Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Room Zero

by g12345 - Jam Entry

My LD37 Jam entry. It's another HTML5 game.

There are 7 levels in game.

Keys: Arrows, and SPACE for jump

Sorry I've no ideas for this theme, and therefore I've only started making the game about 14 hours ago. So the game suffers as result of this.

It ended up as a simple platformer but I'm already happy I've finished a game!

Downloads and Links




pixzleone says ...
Dec 14, 2016 @ 8:35pm

The jump was a bit too fast. There is a lot that could be added, but every ludum dare game could use more time haha
Well done! :D

ethankennerly says ...
Dec 15, 2016 @ 4:12am

On the second level, when I realized I could get to the top row in two different ways: by jumping and reversing, or by jumping across a gap, I felt clever. When I intersected a monster, at first I wasn't sure if that was a bad thing, or if it was a conveyor. I didn't notice a visual effect during the overlap.

Remicy says ...
Dec 15, 2016 @ 10:13am

Cute little game, and it's fun! Good job in a short time!

zenmumbler says ...
Dec 16, 2016 @ 11:19pm

Hey, it works. First thought collisions were off with enemies but they take time. Add an ending screen at the end and it's a modern game. With the single room and style I'm getting Atari 2600 vibes, which is fun.

M2tias says ...
Dec 17, 2016 @ 1:40pm

Well done for 14 hours 8)

Ibispi says ...
Dec 17, 2016 @ 5:18pm

Nice work on finishing this game in 14 hours. At first I was not impressed much, but then I read how much time you've had to make this game. Well done! It was fun.

BoltKey says ...
Dec 18, 2016 @ 4:16pm

Good job with the collisions, they work good. You should add

if ([32, 37, 38, 39, 40].indexOf(e.keyCode) > -1) e.preventDefault()

to the onKeyDown callback to prevent it from scrolling in iframe.

Almax27 says ...
Dec 20, 2016 @ 12:06pm

Tight controls and impressive for the time you had. Nice work!

skorpyo says ...
Dec 24, 2016 @ 1:34pm

Really impressive for 14 hours. Well done!

ohsqueezy says ...
Dec 26, 2016 @ 8:34pm

The enemy sprites are awesome, and nice menu graphics. It's a little too easy to be considered a challenge, but it's fun to play. Most of the levels seem to rely on the jumping up from underneath technique, which can get repetitive.

Jordan says ...
Dec 30, 2016 @ 11:17pm

Cool game! Movement was a bit weird, but otherwise I enjoyed it. Cute art.

Dec 31, 2016 @ 4:02pm

It's a fine game for only 14 hours :) The jump was a bit fast and the transition from to the next level was too instant but apart from that it worked nicely :) Well done!

yumaikas says ...
Jan 2, 2017 @ 11:30am

Something was a bit strange about the movement, both the player's and the enemies.

Zee says ...
Jan 2, 2017 @ 11:53am

Not bad for 14 hours! Quite a decent length too! I was actually quite surprised it lasted as long. The game-play is fairly basic, but it works for a 14 hour entry.

My only real complaints are that it didn't really fit the theme. The jump height and player speed might have been a bit too much, but it played well otherwise. The graphics weren't too bad, if a bit basic, but it fit the game-play well. Other then that, the game was a bit on the easy side, and maybe a little too simple, but still fun.

Overall, it was a fun few minutes. Nice job!

dollarone says ...
Jan 2, 2017 @ 4:30pm

Nice graphics! At first I thought the collision detection was off, but I see the time decreases when you touch an enemy - nice idea! It can be very frustrating to die just at the end, this fixes that problem.

Cool game for a very late entry :)

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