actually do that, my mix seemed pretty acceptable.

Donar says ...
Dec 12, 2016 @ 8:42am

Hmm, I don't get the rules of the "game" and you say that even you can't reliably open the door. There must be a clear solution, otherwise it's not a game but a lock.

I like the idea behind it but without a ruleset that tells me how to win, it's just random clicking around.

akirassasin says ...
Dec 12, 2016 @ 9:02am

Fun random game! Wish you can explain about the game, what the colours mean etc. somewhere?

Avocadosan says ...
Dec 12, 2016 @ 3:50pm

It was pretty fun to mess with the cubes and get different beats. I had to jump out the windows because i coudnt open the door XD!

MCRewind says ...
Dec 13, 2016 @ 6:28am

Cool idea but I'm not really even sure what to do, sounds nice tho.

onixowl says ...
Dec 13, 2016 @ 6:35am

Instruction was unclear, ended with 3 mix albums and recording studio contract:D
Was fun to mess with this cubes, creating musical variations

UltraRat says ...
Dec 13, 2016 @ 6:54am

Music really shines, makes just the rhythmic clicking kinda fun.

I also liked using the window as a game exit device, especially since so many unity gamejam games don't exit gracefully hehe...

spacedoubt says ...
Dec 14, 2016 @ 8:23am

Listening to music and clicking boxes!

ceosol says ...
Dec 14, 2016 @ 6:02pm

Interesting entry. It probably would have been a little bit better in 2D.

Dec 14, 2016 @ 7:49pm

Hey, that's certainly a cool concept and the sound is pretty neat. The way the boxes turn when you click them is oddly satisfying. Plus it's kind of funny you yourself don't really know how to beat the game realiably. :D

blaster391 says ...
Dec 14, 2016 @ 8:27pm

It looks cool, and the music is good, but I have absolutely no idea what the aim is

pkenney says ...
Dec 17, 2016 @ 8:37pm

I tried this when I only had about 10 minutes, and that wasn't enough. I came back another time to experiment a bit more.

I definitely enjoyed the vibe, and created some nice tracks. Like the other commenters I was unclear on the goal and it didn't become clear to me even with some experimentation, but maybe that's not so bad if I enjoy tweaking around in there.

Aside from the goal, I think I could have used more direct feedback on the state of things. #1 feature I wished for was the ability to know where in the loop the mixer was. I would have liked the cube to pulse to a larger size as the beat triggers it, or to have a little hat hop along, much like the red light that runs along the beat with a drum machine.

Because many of the musical elements were long-form, such as the echoes synth hit or the sustained bass note, their quantized position was a little less than obvious to me. I could have perhaps used a solo/mute pair of buttons per color, so that in addition to experimenting with the matrix itself I could isolate certain elements to learn and observe more in detail.

The other indirection that got me early on was the multi-step rotation of the cube. If it simply flipped immediately to the destination state I might have ramped up into understanding a little more quickly, as the lingering ongoing changes confused me at the start.

That's like, too many features to request obviously!

I did have fun with this, treating it as both a puzzle and a mood piece, but I didn't get over the hump to truly understanding the computer's wish for my mix. "No green" was not the answer. ;)

An intriguing and atmospheric puzzle box, nice work.

Geckoo1337 says ...
Dec 27, 2016 @ 2:00pm

Interesting gameplay with an interesting mechanics. It could be improved with other features, but I had fun playing it. Nice sounds ++

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