Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by ScreamRawr - Jam Entry

Trapped in a room with a strange monolithic object, as you collect the keys scattered around the room, you can’t help but think that the tiny figure inside looks an awful lot like you.

Monolith is a 3D platformer with powerups and metroidvania-like gameplay.

WASD: Move
Space: Jump
J: Punch
K: Dash

Xbox Controller
Left Stick: Move
A: Jump
X: Punch
B: Dash

Tools: Unity, Visual Studio, Photoshop, Crocotile3D, BFXR, Otomata
Dev Time: 72 Hours

Josh Maggard: Design, Code, Music
Dan Konves: Design, Code, Level Design
Denver Poteet: Design, Art, Music, SFX
Bethany Poteet: Kept us alive by feeding us and giving us lodging.

Downloads and Links




KadaDev says ...
Dec 13, 2016 @ 3:22am

Love the art style here. A little confusing at firs but got the hang of it

Was Crocotile3D helpful here what did you use it for, all 3d environments, what was the advantage here over blender

Mr_Field says ...
Dec 13, 2016 @ 1:53pm

I loved this game, the graphics were lovely and the mechanic of going back and fourth between rooms was awesome, especially being able to see the previous room on a larger scale.

The combat system was fun and in-depth, but I felt it knocked me off ledges more often than it killed enemies, so I found it better to just jump past them.

A wonderful and inspiring game.

gdcvdqpl says ...
Dec 13, 2016 @ 10:39pm

That was really impressive. Excellent 3D. The controls are perfect, really smooth and fun to play.
Definitely an overall 5/5

leondryaso says ...
Dec 13, 2016 @ 10:54pm

This is so, so great! I wasn't able to finish (cuz I'm noob ^^), but one day I'm sure I'll do it. The combat/movement is a liiitle bit choppy, but still... great job.

Steven Miller says ...
Dec 13, 2016 @ 11:02pm

Really fantastic game! I had a lot of fun and played through to the end.

johnbrynte says ...
Dec 13, 2016 @ 11:22pm

Wonderfully executed! I've been thinking about making a platformer with this same perspective myself, so it's fun to see that you managed to make such a nice game around it. Making precise jumps forwards and backwards is really difficult, of course, but the perspective can be used to hide alternate paths that are not obvious at first, something that you perfectly managed to put into your game. Amazing level design and use of abilities!

However, the color tint was really annoying and the controls were actually quite horrible. Y u no have joypad support?? My hands started hurting so much I needed to use my left hand on the joypad for moving and my right hand on the keyboard. The feel of the controls in game were great though.

Great work guys!

kn2322 says ...
Dec 14, 2016 @ 7:22am

I love the 3d platformer genre used for this game, and the 2d sprite really gave it a Fez-like feel. The puzzles were well designed, since you had to move back and forth and some keys really needed you to master the new powerup. To improve, maybe make the combat a more prominent part? Since it's much easier to just skip everything. The 2d sprite also made back and forward jumps hard to land. Overall, 8.5/10

grifdail says ...
Dec 14, 2016 @ 1:20pm

This is really great ! I loved it !

Dec 14, 2016 @ 4:49pm

Wow! What a great style combo! 2D animation on 3D space! Very nice. You had the fighting combos! Shoryuken!

Great job!

Yamzho says ...
Dec 14, 2016 @ 8:20pm

Amazing game. Great experience ! Well done !

rilifon says ...
Dec 14, 2016 @ 8:42pm

Great game! I liked the art, and the "credits" were nice. The puzzles were interesting.

Ithildin says ...
Dec 14, 2016 @ 10:27pm

Nice take on the theme. The sprites were cute, didn't clash too much with the 3D environment and the level design and Metroidvania-style game mechanics were amazing except for the combat, which I found a bit annoying mostly because of it being limited to the XY plane.

The transition effect worked great, too. Awesome job!

tartlegames says ...
Dec 14, 2016 @ 11:23pm

woah really good job on this. Love the 2.5D style

Ellian says ...
Dec 15, 2016 @ 12:09am

The art style really sells this to me. :D The flat 2D character in this 3D world is really great. And it plays surprisingly well - outside of battle, which feels a bit clunky.
The room changing animation is super cool, too!
Maybe it's barely in the theme but hey, very cool game :D

Dec 15, 2016 @ 3:34am

I really like the style of the 2d/3d combo, to the point where I kinda want to try it out at some point in the future. Want to say that the first instruction tells you to interact with the monolith, but it doesn't do anything until after collecting the keys, so that was kinda confusing at the beginning.

saucygames says ...
Dec 15, 2016 @ 8:34am

Had some paper mario and fez vibes. cool aesthetic and gameplay gg

Gamepopper says ...
Dec 15, 2016 @ 1:27pm

This is a really good attempt at a 3D style beat em up with 2D sprites, I liked how you go between rooms and some of the abilities you unlock.

