Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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XMAS Blaster

by maartene - Jam Entry

It's time to save CHRISTMAS from all the baddies that want to harm our Santa Lady!

Can you survive through wave after wave of enemies and beat level 10? Good luck!

- 10 levels packed with waves of enemies;
- all in one big room;
- use the height difference to your advantage;
- pickup health, score and ammo pickups;
- Now where did I leave that big bazooka???

Controls (keyboard):
- Move using WASD or arrow keys;
- Shoot using [left control] or [space bar];
- You can change weapons using [1] and [2], , once you pickup a new weapon;
- [Escape] to pause.

Controls (XBOX 360/One controller supported on Windows Only)
- Move using left analog stick;
- Shoot using (A);
- You can change weapons using (Y), once you pickup a new weapon;
- (Start) to pause.

Created using:
- Unity 5.5 with ProBuilder
- Blender
- Adobe Photoshop
- Chiptone

This game contains licensed art and music, therefore we will not ask to be judged in those categories. For a complete list of licensed assets, see the Credits within the game.

Note: we implemented Online High Scores, but unfortunately external www calls are not supported in our webserver, so we have disabled this option for the WebGL build. Look out for a standalone build that has Online High Scores.

Downloads and Links




Treborginho says ...
Dec 13, 2016 @ 2:38pm

Winner winner! At first it seems like a boring game, but the difficulty rises quickly. Love the detail hidden in the artwork. Animation and art style of the main character, monsters and death animations are nice. The level itself is a bit blunt. The falling hat of one monsters deat animation is awesome. To bad there are not more monster variations after level six. But great work!

Coauctor says ...
Dec 13, 2016 @ 7:34pm

Camera is a bit tricky but manageable. :)
Thanks for NY mood.

Thijs Tak says ...
Dec 13, 2016 @ 7:38pm

Pretty decent and complete game. The walking controls were a bit weird, especially the way the camera acted behind the player made me a bit sick.

TitoMakaniJr says ...
Dec 15, 2016 @ 6:52am

Well the graphics look great! I felt like this sort of game would have played a lot better with a mouse though. I love third person shooters, but the movement in this one felt a little clunky. The actual waves of enemies were good and I liked the level design.

liquidmedia says ...
Dec 16, 2016 @ 5:08am

GG took a bit to get the controls, I am use to mouse movements.

madlee says ...
Dec 16, 2016 @ 5:10am

Nice looking game, good atmosphere! I think I ran into a bug or something, I killed off all the monsters but it never went past level 1 and they stopped spawning. I think the camera control is a bit wild, its a little hard to navigate, but nice work overall!

bentglasstube says ...
Dec 18, 2016 @ 12:18am

Nice looking game, but I didn't really find much to do. I maybe misread some of the instructions but I just sorta wandered around shooting things occasionally. The (keyboard) controls were a bit too touchy as well, it was hard to aim.

onixowl says ...
Dec 19, 2016 @ 5:10am

Camera a little bit weird, but cute little game anyway

bes_kurales says ...
Dec 19, 2016 @ 4:36pm

It fun! Main character is so cute :) Camera is not easy

Dec 21, 2016 @ 1:49am

The character animation for walking was nice, adn the level seemed decently thought out. However, the controls were very frustrating, and by the time I got the bazooka, there was nothing left to blow up. I really wanted a super satisfying bazooka shot when I got it, but it just felt like a blue version of the first gun :(. SFX are pretty solid.

Xanjos says ...
Dec 21, 2016 @ 5:10pm

Pretty fun and interesting arena shooter. The camera angle could be a lot higher though. Most of the time the view just seems obstructed.

edve98 says ...
Dec 28, 2016 @ 6:27pm

The camera angle is very frustrating :c

Tkachov says ...
Dec 29, 2016 @ 12:05pm

This is nice. I didn't like the controls though. That's strange that you don't have any builds but WebGL (because you're using Unity) and that's strange not to bind camera and shooting to a mouse as usually done on PC. I couldn't find rockets ammo, so was wasted on level 5.

CoderDozer says ...
Dec 30, 2016 @ 8:57pm

I found the camera to be the biggest obstacle in the game but once I got the hang of it the game was pretty fun. The difficulty does ramp up and due to the players slow backward movement it forces you to move and not camp and fire. Nice work.

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