Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Treatment Room One

by ginger9 - Jam Entry

# Treatment Room One

* !!! The content about "TREATMENT" and "DOCTOR YANG" is real, but the part of hallocination is for gameplay.
* !!! The last sentence means there REALLY exists TREATMENT and DOCTOR YANG. The search keyword is 杨永信.

* Tom's parents feel really bad. They are worried about their son, who seems being addicted to internet. They don't have the ability to find the cause. LUCKY! Some friends of them said their children has had the same problem, and DOCTOR YANG save them. They are very obedient now.
* ELECTRIC SHOCK treatment sounds not so good. But as the old saying goes, fillay piety comes from sticks. They decide to send Tom to DOCTOR YANG. It costs some money, but anyway, they LOVE their son.
* Some children fall into hallocination during treatment, they tell others they hear DOCTOR YANG asking them to kill game characters. DOCTOR YANG said that hallocination is not a big deal, but game characters should be killed anyway.
* Tom is trapped in front of the treatment room psychologically, and he fall into hallocination too. Your choice will chagne his ending.

* wasd - move
* mouse move - turn (only in 3d mode)

Downloads and Links


Ratings

#571Graphics(Jam)3.20
#1375Coolness28%

Comments

resty says ...
Dec 13, 2016 @ 1:20pm

The intro parts is very long. It will be better to be able to skip it for players to replay the game for different endings.

Rainbow says ...
Dec 13, 2016 @ 7:16pm

剧情国人看到都会会心一笑吧,哈哈。剧情过后会从2D像素转变成3D体素风格,我喜欢这个画风转变的点子~

Lancelot Gao says ...
Dec 14, 2016 @ 5:10am

开场动画有点长,希望赶快进入游戏部分。游戏环节节奏也比较慢,文字增加了代入感,但其他部分没有很好的营造出接受治疗时候的折磨感,杀死角色难以触发明显的情感反馈。

DeqingLi says ...
Dec 14, 2016 @ 5:18am

BGM很喜感 感受到了杨教授的恶意
视角会晃在墙后面有些难受

YE Zitao says ...
Dec 14, 2016 @ 5:37am

剧情动画较为冗长的且不能跳过前面提到过了。
像素变成体素的想法也很赞,杀死游戏人物的机制和选择和医生的训诫构成了一个很好的伦理选择的多样性,让游戏变得丰富了很多,有点undertale中的多互动模式的味道。

但是体验并不是很好,AI应该是接近之后被逼走,那么就只能挪着一点一点。跳跃的话有的时候是无效的,不知道是不是特性,而镜头视角的移动也是比较蛋疼,应该都是来不及调整的地方。所以卡关了...

大概应该将制作的重点放在后者部分,虽然动画部分的内容很有意思也很有心。

加油!


by
叶默哲w &art9

YE Zitao says ...
Dec 14, 2016 @ 5:38am

剧情动画较为冗长的且不能跳过前面提到过了。
像素变成体素的想法也很赞,杀死游戏人物的机制和选择和医生的训诫构成了一个很好的伦理选择的多样性,让游戏变得丰富了很多,有点undertale中的多互动模式的味道。

音乐的LOOP应该更加顺畅丰富一些,不然会有断裂感。

但是体验并不是很好,AI应该是接近之后被逼走,那么就只能挪着一点一点。跳跃的话有的时候是无效的,不知道是不是特性,而镜头视角的移动也是比较蛋疼,应该都是来不及调整的地方。所以卡关了...

大概应该将制作的重点放在后者部分,虽然动画部分的内容很有意思也很有心。

加油!


by
叶默哲w &art9

ginger9 says ...
Dec 14, 2016 @ 10:37am

@以上 确实主要问题都是时间不够缺乏优化导致的,记录一下下次规避。
AI的问题其实主要是最早设定是TPS,后来时间不够改成了怼死,随后发现了忘记避免重复进入受伤状态的bug,因为时间不够了就没修复。
音乐的loop其实是因为没有苹果设备,Figure制作的bgm只能通过录音导出,剪切的时候没能切好,所以出现了停顿。
跳跃的问题是为了节省时间直接设定为碰撞到物体则可以进行下一次跳跃,但由于未知原因有时碰撞不会触发。
镜头视角和缺乏相机碰撞确实是来不及调整,直接沿用上次的方法了,下次比赛之前我争取攒出这部分的codebase。

ginger9 says ...
Dec 14, 2016 @ 10:38am

@Lancelot Gao 大问题,我会思考一下。

Feng says ...
Dec 14, 2016 @ 10:57am

OMG! I've searched the keywords and translated. I can't believe it is real! Dr. Yang should be in jail.
btw, the story is a bit too long and can't be skipped.
Nice pixel-art and voxel-art.

yuigoto says ...
Jan 2, 2017 @ 10:21am

The game felt kinda confusing to me at first, but it's a great concept! The main story is quite serious too, and it's a nice take on it.

Having the game switch from 2D to 3D was a nice touch too! The way you handled the theme was also light and easy to get.

This Dr. was just crazy! :O Electric shock therapy never worked, never will! :(

Good work there! :D

cxsquared says ...
Jan 2, 2017 @ 3:45pm

Really interesting art game. Nice work.

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