Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.


The game has different types of enemies that grow and multiply quickly and will fill the room.
The game concept is to find an optimal strategy to clear the room as quickly as possible. You cannot die; you score is the amount of time taken to clear the room. Can you find a better strategy and beat your previous score?
Controls: W,S,A,D = move; Mouse = fire
Credits:
Boris van Schooten: game concept, development and graphics
Val Jones: game concept and sound
Downloads and Links
Ratings
#233 | Theme(Jam) | 3.90 |
#323 | Audio(Jam) | 3.25 |
#383 | Graphics(Jam) | 3.62 |
#386 | Humor(Jam) | 2.76 |
#475 | Innovation(Jam) | 3.05 |
#524 | Mood(Jam) | 3.15 |
#533 | Fun(Jam) | 3.00 |
#584 | Overall(Jam) | 3.14 |
#938 | Coolness | 45% |
Comments
It seems like a decent start, but the gameplay isn't particularly fun and there doesn't seem to be any sense of balance. I tried all three levels, and in all three the player simply gets overwhelmed within seconds.
Btw the mute button doesn't seem to work (at least on the menu, the snoring keeps playing).
Lovely aesthetic and mood, but as mentioned in other comments the moment to moment gameplay wasn't very satisfying. It didn't really feel like any of the levels had a purpose.
This very interesting idea, but I think that it lacks of dynamic.
P.S. Zombies are always more reliable =)
Oh this was pretty difficult, could only clear the tree branches room.
Neat. I wasn't able complete any of the scenarios, but I love that you were able to create three separate game mechanics!
It was a interesting collection of minigames for the levels. Good idea. I particularly liked the chopped mushrooms, particle effect. :)
I love this game. The mechanics are super cool. The levels make a good puzzle.
Interesting and fun game, my only problem was with the balance of level 3. Good job on a solid game! :D
Plays great, but controls and UI might need more testing, had some troubles when on top of the screen, and the concept might need reworking so the game play is more engaging.
oh, and the animal cruelty! ;)
190-87-258
First level remind me Gauntlet feelings, but my favorite is the second, it's more like a puzzle...
I like the idea that we don't die but just have to finish the level...
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Interesting experience. Both graphics and sound were very well executed. It really felt claustrophobic and deep. Actual gameplay wasn´t much fun. next time I would add the end or some challenge or at least balance between apearing of mobs and possible clear.