Ygogo says ...
Dec 16, 2016 @ 2:45pm

Great game. Nice graphics. Nice mechanics switching between cubes.

Dec 16, 2016 @ 8:57pm

Very awesome game! Reminded me a bit of Paper Mario ;) Loved the changing room effect. Well done!

pmarincak says ...
Dec 16, 2016 @ 11:45pm

I really liked the idea of going inside of the monolith after each room was done and being able to go back and forth. The music was nice too, as well as the general mood.

I would suggest rethinking the general layouts of some rooms. The platforms were tiny and I often fell off of them and I would eventually get back to where the previous key piece was, only to miss a jump (or an enemy would push me off) and have to redo the entire room all over again. It was rather aggravating.

Either a different layout (think Banjo-Kazooie or Mario) where I could go after a different key piece if I got stuck, or unlocking a ramp or shortcut of some sort after a lot of jumping sections would help.

Maybe a controller control scheme would help me more with the jumping? Also with my hand cramping after 10 minutes or so of playing.

Either way, great job nonetheless :D

buckle2000 says ...
Dec 17, 2016 @ 4:12pm

3D game in 72 hours!
Need a performance optimization after getting to the 4th room.

Dec 18, 2016 @ 5:12pm

Interesting game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :)

Frenchie says ...
Dec 23, 2016 @ 7:49am

One of the best LD platformers I've played! The level design was really good and I loved the last room with the credits. Also, the Paper Mario style characters were awesome.

Couple notes: You can go through the wall in the final room. Funnily enough you land on top of what looked like the intro menu? I thought the dash felt pretty useless because you can double jump over any spikes you needed to dash across. Also, there's a couple of places where you can "cheat" and jump to from a disconnected part of the map in order to bypass some parts of the levels :P

yuigoto says ...
Dec 26, 2016 @ 4:12pm

I really like the room within a room concept for this game! It totally felt like some 16-bit-paper-mario-metroidvania kind of game, nice and challenging too! :)

Pixelart was really well done, for both characters and mobs, minimal UI is also a nice thing too, but somehow I felt it too minimal. :P Having the text that shows when we get the power ups EVERY time we get near the places made me feel a bit like having a Chao telling me what to do in Sonic. :P

The music really helps with the mood in the game, sound FX also fit quite nicely with the overall style! :)

On the controls side, well, they do work great, but punching and dashing made me kinda fall too much from platforms. Camera angles, sometimes, felt like not helping much, specially with platforms closer to the screen.

Overall, the entry was really great! Nice work with it! :D

SamuelSousa says ...
Dec 28, 2016 @ 4:17pm

I play around 30 minutes on a borrowed laptop and started to feel slowdown on room 4. It became a little hard to go on. But would love to play more.

Based on that: Really neat concept! Reminds me of Super Paper Mario ... Which is a good thing.
Lovely 16 bit look. I found the jump sfx to be a little irritating.

Gameplay wise I felt the platforming was a little hard (something I also felt with Super Mario 3D (Wii U)).
I think it is easy to miscalculate a jump in term of depth with such a fixed camera even with a vertical shadow which was a nice touch.

Other thing: The uppercut punch made me hit into thing a little too often.

Music was very pleasing. Mostly because it changes in every room and when you die
(Nice touch in Jam Mode but in Post Jam Mode: I wouldn't recomend do it).

I like the minimalist change of color in each room and how you place information in the HUD.
I think I wouldn't apply the filter over the characters or apply it a little less so these could stand out a little more.

...And that's my piece of codfish :)

Overall Excellent Entry!!!

Dec 30, 2016 @ 8:45am

Really great work! I love the mixed style and the music.
Controls were tight but jumping from one platform to another was sometimes hard, mainly because the character's shadow seemed to pop out.
You could use some extra feedback on enemies, and I think the bfxr-lioke sound for jumping and landing are a bit to harsh.
But apart from that, super entry, I had fun with it!

Pusty says ...
Dec 31, 2016 @ 6:41am

Had lots of fun playing it till the end!

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