Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Engine Room

by Leon Möhring - Compo Entry

You are an engineer on a cargo ship. When pirates are suddenly hijacking the ship, they destroy the engine and only one room at a time can have an active light source. Get out!
In the darkness, you have to use sound information to fight and survive.
You can only interact with rooms if the light is on.

PLAY WITH SOUND! (headphones)
and read the story

WebGL perfomance / fps is not great
And WebGL doesn't show the main menu!
Downloading is worth it!
Don't play in 2560 * 1920

Total Development time: 31 hours (:
Youtube playthrough:

WASD to move
Left Click to shoot
Right Click to punch
R to reload

The active light can be switched in the office room.
The light switching sometimes needs multiple clicks (small bug)
Dialog boxes are shown as long as you stay in the room.
There is a checkpoint in the middle of the story.
If you want to reset the checkpoint do MainMenu->About->Reset

Thanks for playing!
Leave a comment!

Downloads and Links




ilezhnin says ...
Dec 12, 2016 @ 2:51am

Loop sound on background is very ... very annoying. If this is stealth game, why we do not see the audio trace of the enemies? Very little interactivity in stealth game, it is strongly ruins the gameplay. The idea is good but you lacks the depth of the game mechanics.

Leon Möhring says ...
Dec 12, 2016 @ 6:53am

I didn't design the game to be a stealth game. It is rather a game about thrill and quick reactions. I chose to limit the sound information you get by the enemies to a minimum, since they are trying to not get noticed as well.

erikiene says ...
Dec 12, 2016 @ 6:03pm

Well, I quite enjoyed the stealth part of it! Became a survival-like (think Resident Evil 1) when bullets were gone.

Good graphics and lighting as well.

littleball says ...
Dec 12, 2016 @ 6:11pm

Very tricky will so many enemies. I liked the atmosphere.

SamuelSousa says ...
Dec 12, 2016 @ 6:12pm

Cool Art. I played the web version, there was little sound but I like it that way. Nice touch with the foot steps sound and in dark representation.

mitkus says ...
Dec 12, 2016 @ 6:18pm

Fighting is very exciting! And it's interesting that you can't always see the enemies.

I'm not a fan of running back and forth between rooms though. "Oh, go to machine room again?!". And then I died along the way and had to restart. That got a bit annoying...

Phantom Lab says ...
Dec 12, 2016 @ 6:21pm

Very nice idea and implementation!

Leon Möhring says ...
Dec 12, 2016 @ 6:52pm

@mitkus - there is a checkpoint and a special event when you get through 3 iterations, and the story should keep you interested, but in 48 hours I couldn't create more complex quests...

peredm says ...
Dec 12, 2016 @ 8:04pm

Overall it's a good game but I didn't like going back and forth to the lighting room. If there was some puzzle to descover what room to light up and the walk speed was a bit faster it would be much more fun.

timgarbos says ...
Dec 12, 2016 @ 8:27pm

Neat. I really like that your bullets are quite useless in the beginning and you have to sneak. It becomes a little too much walking/sneaking back and forth to the light switch for my taste.

mutuware says ...
Dec 12, 2016 @ 8:30pm

Nice atmospheric game.

Kurakurt says ...
Dec 12, 2016 @ 8:32pm

So creapy! Nice game!

Paradoxa42 says ...
Dec 12, 2016 @ 10:22pm

found a glitch lol. When you get hitted by an enemy and ejected in a wall you can walk throught all the wall :) but good game

sollinxp says ...
Dec 12, 2016 @ 10:27pm

try to make a horror game instead of a action game, will make the game mood much more fun

Dec 13, 2016 @ 10:04pm

I liked the atmosphere. Good game

MonsieurDuc says ...
Dec 13, 2016 @ 10:09pm

to many rooms for the theme, but I get some fun !

Mouch says ...
Dec 14, 2016 @ 7:31pm

Really good game, especially for a compo. The audio is almost perfect (steps little too fast & no sound when interacting with objects - still 5 stars -). I would have preferred a true stealth game instead, as the fights are a little clunky.

batmanasb says ...
Dec 15, 2016 @ 3:33am

My tactic of shooting for light didn't work this time around :(
Also, I wish enemies made sounds before they attack you, so you could find them, and that bullets actually impact enemies so you could know you shot someone!

theCrancher says ...
Dec 15, 2016 @ 11:23am

hey there, I really had fun playing this game, sometimes it was hard to navigate around those punching pirates in the dark, but it was still exciting running back and forth between the rooms, kinda like a action move, good work!

Pickens Inc. says ...
Dec 16, 2016 @ 11:18am

Fantastic aesthetic, lighting and neon effects were very well executed. The goal after the lights turn red is a bit of a mystery to me. If it is to kill everyone, I think that might be askign a bit too much, as the combat system is a bit janky and makes it very difficult to kill anybody.

A very ambitious entry, and a very nice idea. I would polish this into an actual game to realise its potential.

StaNov says ...
Dec 18, 2016 @ 4:35pm

You just saw me playing your game live. You can watch it again here:

Dec 18, 2016 @ 7:09pm

Really liked it! Really nice visuals, audio and overall atmosphere. Well done :)

Dec 18, 2016 @ 10:59pm

Really interesting design, especially for so limited an amount of time. I found it really difficult, but I also usually have issues with these kinds of games.

mirta000 says ...
Dec 20, 2016 @ 3:00am

I think mine bugged because I killed two enemies that were there and then spent like 4 minutes figuring out how to switch the light in the room with the blinking dot. In the end I couldn't figure it out. Nice visuals though!

Dec 20, 2016 @ 8:43pm

Really nice game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :)

Khaoz_Fang says ...
Dec 22, 2016 @ 1:43pm

I don't know how to avoid the enemies..but really great game.

CoderDozer says ...
Dec 30, 2016 @ 8:41pm

Really liked the presentation of the level, especially that neon outline overlay. I found that the enemies due tend to congregate and if you offload all your ammo, it becomes difficult. Maybe having a way to create a diversion might help out. Overall I liked this, nice work.

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