Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by fdr - Compo Entry

*Requires HTC Vive*

Tired of that unassuming, relaxing, sky blue wall paint that seems to adorn every wall of your house? Now you can take action into your own hands! Tear down that wall!

Load up with explosives. Hit the plunger. Kablam-o!

*Update 12/16 to fix det-cord issues and low frame-rates*

Trigger - Grab/place items from inventory. Also activates the detonator.
Grip - Cuts Det cord
Trackpad - Click and hold to move

Goal: None.

*Requires HTC Vive*
Note: Performance is directly proportional to the amount of things you blow up.

Made with Unity 5.4

Need help? Tips:
You have 3 types of explosives that can be placed. They are on a platform that follows you around. Select one by grabbing it with the trigger.

Explosives can be placed almost anywhere.

Detonate by using the trigger button to interact with the checkered color tower in the middle of the room (the detonator box).

The Det-Cord explosive will continue to create more strand as you place it. Use the side grab buttons on the controller to place the last piece. Don't move the cord once you have placed it!


Downloads and Links




xanderhd says ...
Dec 12, 2016 @ 10:42pm

Cool, a VR game :) Downloading.

Dec 13, 2016 @ 3:37am

Hey, we would love to review this game! We will do a run through of your game and we will also give you feedback. All games will be video reviewed, written reviewed, or game played and the content will be available on the GameGrape Gaming YouTube channel and GameGrape Gaming website. We will even Tweet and share the games we like the most on Twitter! So what are you waiting for? Get Your Game Reviewed Now!: . If you would like to be placed in the randomly picked group then sign up here (you are not guaranteed to get a review with this option though): . We can’t wait to play your game! See you there!

Kerr says ...
Dec 13, 2016 @ 4:29am

Interesting mechanic though it bugged out when I played and I couldn't let go of the det cord. Explosions were pretty neat but I couldn't get them to behave as expected. Teleporting across the top of the blocks was interesting. Got teleported into the sky several times which was really disorienting.

Tifu says ...
Dec 13, 2016 @ 3:01pm

There seems to be an issue where (it seems) the game tries to put you above whatever object the headset is above, leading to me getting teleported into the sky if you go near blocks on occasion, and sometimes just catapulted into the void D:

I also had the same issue with the detonation cord not letting go so I couldn't really try out everything properly...

fdr says ...
Dec 14, 2016 @ 11:52pm

Thanks for the feedback. The det cord thing is a known issue. As long as you don't try to pick up a piece after you have placed it you should be OK. I know there are definitely some issues with height bouncing around. Originally I was planning to keep the player at ground level, but it seemed more interesting to be able to jump to anywhere (with the cost of it being buggy). Thanks for playing!

PeachTreeOath says ...
Dec 15, 2016 @ 6:52am

Was excited to see a VR physics game here, and certainly in the destruction genre. It was tricky to place things at times, but once you got it, it was worth it.

fdr says ...
Dec 17, 2016 @ 1:23am

I've uploaded an updated build which should address bugs with the det cord, low frame rate, and possibly the player teleporting issues. Note that grabbing an explosive and placing it under your head will still force you to go flying. Keep the explosives at a safe distance!

neon says ...
Dec 17, 2016 @ 6:35pm

Blowing things up is always fun. Sad thing is, when you get blown up yourself, especially when it's in VR and uncontrolled movement is not very comfortable. ?
So yeah, I definitely liked the blowing things up part, but I felt quite a bit of discomfort when the physics engine started throwing me around. Still, a good entry.

oyoh says ...
Dec 27, 2016 @ 11:55am

No Vr sorry

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