Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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One room - lots of stuff

by Martins - Compo Entry

​​Furnish a room. Keep similar furniture close for bonus points. Some pieces dislike others. You will lose points for unused/lost furniture. Be quick for great Max score.


Made using:
- Unity
- Visual Studio
With help from: (Font) (Sounds) (Music)

Downloads and Links




szahn says ...
Dec 11, 2016 @ 6:12pm

Cool idea. Like a studio apartment builder. Would be cool if it had a feng shui score and collision detection.

Artsicle says ...
Dec 11, 2016 @ 9:08pm

It was a bit too easy, but cool. Lots of stuff.

ironchest says ...
Dec 11, 2016 @ 11:05pm

Fun concept! At first I thought you had to place everything inside the walls, but then I realized you can place stuff everywhere, which went a bit nuts, but fun

mrwillowb says ...
Dec 13, 2016 @ 4:58am

I found the graphic style made the game confusing to play for me.

Ariake81 says ...
Dec 18, 2016 @ 6:20pm

great game! really loved the immediacy and how the game speeds up.

Phobos001 says ...
Dec 18, 2016 @ 6:21pm

Really liked the sound effects when you picked up and put stuff down, and the cheery music in contrast to the hectic tetris-like gameplay suited the game really well. I also like the sketchy style of art you have going on. Great work!

Interface says ...
Dec 22, 2016 @ 5:11am

Good entry. I think you could add a lot of interesting things in a post-compo version, go for it! :-)

Paul Sinnett says ...
Jan 2, 2017 @ 6:21pm

Great use of the theme. I love the continuous conveyor, it creates a real natural time pressure. Good fun, but I think it needs more aim; perhaps a sequence of challenges with specific win conditions.

graebor says ...
Jan 2, 2017 @ 6:34pm

Cute, only thing that frustrated me was not being able to rotate items.

elmoGames says ...
Jan 2, 2017 @ 6:34pm

interesting but a bit too hard

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