Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by Ace17 - Jam Entry

A claustrophobic abstract exploration game (FPS).

Play in fullscreen is recommended.
Keys are: WASD (move) + space (jump) + mouselook.

Downloads and Links




Dec 14, 2016 @ 7:08am

So many cubes!

piller.yann says ...
Dec 14, 2016 @ 7:31pm

didn't get it. Tried to go upstairs, saw nothing and came back to square one (literally!). The cubes are nice though.

justking14 says ...
Dec 14, 2016 @ 7:35pm

Looking around felt a bit too constrained, but the graphics felt pretty cool

TitoMakaniJr says ...
Dec 14, 2016 @ 7:36pm

I'm not sure if this happened to anyone else, but the cursor didn't lock in the screen so I could only move the camera a couple degrees. Anyways I got sort of far? in the game. I like the idea and with a could have played it the way it was meant.

tic says ...
Dec 14, 2016 @ 8:06pm

you need to go fullscreen. Got to the end I think :) Not sure though

Geckoo1337 says ...
Dec 14, 2016 @ 10:55pm

I cannot move my mouse out of the screen. My player si still static. Fix it plz. This project seems good ++

Dec 17, 2016 @ 5:21pm

The mouse pointer won't get locked to the screen even when I enable that option in the upper-right. I like the ambient sound and graphics though.

bigbuggames says ...
Dec 17, 2016 @ 5:22pm

In full screen it plays nice and responsive. I could get through a few levels. Graphics were simplistic and nice. It also fits the theme.
I'd recommend to make the game horizontal instead of vertical :)

kleinzach says ...
Dec 17, 2016 @ 5:24pm

I had to stop when I spawned inside of a wall which was a little annoying. I like the basic concept, but I didn't care for the invisible wall mechanic, it just made me rub up against them without any real thought. Also the jumping felt pretty heavy which was a little off-putting. I like how the levels seem to dovetail together to reinforce the theme.

Ace17 says ...
Dec 18, 2016 @ 9:41am

Thanks for playing!
Please remember to play in fullscreen (otherwise your mouse pointer will not lock to the window).
bigbuggames: could you please explain what you mean, by making the game "horizontal instead of vertical"? :-)

Dec 29, 2016 @ 8:13pm

it was an interesting sort of puzzle, looking around seemingly identical cubes and trying to find the odd cube out. I think I got trapped a few levels in, got into an even smaller room after hitting a button and couldn't do anything after that. I really liked the steady drone sound effect.

RadMcCool says ...
Jan 2, 2017 @ 4:26pm

when i first started i could only move a few degrees in any direction but thought it was part of the design and had fun trying to learn the level with a fixed perspective. :P

Jan 2, 2017 @ 4:42pm

Wow! I like this kind of games! It reminds me about good old Dungeon Master like games. Good job. Interesting entry. ;-)

elmoGames says ...
Jan 2, 2017 @ 6:39pm

I like the idea but the rest was not soooo great

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