Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Room Crafter

by Thirrash - Jam Entry

In our game you are a solo survivor of ship crash. You managed to build basic shelter with floor and roof from wood. Unfortunately, it is just a single room! Now you have to create basic furniture.

You can build for example:
-Chair
-Table
-Walls of different size, door and windows
-And more!

However, you have to pick materials first from trees, rocks and floating debris. Good luck and have fun!

Downloads and Links


Ratings

#1798Coolness0%

Comments

KJB of IBwWG says ...
Dec 15, 2016 @ 4:02pm

Nice walking simulator. Couldn't really figure out how to make any furniture. The only objects that seemed to interact were rocks, and after many clicks they'd just jump some distance away. Then the sun set, after only a minute or so. Nice world and art but a bit more help would help. Also very slow at 1920x1080 on my laptop, had to play 640x480 but then the mouse was way too insensitive. Also if you look up or down too far, it wraps around, which is odd I think. I like where you went with the theme, though.

Linear says ...
Dec 22, 2016 @ 6:50am

I like where you were going with this, but there are a few things that really made the experience worse than it needed to be:

- A lot of things were misspelled, such as "Colse" instead of "Close".
- The player controls were very frustrating to use. It seemed like you wrote your own script for moving the player, and it ended up being worse than the standard Unity player controller. It ignored my mouse sensitivity and I could only rotate my camera very very slowly. It would also vibrate horribly whenever I walked into a wall. Instead of Update(), you should have moved the player in FixedUpdate() or LateUpdate().
- The menus looked very unpolished, and the description box at the top could have been hidden when I wasn't looking at anything, since otherwise it took up a big part of the screen.


I see the potential here, but it seems like this would need a lot of tweaking to become something enjoyable.

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