Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Escape Pod

by creativwhisper - Compo Entry

My First Ludum Dare and my First Compo.

It has been hard, the game is not pretty and it's not polished. But it's done and i'm very proud of the final result. I've learn loads of new things and that's great.

You're the pilot of a damaged escape pod trying to reach Earth. You cannot move properly and must use handles to impulse and rotate yourself around. Try to obtain the correct velocity to enter Earth's atmosphere without dying.

There is a lot of things that i would have liked to add, but lack of skills and time prevented them. Next submission will be better for sure.

Edit: Unity seems to have some problems with the Mac versions right now, if you are a Mac user maybe you can't play the game. I'm trying to fix these problem, sorry folks.
- Solved display bugs, velocity cannot enter negative values now.
- Added more handles to help navigation.
- Added Pause Menu (access it pressing Esc) with a rules recap. Use it if you get dizzy.
- Added more visual feedback for the buttons.
- Added labels to the panel buttons.

Downloads and Links




slimabob says ...
Dec 12, 2016 @ 11:21am

Such a cool idea and interesting twist on the theme! I'm a sucker for space stuff so I especially enjoyed this game. Great work, and I'd like to see an updated version of this with improved graphics.

Dec 12, 2016 @ 11:42am

Thanks for the feedback @slimabob! I'll keep working and improving my skills so i can make a better game in the future :-)

gene-z says ...
Dec 12, 2016 @ 11:45am

Good game, keep working on it, will be great

Artsicle says ...
Dec 12, 2016 @ 12:33pm

Game wont download

Dec 12, 2016 @ 12:38pm

Hi Artsicle can you give me more information please? What version were you trying to download and what is the error that it gives to you?

Aun says ...
Dec 12, 2016 @ 12:42pm

It is a bit hard to understand the commands. I read the instructions but remembering everything is hard. Maybe have some instruction on the buttons can help.
I was quite sick and the end because of all these rotations. I will not be a astronaut :)
At the end, a restart button could be great.

Dec 12, 2016 @ 12:49pm

Thanks for the feedback Aun, i'll take note of your comments for the post-compo version. The motion sickness is a bit intended, i was trying to make the player think and plan ahead their moves instead of just clicking around at crazy. I wanted to create a "pause menu" so you can pause and read the instructions again but runned out of time.

Artylo says ...
Dec 12, 2016 @ 12:49pm

A really interesting twist on the theme! My only complaint would be that most of the clicks feel like they don't register if at all. Some of the buttons made a sound after multiple clicks, but I couldn't say so for the grapple points. With a bit of polish, you'll have a fine game.

Moritz says ...
Dec 12, 2016 @ 12:49pm

Downloaded for Mac, sadly "App can't be opened".

ninja00283 says ...
Dec 12, 2016 @ 12:53pm

Fun idea, executed well.
The spinning arround thing can be confusing,
but you quickly get the hang of it.
At first i thought that having no button indicators for what the buttons do was wierd but it makes the game tense when you have no time left and are looking for the final few buttons.

Things that might be bugs:
The velocity can go in to the minus menning you would go backwards.
and some times the velocity would not go green.

But overall great game!

Mordokay says ...
Dec 12, 2016 @ 12:54pm

A very nice game to play. A bit difficult to look around the spaceship and the yellow blocks move you in an umpredictable way but I guess that is what makes it fun! There were some times where I stopped moving and no yellow objects were to be found ... maybe add more yellow objects for movement?
Congratz :P

Dec 12, 2016 @ 1:05pm

Doesn't work on Wine for me. No text at all, maybe you're using a weird font?

caranha says ...
Dec 12, 2016 @ 1:21pm

Hey, can you upload a Linux binary as well? Thanks :-)

rburema says ...
Dec 12, 2016 @ 1:49pm

Hm.. I wonder how this would play with VR glasses on?

Suggestion for a small tweak: Have some way to exit the GAME OVER screen, idealy to menu.

Dec 12, 2016 @ 2:29pm

Thank you all for all the feedback :-)

I'll try to upload a Linux binary as well this night as soon as i reach home.

Broken Matrix says ...
Dec 12, 2016 @ 3:45pm

pretty good

Yamzho says ...
Dec 12, 2016 @ 5:12pm

Even if I had some issues controlling where I was going at first, the game's interesting. Nice job !

