Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

Back to Browse Entries

Dead End

by NuclearCellar - Jam Entry

What lies beyond the ordinary looking door with not-so-ordinary sign? Go ahead and explore that "room". It's not like you have a choice or anything...

Warning: The difficulty is high, expect to die a lot.

First person shooter boss battle. "Don't stand in fire." a.k.a avoid red telegraphs and DPS the boss to win.

Controls (also displayed in UI):
Space bar - Dash in direction you are heading. It has three charges, refreshed over time.
Left mouse button (hold) - Charging attack, your primary damage dealer.
Right mouse button/e - Debuff increasing damage done to boss, more stacks = more damage but also less time to re-apply them. White timer in the boss overhead display means you are adding one stack, red timer means you are just refreshing existing stacks.

Downloads and Links




Logicon says ...
Dec 13, 2016 @ 2:42am

I played the game on a lower graphics setting (simple) I couldn't see the red outlines. My friend played it on a higher setting and could see the telegraphing circles.

Kris with a K says ...
Dec 13, 2016 @ 2:43am

Yeah, I died a couple times and quit playing. Cool atmosphere, tho.

NuclearCellar says ...
Dec 13, 2016 @ 3:08am

@Logicon Thanks for the report we will look into it.

Birke says ...
Dec 13, 2016 @ 3:11am

Needs more telegraphing when the boss attacks, also there's not enough impact when your shots hit the boss. Some sound of sound to indicate it has been hit would help a lot.

Iluvatar says ...
Dec 14, 2016 @ 10:25am

Very nice, though very difficult game. I think it would be cool if there were some RNG Health potions around. Loved the atmosphere which was incredible.

NuclearCellar says ...
Dec 14, 2016 @ 4:58pm

@Iluvatar That's actually very good idea. Would add additional planning and depth to your movement. About difficulty, yep it's hard, would like to know in next comments if anyone finished it :)

Uliana Galich says ...
Dec 14, 2016 @ 7:12pm

I like the fireplace!

conradte3 says ...
Dec 15, 2016 @ 3:49am

Pretty fun and tough but I eventually won. Very simple boiled down boss battle but with just enough mechanics to make it interesting, nice job

Fantasieleben says ...
Dec 15, 2016 @ 6:05pm

Nice ego shooter boss stage. At first I didn't understand why I was hurt. So the red circular spots on the should have been flashier, maybe with particles. Getting thrown off the stage and dashing back in was fun.

Dev Dennis says ...
Dec 15, 2016 @ 6:09pm

Hard but fun !

It felt like a tough boss battle, and it was nice with the different abilities. I think they just need to be a bit more polished, and it was hard to see if you where standing on the red area, because of that I died a lot.


Swingularity says ...
Dec 15, 2016 @ 6:10pm

Way too frustrating, but I did think it was innovative. The boss was too much grind and I felt like I had no way of fighting back really.

mmason says ...
Dec 16, 2016 @ 2:20am

Pretty good game, I played a few times but couldn't win. I wasn't really sure what to do when the clouds came at me

VersatileBox says ...
Dec 17, 2016 @ 3:04am

Excellent atmosphere! I was scared! You have serious performance issues, too. Great work :)

Compton says ...
Dec 17, 2016 @ 3:56am

It handles very well, especially with the dash that you can do. I feel though that telegraphs are usually more effective in third person since you can actually see your feet.

LeoM says ...
Dec 18, 2016 @ 7:48pm

Nice ambiance,
I didnt manage to beat the boss (only the half) my attacks does not make enough damages, i didn't really understand how the right click was working...

You must sign in to comment.

[cache: storing page]