Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by Echo Team - Jam Entry

Perform experiments on mental patients.

- The game starts with a design phase. Drag items into the lab to set up your experiment. Certain items can only be dragged into items already dragged into the lab. Don't forget to add some lights!
- Press the experiment button to start the experiment. Now you can sit back and look how the patients perform. The log will inform you of important events.
- Press Alt-F4 to exit the game.

- There is no goal.

- Hah! This time I managed to build and package the game on time! I still had to fight Git this time, but this time... I won.
- Despite being a jam game, this one was a solo effort. But I'm slow, so it still took 3 days. I was originally going to make some music for the game on day 3, but alas.
- There is no music, so I opted out of the audio category.
- The code is a mess. Don't look at it :P

- It's not done yet. It works reasonably, but it needs a bit more time to become what I had in mind. Most notably, the patients do not fight over items, and the fear and calm mechanics work the wrong way around. But alas, I was out of time.
- The design phase UI is pretty bare-bones. You'll have to deal with it :P

Echo Team:
- Art: Lauren Herda
- Coding: Berend Wouda
- Music: Nathan van Ofwegen

- 20:00 (GMT+1) 13-23-2016: Fixed project setup so it opens and builds correctly when cloning.
- 4:00 (GMT+1) 13-12-2016: Uploaded the 32 and 64 bit Windows builds, and updated the description.

Downloads and Links




ALobker says ...
Dec 13, 2016 @ 7:29am

I'm a bit worried with all these patients eating poop and flesh.
Very entertaining game.

Somnium says ...
Dec 18, 2016 @ 3:19pm

A very original concept, with an interesting take on the theme!

From an UI perspective, I would have preferred the log to scroll automatically, to easier be able to see the antics the poor patients are up to :)

It would be interesting to see which elements you would add to a post-LD version of the game, if you are plannning to make one.

Nonakesh says ...
Dec 18, 2016 @ 3:29pm

Well, that's rather grim. I'm getting a bit Dwarf Fortress atmosphere from your small innocent messages describing cannibalism and poop eating. I could imagine this game being quite fun with an actual goal. Like this it is a nice sandbox, but obviously not much of a game yet. Well, it's Ludum Dare, so good work! And props for working alone!

Just as a side note, your game doesn't scale correctly on 4k. To be honest neither does our own game, so I have no idea how to fix that.

Echo Team says ...
Dec 19, 2016 @ 1:41am

@Somnium: A post-LD version would definitely have a scrolling log XD Or the originally intended on-screen effects or something. I do like the log though, even if it was a quick fix for not having any form of feedback :P

@Nonakesh: I suppose the "goal" is to come up with your own experiments. But then again, I suppose they will all end in cannibalism and poop eating. As for the 4K... parts of the UI are simply per-pixel. I'm not sure I've seen any way so far to use percentages or the like. But a good thing to keep in mind, thanks!

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