Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.


This game has rooms. But are there many rooms or is there only one?
Are they the same room to everyone? Does everyone have to agree that a room is a room for it to be a room?
This is my first PuzzleScript game, but also my first puzzle game full stop. Expect less "puzzle" and more "sequence of events."
Edit: Fixed game being unwinnable and game being too easily winnable
Downloads and Links
Ratings
#210 | Innovation | 3.42 |
#430 | Overall | 3.05 |
#435 | Mood | 2.76 |
#496 | Fun | 2.68 |
#526 | Graphics | 2.42 |
#553 | Theme | 2.78 |
#1199 | Coolness | 36% |
Comments
Yeah, the mechanic seems cool, but visually it's too much.
Maybe giving color only to the important elements and greyscaling the rest?
Funny puzzle game but the graphics did not make the game easy to read and understand.
But it's a good idea, with a better graphics it would be a great entry !
Neat little puzzle game. I still can't get past ~the second dialog :(
Some changes to the colour scheme might be helpful, and it wasn't immediately obvious that X colour blocks X person. Good use of sound effects.
Is so hard to focus where is needed...
But the concept are good.
The most incredible game! It took a lot of time to end it :D Like it!
I *almost* made it to the end of the non-post-comp version, but I think my brain broke and I couldn't quite make it, which is a shame. However, the puzzles are really well-designed and I found it very fun bashing my head against the table trying to figure out what the next move was.
The postcomp version is a lot less visually confusing I think, although I know it's difficult to get so much information into such tiny 5x5 tiles. I think making the floor grey made a world of difference though, as some colours (especially red) contrasted really strongly with the green floor. The multiple-colour tiles are much better in the post-comp version too - adding black in the negative space makes things much clearer.
I'm not actually sure what I'd improve on from the post-comp version. Without the theme limitation, my only real suggestion would be more levels I guess, possibly some easier ones beforehand to ease the player in.
Great puzzle game entry!
Nice and tough little puzzle game. I had trouble reaching the end before giving up. XD
I think the only suggestion I could give is perhaps trying to make the game screen biggger to be able to make the tiles a bit larger? Even with the gray background, it's a bit difficult to discern which colour is which...
Quite hard, but I like the mechanic, quite an interesting game, might have another crack at it :)
I've included it in a video with further comments here, which should be up very shortly here. https://youtu.be/Afy4WAZrS2s
Thought the graphics were okay, was a little tricky to figure out what was going on at first - what was most confusing was the paths around the edge, I thought they were just part of the background.
It was tough, but fun. I think perhaps the difficulty could've been eased up a little bit (less switches? more clarity on which switches do what?) but this level would be good as one of the final ones in a string of levels.
Bearing in mind the limitations of PuzzleScript it's a pretty decent game, but as the post-compo game shows, there's plenty to be improved upon compared to the entry. Good job nonetheless!
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I'm finding the visuals really hard to understand on this one. It's kind of an information overload.