Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

Back to Browse Entries

Flipper

by GFM - Compo Entry

== Warning ==

Beware:
- slow base movement
- technical and precise movement required
- buggy collision (occasional clip when grappled to a wall)


== About ==

Use your trusty hook to quickly traverse this single-room dungeon, climb its walls and fling yourself through space. There's a treasure at the end of the dungeon, for those that succeed at its challenge.

Gamepad highly recommended!


== Commands ==

-- Movement --

- Arrow keys
- WASD
- Analog stick
- D-pad (still not fixed on Linux!!)


-- Jump --

- Spacebar
- X
- J
- "Xbox 360 A" (or your controller's equivalent)


-- Hook --

- C
- K
- "Xbox 360 B" (or your controller's equivalent)
- "Xbox 360 C" (or your controller's equivalent)


-- Restart --

- R

-- Fullscreen --

- F12


== TIPS ==

- Hold the 'hook' button to throw it as far as possible
- Releasing the 'hook' button mid-throw will bring it back
- After grappling a wall, keep holding the 'hook' button to keep grappling it
- Jump to actually fling yourself (after grappling a wall)
- When flinging yourself, release any 'movement' button, to keep your momentum
- It's only possible to throw the hook in 8 directions


== EDITS ==

2016-12-16:
- Updated overall wording (and granularity) of the tips.
- Added tip about how to fling the character.

Downloads and Links


Ratings

Coolness58%
#228Innovation3.36
#294Graphics3.21
#345Mood3.00
#397Humor2.00
#474Overall2.96
#476Fun2.75
#582Theme2.57

Comments

gdcvdqpl says ...
Dec 13, 2016 @ 10:18pm

The graphics are amazing, but the gameplay feels weird. I had a hard time figuring out the hook mecanic and I ended up falling through a wall...
After a few tries I became more fluent, so overall it's ok.
It's nice you made your game playable on Linux !

Gabe says ...
Dec 14, 2016 @ 2:41am

It was really fun to play, the hook mechanic is really interesting and fairly explored by level design. My only complaint is that the game broke when I accidentally got myself into a wall, but it's a game jam so that kind of stuff is expected. Great job!

Lesbroufe says ...
Dec 14, 2016 @ 2:57pm

I think it's a good sign that's even with the wall bug I've restart the game two times to finish it. At first the feeling of the hook is weird. At second, still weird, but kinda like it.

Ithildin says ...
Dec 14, 2016 @ 8:43pm

I beat it! :D

I liked the clear and simple graphic style and the concept was interesting, too.

Gameplay-wise it felt mostly enjoyable except for a couple of issues: walking movement was a bit slow and there were some bugs due to the collision system (I got stuck inside the walls quite a few times, and once I think I actually fell through the floor while falling at a high speed).

Level design made good use of your available mechanics, specially the hook. The mechanic itself was quite fun to use, although a bit glitchy (I played it on a controller, btw).

Keep working on it, with a bit more polish it can easily become a solid game. Great job! :D

ObsessiveNerd says ...
Dec 15, 2016 @ 6:27am

Nice job! I agree about the controls, it was difficult to handle. There does seem to be some issues with falling out of the wall.

n00basaurus says ...
Dec 15, 2016 @ 8:38pm

Character controller is incredibly slow. The hook-fling mechanic is not intuitive with the controls of holding a direction + the hook button + move delay. The level design wasn't made with the hook system in mind. Since it is supposed to be your primary mode of movement, the ceiling and walls need to be within hook reach more often than not.

The aesthetic of the game is uniform and looks good.

Level collides need work, fell through the level at the first drop. Couldn't get past that part and can't tell if the game is in the "one room" theme.

Hempuli says ...
Dec 15, 2016 @ 9:18pm

The mechanic was very interesting! I liked how it allowed me to play the level pretty much how I wanted; versatile powerups like that are always welcome. Unfortunately the collision detection seemed not to work at times, and I had to restart the game once after falling through the floor. Ended up beating it, though!

oyoh says ...
Dec 15, 2016 @ 10:51pm

The game is beautiful and the gameplay is fun, but damn, i don't know if it's me but the controls are really hard, but good job anyway !

Geti says ...
Dec 15, 2016 @ 10:54pm

Lots of clipping into walls. Interesting mechanics though!

Remicy says ...
Dec 16, 2016 @ 6:31pm

Amazing game as always!

MrMordem says ...
Dec 16, 2016 @ 11:08pm

First, *clap clap* for coding it in C.

Then, nice job. The graphics are coherent, simple and effective.

I preferred to play with my gamepad over my keyboard (I tried both), it felt more... "intuitive" but it's a personal thing.^^ I found the timing a bit hard to get if you want to spider-man the levels.

It reminded me the ninja rope of Worms (Armageddon), a game mechanic I loved and spent hours & hours on just doing maps based on it.

There is a little problem of clipping with some walls, like passing through the ground and having to restart the game or clipping through walls. But overall the physic part is good.

Sarge3v says ...
Dec 18, 2016 @ 12:50pm

Good mechanics, took a bit time to get used to it tho.

Dec 18, 2016 @ 12:55pm

Funny concept, a bit hard to master though. But the realization is pretty good !

It would have been good to keep the inertia when we release the hook button. And moves are a bit slow in general, indeed.

icefallgames says ...
Dec 18, 2016 @ 11:34pm

Having a lot of trouble figuring out the hooking mechanics... usually the C and K keys don't do anything... sometimes they throw out the hook.

velvetlobster says ...
Dec 19, 2016 @ 4:30am

Nice hook mechanics. The graphics remind me of the game Love.

Dec 19, 2016 @ 1:57pm

It took a little while to get used to the hook mechanics but once I got that down I was swining around like a pro. (Well maybe not that good.) Sadly at first though I kept swinging through walls and out of bounds. Overall it was solid, fun and the graphic while simple were really well done. Great stuff!

(And thank you for your comments on my game, I thought there was no harm sticking it up on Greenlight, might as well get my use out of that thing ^^)

sP0CkEr2 says ...
Dec 20, 2016 @ 2:47pm

haha "occasional clipping"? anyway, very solid entry. you obviously took a lot of time to work on the control system and it shows. the artwork was great as well. solid entry.

Jan 6, 2017 @ 6:54pm

Very interesting game, though sometimes the grappling thing didnt work for me? I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/-Y1GOAhzfQA

You must sign in to comment.


[cache: storing page]