Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Tank battle(for lack of a better name)

by Senor Salty - Jam Entry

You are an American tank, behind enemy lines, and you are trying to hold out for as long as physically possible. You are in an advanced tank that can fire different rounds of ammunition using right click, or a basic shot with left click. You will need to pick up the ammo before you can fire it. When you die, click R to restart and try again, or ESC to exit. WASD to move around. Feel free to report bugs and other problems so I can fix them.

Downloads and Links




ajayajayaj says ...
Dec 14, 2016 @ 1:31pm

Good game. 4/5 game. I would suggest making the SFX a little quieter.

ajayajayaj says ...
Dec 14, 2016 @ 2:25pm


blaster391 says ...
Dec 14, 2016 @ 7:31pm

Fun game! Was a bit overwhelming at the start, but once I got the hang of it it was fun. The only thing that bugged me was the short time between hitting the enemy tanks, and the tanks dieing, took me a moment to realize they were one shot kills

Casevse says ...
Dec 16, 2016 @ 2:27pm

I think in general the sprites have to be bigger. Maybe also improve the contract between them. Good work, keep going!

Splendidus says ...
Dec 16, 2016 @ 2:28pm

Interesting shooter. The take-off from the walls - a fun feature.

JonathanG says ...
Dec 18, 2016 @ 3:31pm

The core idea is probably fine, albeit a straightforward take on a twinstick shooter. It needs more feedback for the player - clearer kills (enemies die in one hit but it takes a long time) and pickups need to stand out more - there were odd crates I could run over but they didn't seem to do anything?

I eventually cleared the field of enemies and nothing happened for ages, then a rapid fire turret appeared next to me and instantly killed me. Death also appears to just "hang" and nothing happens - make it clear that you lost and how to start again.

Thijs Tak says ...
Dec 21, 2016 @ 7:40am

Nice game, but some of the enemies will start shooting really fast and I got this error twice:

action number 1
of Step Eventobj_bullet
for object obj_enemy3_base:

local variable __b__(100001, -2147483648) not set before reading it.
at gml_Object_obj_enemy3_base_Collision_2

Broken Matrix says ...
Jan 1, 2017 @ 10:07pm

Crashed after a few minutes not a very good game sounds are horrible

zoopei says ...
Jan 1, 2017 @ 10:20pm

Kind of fun, but the sound effect suck, the controls are hard to use since you cannot press "D" then press "A" right afterwards a lot of the time, not a very original game, I don't get how it's supposed to be just one room, the graphics aren't too good, and the audio really really sucks. Did I mention that the audio is bad?

yuigoto says ...
Jan 2, 2017 @ 8:40am

The concept is quite nice, but the sound is kinda loud in here! Some things aren't that clear though, as people said, like the crates, enemies taking a bit long to die, bouncing off walls, visual feedback for when you die too. :P

It's a nice take on a twin stick shooter, but as an action game, it needs more visual cues so the player knows what happens. Playing feels fun when you get how things work, but more clues! :)

Keep making! :D

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