Quaternius says ...
Dec 12, 2016 @ 5:15pm

Really original idea! but sometimes moving was really hard

Irioder says ...
Dec 12, 2016 @ 5:54pm

Very cool and well executed, congratulations!!

littleball says ...
Dec 12, 2016 @ 8:23pm

Could not play web version:
UnityLoader.js:1 GET 404 (Not Found)

xclementx says ...
Dec 13, 2016 @ 12:46am

Web version didn't worked for me... So i took the OS/X version... and it's doesn't work too ! Too bad... :/

Lucas Knutson says ...
Dec 13, 2016 @ 1:44am

I also couldn't get the web version to work.

Dec 13, 2016 @ 9:46am

Those with problems with the web versión, are you a Mac user? Which browser are you using?

Ygogo says ...
Dec 13, 2016 @ 1:06pm

Well, the web one donsen't really plays. But the downloaded one really challenged me. Very unusual gamplay, I wish there were something like this for VR)

kamranwali says ...
Dec 13, 2016 @ 1:25pm

Nice idea. Liked how you use the handles to move around. But I wasn't sure which buttons did what. Different textures to the buttons would have helped. But overall nice game. Keep it up!

tommakesgames says ...
Dec 13, 2016 @ 2:53pm

Interesting idea, but more or less impossible to control. If you had done a kind of click and drag type of controls (rather than clicking) for the hand pulls, then that would have given enough control to make it playable.

However, I really think you should develop the idea - it's a good one.

Note - web link doesn't work for me. Windows 10 in Chrome.

Well done.

erikiene says ...
Dec 13, 2016 @ 3:41pm doesn't seem to launch the game

LoadedGames says ...
Dec 13, 2016 @ 3:44pm

The web version doesn't seem to run for me, it goes to the page but nothing loads.

Lukbebalduke says ...
Dec 13, 2016 @ 3:52pm

Cool idea, but a bit hard to control. The yellow handles didn't helped that much, but the camera rotation and the buttons created a very cool felling of 'damaged escape pod' that need to get into the right directions very fast.

Some audio are really missing, but nothing that really disturbs.

Overall, nice idea and cool felling, Well made! :)

Uliana Galich says ...
Dec 13, 2016 @ 5:22pm

Main idea of the game is very good...good luck to developers!

Chorlo says ...
Dec 13, 2016 @ 7:21pm

I felt like in gravity movie. I liked the idea and is awesome to make that game in just 2 days.

hijomo says ...
Dec 13, 2016 @ 10:03pm

This was a really cool take on the theme. I took a while to get a handle on the controls. great work for your first compo.

TurboCorp says ...
Dec 13, 2016 @ 11:33pm

Really interesting idea. The rotation was disorienting just as (I assume) intended.

The controls were more confusing than they should, better feedback when you actually pressed something and a less hidden HUD would go a long way.

Good job!

nwestninja says ...
Dec 14, 2016 @ 4:02pm

Fun idea! took me a while to figure the controls.

francismoy says ...
Dec 14, 2016 @ 4:22pm

Very nice idea! It really kept me trying until I won (really hard). As other comments suggest, I think you should improve the feedback of the buttons, because it can be really confusing. Other than that, good work!

josemwarrior says ...
Dec 14, 2016 @ 6:30pm

I like so much the concept of the game, it's a very powerful narrative :)

blaster391 says ...
Dec 14, 2016 @ 10:17pm

Much like if I was actually strandard in space, I managed to end up uncontrollably spinning, before hitting random buttons and making everything worse than it started.

It's a fun game, and as great first entry into LD, what I'd like to see is maybe expanding upon the movement of the player camera, I found once I got myself into a spinning mess it was very hard to get out, and instead I found it easier to just start again all over

t4u says ...
Dec 15, 2016 @ 12:57am

Too many things to be remembered before playing. Look at instruction and put yourself in position of somebody who reads it for the first time - do they have any chance of remembering it? Rotation made me a little nauseous.

Good that you made it through your first LD. Next one will be better.

Dec 19, 2016 @ 4:52pm

Really neat concept! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :)

abezuska says ...
Dec 19, 2016 @ 5:45pm

The timer countdown and the ambient sounds really make me feel like I was trapped and helpless. Interesting idea.

Cody Hansen says ...
Dec 21, 2016 @ 1:21am

I made the mistake of playing this game with a track pad...
I mostly mashed buttons on the walls and messed a ton of things up! Excellent use of the theme.
An intelligent and fun game.

carlotes247 says ...
Jan 3, 2017 @ 1:57am

Nice game, but I was quite frustrated to not be able to control myself that good! But very nice idea!! :D

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