Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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This Room is Mine

by Ristoretto - Jam Entry

This School is only big enough for one room, and that room is mine!

Use your R/C and abilities, to move all resources and expand my one and only room. But be ware of pestilent rats and other mined boggled scavengers.

Use numbers 1, 2, 3 to select modes.

1. control character. Move with left click, open doors and refill battery with right click. Use abilties by clicking on them.

2. Control R/C. Gather resources and return to Base Camp. Don't run out of battery. And beware of rats!

3. Build. Build machines for abilities with material.


Game Design, Art & programming
Christoffer Lundberg

Audio & Music
Oscar Lundberg

Made in Construct 2

Blog Post:

Chang log:

- Removed a bug which gave the player -2 keys every time a door was opened, instead of -1.
- Removed a bug which removed the locked door icon on each locked door, when one door was unlocked.

Downloads and Links




Angry_cyboot says ...
Dec 25, 2016 @ 7:46pm

the gameplay is a bit slow and what's stopping the character to pick up resources?

Dec 25, 2016 @ 9:50pm

Seems like a solid base, but it's really unclear how to play - I could never figure out how to get machines to do anything. Collecting resources is also rather slow, considering how many are required to build anything.

Geckoo1337 says ...
Dec 25, 2016 @ 10:34pm

Interesting project which could be improved - but I had fun playing it. Explanation plz. Well done ++

Dec 26, 2016 @ 1:37am

I'm quite confused how to play. Reading your instructions, there might be too many things you are trying to implement in such a short time, would prefer if it is more focused.

Zambini says ...
Dec 26, 2016 @ 7:16am

Fun mechanic. I think the gameplay doesn't match the description, but kind of turned into its own cool thing. I think the balancing of the game is a bit off, but then whose isn't in LD :) An interesting game in this direction is called "Duskers" - might want to check that out. I think you have some different ideas in your game, with base building, etc.

qzqxq says ...
Dec 26, 2016 @ 10:46pm

I played for about 10 minutes, but it was pretty confusing due to the large number of mechanics. I am super impressed that you managed to do all this given the time limit, but I would have liked it more if you spent more time on gradually introducing the mechanics one by one, rather than giving it all to the player at the beginning. Another thing is that I don't really have a goal other than "collect resources" and "build things," which is a bit too open-ended and unsatisfying for me; I would have liked some more overarching goal like "escape the room" or something like that.

Some more comments:
-It was kind of weird how you're told to avoid rats, but they don't seem to damage you at all.
-I didn't realize at first that I could only pick up the green squares with the RC car.
-Picking up the green squares was annoyingly slow.
-It would be nice to have an explanation of what the buildings do.
-I'm not sure what the purpose of the cameras is: it seems like the idea is you use them to scout for dangers, except I haven't been able to find anything that actually hurts me (and I don't have a health bar, as far as I know).

I don't want to be too negative, so let me reiterate that I am impressed by the scope of this game! I also think you did a good job with the polish: the camera circle effect is nice, sound effects are good, the pathfinding is good, I didn't encounter any bugs, etc. Overall, though, I think that there's a mishmash of ideas that results in the player not knowing what the purpose is. I think if you really focused in on a few mechanics and built the game around that, it could be really cool (e.g. a horror game where you have to use your RC car to scout for enemies, or a more puzzly game where you have to collect green squares while avoiding mice).

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