Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.


There is no rush, no timer, and no step counter. This is the first prototype of a relaxing game that I think for mobile.
Color Factory is a simple game that you are inside a factory room which you can produce requested colors. You don't have to do it, however, if you do you will get higher points. I have used simple match-3 mechanics with some cool animations and graphics.
Note: There might be plenty of bugs, please let me know. When it is opening, there is a short time that you don't see anything because of the loading time.
Downloads and Links
Ratings
#353 | Fun(Jam) | 3.29 |
#521 | Graphics(Jam) | 3.32 |
#532 | Overall(Jam) | 3.21 |
#608 | Mood(Jam) | 3.00 |
#778 | Theme(Jam) | 2.79 |
#893 | Coolness | 46% |
Comments
I managed to get 516 points (I don't know if that's a good score or not). I could see this being a fun mobile game. Only bug I noticed was when I was given a task I had done before, it would say I needed a negative number of blocks to complete.
Interesting take on Match 3, which is nice, though it being a match 3 revamp, it's hard to rate (as it has the same issues and qualities as usual match 3s).
As a note, I think some way to rotate the given blocks would be very interesting and cut down on the almost pure luck based square/color distribution which is more annoying than anything.
Also, probably because it supports some kind of touch screen input system as well, mouse was a bit off center.
Good prototype though, as addictive as usual match 3s
That mother-fucking color machine. Also this is a really good game for that platform, you should continue working on it.
Can't edit so adding as I noticed and it's always irritating...
No sources...
Graphics are smooth, and the no timer or fail state helps the relaxing feeling and the tasks keep mantaining the "it's a game and not an experience" feeling.
The sounds fit the round-y looking game.
A fun and relaxing match game that can be quite challenging at times. The aesthetic is cute and the game play can pretty satisfying when you like a big chain up.
Addictive . Played for almost an hour . Like the fact that even without the music this game works for me .
There was an issue , couldn't place the blocks as there was no free space of the block design . And I had to restart . Would be nice if it could rotate to fit the space or something . Great game Erdi ;)
nm previous comment about source, just noticed it's actually in the Jam category, not compo.
My bad.
Cool mechanics. With some polish I can easily imagine this game on a mobile.
At first I made a few mistakes because when I was handled the first quest I had assumed that you were meant to complete the task by using one single block and that you weren't limited to vertical or horizontal lines, so I was trying to form a large blob. Then I managed to make the first match and everything clicked.
Keep it up!
Very cute idea, great take on the kind of block games weve seen before, would love to see it developed further :) well done!
it's good, but it needs work on what to give next. sometimes, I can't fit the next piece anywhere
wow! great polished game!
nice gameplay idea and implementation
Will you compete this puzzle game and make it public? with more interesting mid-core elements :)
Nice one! got impressed from this game
72 hours and you have managed to come up with an original idea and make a game using the idea in such a short time period. Even though there are some bugs that harm the experience a bit, I like it A LOT :)
I doesn't detect end-game state (or I was really blind :)), and it would be nice to have a way to pass on the blocks you receive (your IAP right there!). Other than that it's a nice game that I've enjoyed.
Pretty simple color matching game, I think the visuals sound effects could be improved to give more of a sense of satisfaction when you match stuff or get off combos.
Neat prototype, and I don't think I've really seen this mechanic in a puzzle game before so kudos to your for iterating on the genre!
Thank you everyone for constructive comments. You are great people. You made me love game jams. I will work on an update to fulfill your recommendations...@misaghDroid you can judge as harsh as you want. I can take it. This will make it better but otherwise, yeah I was kidding with you pal.
I only got to 222. It's a neat concept that could use a little polish. But the basic premise works. I could imagine the game on a mobile store if you get someone to redo your graphics (you know the competition is harsh over there)
Let me elaborate a bit on feedback since you held my entry in such high regards.
The basic setup works for me, the difficulty seems to ramp up by introducing more complex shapes, but there is little sense of achievement since all you do is rack up points until you die. Take a look at the mobile game "Threes" which has a similar buildup but is really rewarding in getting the player into the "let's see if I can top my previous score" mindset. Well it may help that Threes oozes charm. As an experiment, try to add googly eyes and stickman-arms on your paint canisters and let them give a little cheer when you clear a line. It's cheap but it might give the game some more personality. Another cheap trick would be to add a simple back story. Nothing fancy, just a few lines of text to set the mood.
One important factor here is that the gameplay should be pleasant and smooth. The controls and animation are really smooth in this case, so it may be the sound effects that make the mood a bit jarring. Also the factory looks a bit drab, which may be a bit of a problem. Since this is the jam, you could have just grabbed some free relaxing music and slapped it on top of the game which would have greatly increased the mood.
Next up are the special tasks you are given. It's a neat idea to break up the monotony of the main game, but it does not feel like a rewarding goal to follow. Once you finish your task, you get the next one. It's like work. One option here could be to drop the endless game mode in favor of a mode where you can actually finish a level by achieving a number of tasks that are presented to the player in advance. They could be either to clear a certain number of lines or to produce certain shapes.
That way they have more sensible control over how to structure the incoming colors and you can have increasing difficulty paired with small achievements of finishing a level, something really important to keep motivation up in a mobile game.
I found one minor thing, you seem to use a fixed 4x4 grid for your shapes and place the mouse cursor at a fixed position relative to that grid. This causes problems when you have a single stone because the cursor is not centered on it as would be expected. A solution may be to take the position of the top left and bottom right block within the 4x4 grid and average those. That could be your mouse pointer position.
I hope you were able to find these points useful. Good luck on releasing a mobile game one of these days, I think you are on the right track with this.
Nice game, simple but entertaining. I like the colourful graphics!
More fun that I expected! I managed to get 323 though I don't think that's a lot ^^' Well done and be sure to keep working on it so you can release it for mobile :D
You must sign in to comment.
I suck at games like this. But it's a fun game once you get a grip on it. Would be nice if one could rotate the pieces.