Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Machine Blaster

by slovakyan - Compo Entry

Robots are attacking. Save your factory from their invasion.
Here’s my first LD entry. Tried to make a tower defense with robots in a factory. Had to crunch a lot of things because of the timeline. However I’ve managed to make somewhat playable version in 48 hours.

Tools Used:
- Unity3D
- Photoshop
- Blender
- MagixMusicMaker

- LDJam37 compo entry
- This has a lot of bugs and may become unplayable at times
I'll be fixing the bugs soon.

Downloads and Links




Max Amaden says ...
Dec 13, 2016 @ 10:47am

Nice game! Keep up the good work!

ragnta says ...
Dec 13, 2016 @ 10:50am


this game is great, but It doesn't have any challenge. Every round has the same mechanism. It's too easy :( But overall it's a nice game. Nice job!

slovakyan says ...
Dec 13, 2016 @ 10:58am

@Max Amaden Thanks :D

@ragnta. Thanks for the feedback, I had to crunch a lot of initial concepts during the final hours. So totally missed the challenge part. Now I'm fixing a lot of bugs and I'll update the game soon :)

unit684 says ...
Dec 13, 2016 @ 10:59am

Really nice looking game with some great animations and visual effects. I love the gameplay but wish there was more variety and there appears to be no game over state, once the enemies break through they just keep coming. Also, I couldn't work out what the $300 blue things did. Really enjoyed this one though :)

slovakyan says ...
Dec 13, 2016 @ 11:08am

@unit684 Thanks for playing the game. As I said above, removal of gameover and round progress was part of final hour crunch. It was kinda like a "ship what I had" on the last hours. :)

The $300 thing is a cash machine which generates money over time. I'm working on a lot of things atm to make it more challenging. I'll post the updates soon :)

erdiizgi says ...
Dec 13, 2016 @ 11:23am

I loved the entry. You should improve and release on mobile. With touch controls, this game will be even better and fun. Good luck.

slovakyan says ...
Dec 13, 2016 @ 11:30am

@erdiizgi Thanks for checking out. :) That's what I'm planning to do. Working on the bug fixes and updates. :)

Linus123xbb says ...
Dec 13, 2016 @ 2:25pm

Fun game, not very challenging but still enjoyable. For some reason the colors were inverted for me.

slovakyan says ...
Dec 13, 2016 @ 6:56pm

@linus123xbb, Hey thanks for checking it out. Are you on Mac? I had the same issue when played from safari.

tylerraz says ...
Dec 14, 2016 @ 12:54am

I like the conveyor belt for money mechanic. The robots look good and the death animation/sound made me laugh. More turrets/enemies and you could have a great little game.

spacedoubt says ...
Dec 14, 2016 @ 7:08am

Good concept. A bit too easy (the enemies rarely even make it on screen!), but still really addictive!

Pokatashan says ...
Dec 14, 2016 @ 10:07am

Get inspiration from PvZ is something, making something that nice in 48h is another challenge. Well done :)

ijzm says ...
Dec 14, 2016 @ 10:13am

I had a blast. The dying sound effect makes me giggle.

I will agree that the game is a bit on the easy side, but I had fun, at least. It was time well spent. Though I will admit, the game is also a bit laggy at times and the audio has a tendency to clip every now and then. That aside, I like this game.


slovakyan says ...
Dec 14, 2016 @ 10:14am

@Tylerraz thanks for the feedback. Indeed, I'm working on more turrets and enemies. :)

@spacedoubt I couldn't workout the challenge part due to the time constraints, I'm working on 'em now.

@Pokatashan Thanks :). This one is inspired from PvZ. I'm planning to add more challenge and release :)

slovakyan says ...
Dec 14, 2016 @ 10:17am

@ijzm Thanks for the feedback. I agree that it's laggy and has no challenge to it at all. But for a 48 hour thing I think I have made somewhat a playable version.

I'm working on challenge and to eliminate the laggy factor :)

ondrej.paska says ...
Dec 14, 2016 @ 7:05pm

Quite a nice take on the Plants vs Zombie mechanic. Seemed too easy and little buggy. But that screenshake! (imho more people should use it)

slovakyan says ...
Dec 14, 2016 @ 7:10pm

@ondrej.paska Thanks for your feedback. Yes, this version is indeed buggy. I'm working on a lot fixes and the next update will be a big one with a lot of mechanics and gameplay improvement.

kabel says ...
Dec 14, 2016 @ 7:43pm

Is it just me, but I couldn't tell what the non turret items were or what their purpose was....

slovakyan says ...
Dec 14, 2016 @ 8:48pm

@kabel Hey, thanks for playing. I've mentioned it in earlier comment "The $300 thing is a cash machine which generates money over time. I'm working on a lot of things atm to make it more challenging. I'll post the updates soon :)"

madlee says ...
Dec 15, 2016 @ 12:19am

Nice work - a good start on a tower defense. The two biggest things for me were 1) the difficulty never seemed to ramp up, i never needed to build more than 1 turret per lane and 2) my turrets seemed to disappear in between rounds. Also, i never quite figured out what th $300 item did. Still, great start, good job!

Ygogo says ...
Dec 15, 2016 @ 10:40am

Nice game, but need to tune enemy strength for game balance.

Interface says ...
Dec 16, 2016 @ 4:45am

Some of the turrets/guns disappear between rounds. First I though they all were supposed to go as part of the challenge, but some actually didn't so not sure if it's a bug or I missed something.
Balancing Tower Defense in 48h is stuff, I had the same challenge. But solid entry and looking forward to any post-compo updates!

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