Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

Back to Browse Entries

(One Room) the Hunt :D

by JavaGames - Compo Entry

This is my first time entering Ludum Dare and making a game in 48 hours, its a bit buggy but i did the best i can and learned from it so hope you enyo en flee free to give me tips Good or Bad :P (BTW i clicked on Jamp but this is Compo)

Downloads and Links




Dec 15, 2016 @ 8:00pm

When I try to execute your game, it closes immediatly... :o

acotis says ...
Dec 15, 2016 @ 8:30pm

Congrats on your first Ludum Dare! This is a really solid first game. Here are some thoughts, in no particular order:

+ The collision detection is a little off -- sometimes it would give me a square even if I wasn't quite touching it yet, or not give it to me even when I was touching it.
+ I like the colors you chose to use. The graphics are very simple, but the colors still give a good indication of what is what.
+ A little BG audio would go a long way here...even simple little loop would make the game a lot more engaging. To see what I mean, try playing without the "pick up item" sound effect, then add it back in and see how much it does for the game :)
+ I like how the squares seem to move around randomly, like they have minds of their own. That made the game different each time!
+ I was a little confused about the controls at first. I might have put something like "Use arrow keys to move" right under the "Collect the red rectangles" dialog at the beginning.
+ The controls were very smooth! A lot of games on here lagged for me, but yours was fine.

Again, nice job! I can't wait to see how much you've improved for next time :)

mrwillowb says ...
Dec 22, 2016 @ 5:20am

wow if the theme was Glitchy this would have won, nice try.

You must sign in to comment.

[cache: storing page]