Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Room of Doom

by limered - Jam Entry

We fixed some error/bugs. Original Submission (windows) ist still under together with the updated versions.
Bugs fixed: 1. You can no longer drop through the ground. 2. WebGl lighting issues



Download the windows version; It has better lighting, than webGL!

thank you for playing our awesome game. We were two programmers from germany. Our idea for this was born in a washing machine. Don't get dizzy!

wasd movement
Mouse 1 activates wall
E to start
R to reset room of doom, if something goes wron during rotation
M to mute music

How to play:
Kill the monsters with gravity before they eat you! The wall you currently looking on will be red, click to turn the gravity in the room of doom to the direction of the marked wall. If a monster falls on it's red softspot, it dies.
How long can YOU survive? Write your time in the comments.

Emil - Programming, "Art", Stuff
Sven - Programming, Stuff

Downloads and Links




Lucas Knutson says ...
Dec 13, 2016 @ 2:11am

Sweet idea! And I really liked the color scheme.

Dec 13, 2016 @ 10:52am

its an interesting concept, great use of theme

JK5000 says ...
Dec 13, 2016 @ 10:57am

Super great idea, but it bit difficult to play. Graphics and musics is really good. Overall well done.

Drkr says ...
Dec 13, 2016 @ 11:00am

Fun but disorientating, kinda bugged out though when I died as I fell through the level.

erdiizgi says ...
Dec 13, 2016 @ 11:16am

It really deserves high rates. I loved the idea of rotating the room. Good job guys.

Mieeh says ...
Dec 13, 2016 @ 11:16am

A bit confused on what excatly I was supposed to do. Great concept though.

matthewpalaje says ...
Dec 13, 2016 @ 11:26am

I really like the idea! It's difficult to play however.

I think you should continue working on this and implement multiplayer or local multiplayer! Playing a dodging game with friends like this would be a ton of fun!

Great job :)

unit684 says ...
Dec 13, 2016 @ 12:39pm

Really cool game mechanic, I love how fast paced it is. I get it's supposed to be dark but perhaps brighten it a little bit or change the colour of the enemies so they are a bit more visible. Otherwise, with some more enemy types and maybe some special abilities or something, I could see myself playing a lot of this game! :)

Ygogo says ...
Dec 13, 2016 @ 8:49pm

Nice idea, but gameplay actually needs to be balanced. For example you could just click Mouse 1 non-stop so monsters can't hit you :)

ThatSnillet says ...
Dec 13, 2016 @ 9:08pm

Nice concept! Would like to see this idea evolve.

martymon says ...
Dec 13, 2016 @ 9:13pm

Interesting concept ... a little hard

Dec 13, 2016 @ 11:50pm

Hahaha, this was so great. I was smiling the whole time.

Pepejson says ...
Dec 14, 2016 @ 12:32am

Very nice idea :) When u stand on their faces they dont bite you :P

bodsey says ...
Dec 14, 2016 @ 10:39am

It's fun to play with, but I had no idea what was the condition for the monsters to die, so I wasn't able to perform better. Nice overall job!

Geckoo1337 says ...
Dec 15, 2016 @ 2:17pm

Great use of theme. Well done. Sometimes I felt disoriented. Weird ++

smaganik says ...
Dec 16, 2016 @ 7:02pm

I just jump on one monster end wait for time counter to increment)

edve98 says ...
Dec 18, 2016 @ 12:55pm

Interesting idea but I almost instantly found a way to pretty much play for as long as you want: just go in one direction and keep changing the gravity. However if you stop something usually bugs out and enemies will get you. If you will continue to develop this you should find a way to discourage such player behavior!

Thijs Tak says ...
Dec 19, 2016 @ 11:28am

Nice idea. It was easy to dodge the enemies, just keep changing the gravity.

MementoGames says ...
Dec 26, 2016 @ 4:44pm

Awesome idea!
Just need a little more polish, but nice entry!

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