Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by benjim - Jam Entry

A massive dungeon! Endless rooms filled with monsters to fight and loot to... well, loot. Every adventurer is talking about it!

Unfortunately you are not an adventurer. You are the final boss fight, stuck in One Room, fighting endless increasingly equipped adventurers until you die. Great. And on top of all that, the developer didn't even bother to make the game fun. Enjoy!

W/A/S/D + Left Click

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Dec 13, 2016 @ 8:26am

This was an incredibly interesting concept but it looks like you ran out of time. The player models look great. I really would like to play a finished version of this with the boss more fleshed out and some design changes.

zenmumbler says ...
Dec 15, 2016 @ 10:48pm

Cute style, but indeed not the most memorable experience. Having no win condition is appropriate though. It is the fate of the boss to be taken and then just do it again and again. Thanks to this submission we know that VG characters exist in a perpetual, unescapable hell. Good.

Ednei says ...
Dec 18, 2016 @ 1:02am

really good and funny!!
Good controls and graphics!

sP0CkEr2 says ...
Dec 19, 2016 @ 4:49pm

I like the idea. its a shame you did not have more time. I liked the perspective you gave the game. well done.

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