Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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The Box Sorting Extravaganza

by jamesy012 - Compo Entry

A game about a warehouse worker getting swamped by boxes on one of the longest days of their life.

Controls:
move - WASD/Arrow keys/Controller left stick
pickup - E/Space/Left Shift/Left Alt/Left Ctrl/Controller face Buttons

press pickup to pickup and press again to drop, it will automatically move into shelfs and trucks

Downloads and Links


Ratings

#177Theme3.90
#226Audio3.07
#284Humor2.54
#286Fun3.21
#331Innovation3.10
#337Overall3.24
#380Mood2.93
#382Graphics2.93
#1252Coolness33%

Comments

batmagus says ...
Dec 12, 2016 @ 10:33am

It certainly gives me that assembly-line feeling :D

I noticed I kept accidentally putting things on shelves when walking by them, it might help to require something more definite like a button press before shelving items.

Zarkonnen says ...
Dec 12, 2016 @ 10:43am

I liked the way that you can organize things yourself. It was sometimes hard to get boxes off high shelves. Which I guess is true in real life too.

PeachTreeOath says ...
Dec 12, 2016 @ 10:44am

Great foundation! I think with some clever level design, and multiplayer this could be incredible!

jcmonkey says ...
Dec 12, 2016 @ 10:55am

very nice game. this game will kill OCD ppl. i loved the music too. the only caveat i have is that some shelves just stole my package running past it to dump it off at the truck. other then that it was fun. :D

Broxxar says ...
Dec 13, 2016 @ 6:18am

Nice! I think I've played too many janky physics games though because I was pretty much able to keep up with the incoming rate of boxes haha!

bplane2 says ...
Dec 14, 2016 @ 2:15am

Decent concept and execution. I sent in a number of wrong boxes though, and couldn't get a lose condition. Was there one? If there wasn't I think it could definitely benefit the gameplay. Additional levels and obstacles could serve the game very well. Obviously for the time given, the features were well executed. I agree with others that firmer command of when the boxes get dropped could help, but as it stands that was the only real obstacle so it would need some new obstacle.

Overall good implementation.

Snowdrama says ...
Dec 14, 2016 @ 5:17am

Found Myself putting boxes back when I didn't want to, My suggestion would be make it a click to pick up and a click to put down. Other than that Nice game! I had fun!

aaaleee says ...
Dec 14, 2016 @ 9:15am

Interesting gameplay mechanic. Adding a couple of win/lose conditions and polishing the controls a bit would make this a game with a lot of replay value.

HotByteDog says ...
Dec 14, 2016 @ 12:24pm

So cool to see a factory seem put into place.
I was thinking about that kind very hard, too.
Could use some kind of intermediate or final goal or at least a way you would loose.

Kuality Games says ...
Dec 14, 2016 @ 2:07pm

Cool concept!

I'm going to give a bit of feedback if you don't mind.

Would be nice to see the game divided into stages in a more clear way.
1. Cargo Dump
2. Sort.
3. Collection time (You see a timer on the back wall? With the requirements of the pickup) To accept collection you could make a big red button in the middle of the level.

Instead of having to place the items into the truck, it would be nicer to have them in a section of the building. The more you have in that section, the higher the score. (Displayed as a chain reaction) Afterwards you see them fly towards the truck, in a very rewarding way :)

Penalty when:
* You misplace an item
* When there are not enough items
* You press the red button too late

Jupitron says ...
Dec 14, 2016 @ 4:10pm

This is incredible. Addiction is what i felt and is the only thing i need in the world to play a game. Really good job. I could play this for hours but i have to live my life sorting my stuff out.

Kyrv19 says ...
Dec 14, 2016 @ 4:36pm

Hmm, very intresting idea, although very buggy, character moves too fast and when I try to get objects to the truck I always leave the objects on the shelves.

Palarus says ...
Dec 14, 2016 @ 6:30pm

I played for a while! At keyboard the controlls feel a bit crazy, but nice idea and love the sorting mechanic. But gets repetitive very fast.

Archimagus says ...
Dec 14, 2016 @ 6:36pm

Pretty interesting, and similar concept to my game. Would be better if the shelves would quit stealing my boxes, and if it was a little easier to pick up boxes. But overall was pretty fun.

Prospero says ...
Dec 14, 2016 @ 8:06pm

Nice game, liked it overall! But the controls drove me crazy. ;-) I kept picking up the wrong boxes and accidentally putting them on a shelf when walking by.

DesignerNap says ...
Dec 14, 2016 @ 9:21pm

Great little game! Fun to play! I would suggest making pick up and put down two separate actions. It is frustrating when the shelves steal your boxes. Very good work though I like it!

Nixxor says ...
Dec 14, 2016 @ 9:22pm

ha ha! This is like the post room version of "Overcooked!" Great fun

Flaterectomy says ...
Dec 14, 2016 @ 10:12pm

Well this is just too reminiscent of my day job. :D

Not sure if there's an end to the game. Got to a score of 49 before it got a little too repetitive. I tried to group things together, but with the floaty movement of the character and the cartons snapping onto shelves when you get to near, it was a little challenging.

awesomerex says ...
Dec 15, 2016 @ 12:30am

The controls get difficult to manage. It might work better as a click to pickup / click to drop game.

Dec 26, 2016 @ 10:08pm

I like the concept. but with the auto snapping of stuff onto shelves, I didnt feel like things were going where i wanted them, which also made it pointless to shelve them, since i would fight with the shelving to get what i wanted off to the truck. it became easier not to sort things.

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