Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

Back to Browse Entries

Fateful Cavern

by yumaikas - Jam Entry

UPDATE: Further bugfix for fireballs only spawning on the left, and spread out the dragon's path a bit.


Can you survive the onslaught of the cavern of fate, even when it saps your magical powers? After all, you just have to kill 100 mooks, and then slay the dragon. It should be a piece of cake! Make note in the comments if you do beat it.

Move: WASD moves, the arrow keys shoot, Q exits the game, and P pauses it.

Andrew Owen, yumaikas/JungleCoder:
1.1kLOC of Lua
Wizard Sprite
Screenshake effect
Failing to balance the difficulty progression

John Zachariah:
Dope lava and floor tiles
Skeleton, Goblin
3 short songs
1/3 of a bitmap font
insundry assets

3 awesome frames of Dragon Animation!

Downloads and Links




Mike says ...
Dec 12, 2016 @ 11:03pm

I must admit, playing this game was actually pretty fun. It was actually pretty fun to play and was a time killer for sure!

datMarv says ...
Dec 13, 2016 @ 1:53am

Well that's a cool start to begin with.
Some variety would've been nice, but then again you've told us, that it's not completed yet. I'll stay tuned!

yumaikas says ...
Dec 13, 2016 @ 3:05am

Ok, this is finally pretty much done and (hopefully) bugfixed, if anyone wants to give it a go.

Jordan says ...
Dec 13, 2016 @ 3:37am

Fun! On my 5th try, the top right corner says "82". Assuming that's some sort of score or damage indicator. Working fine on Linux via Wine.

(Hi from the LD Discord ;)

datMarv says ...
Dec 13, 2016 @ 4:03am

I'm seriously impressed!
Just reached the endboss and well.. He made short work with me.
I have had lots of fun playing this :)

onixowl says ...
Dec 13, 2016 @ 5:49am

That was really fun to play. Simple art style is making it even more cool:D

Ibispi says ...
Dec 13, 2016 @ 4:47pm

Simple and fun.

And also difficult, still haven't managed to beat it! o:

jramell says ...
Dec 13, 2016 @ 6:49pm

It was fun, but I found it kinda confusing... I didn't understand how you heal. Overtime? Did I pick up something and didn't realize it? And why does that moment where a different music plays and I can't attack happen? Did I do something wrong? Is it random? Can I prevent it somehow? Also, I really think you should try to adjust it so enemies do not spawn too close to the player. For me it felt a little unfair.

However, it's pretty nice. I liked the screenshake. Points would've added a lot, but you probably thought of that and just didn't have enough time to add it. Keep it up!

KerelOlivier says ...
Dec 15, 2016 @ 5:39pm

Nice game, I just wanted to keep playing and reach the end boss(which I never did).

srakowski says ...
Dec 20, 2016 @ 1:30am

Challenging! The numerous enemy patterns kept things quite interesting. Well done!

Karai17 says ...
Dec 20, 2016 @ 9:49am

Very nice job. I feel like I should have been able to shoot diagonally and I wish there was a visual queue as to why I could only shoot during the "you have no more mana" song (which is what I'm calling it...)

Very nice game!


yumaikas says ...
Dec 21, 2016 @ 12:34am

Karai17: We've been working on polishing the game, but didn't want to post a link to the updated version yet, so as to not bias judging if both were linked here.

g12345 says ...
Dec 23, 2016 @ 1:48pm

Played the game. Not finished.

Still fun for a while.

Don't understand why sometimes I can't shoot. Also, those homing monsters are a bit op.

Zee says ...
Jan 2, 2017 @ 11:39am

Overall a fairly solid entry, with tried and true game-play. Not too much to say other then it plays well. Not being able to shoot diagonally didn't bother me, I felt the controls worked well.

I liked the no shooting song, but the main song kind of gets repetitive after a few loops. I almost feel like they should have been swapped, since it seems like the more urgent song should be played when you can't shoot.

It was a bit confusing how you heal, and why you can't shoot. After a bit, I assumed it was time/score based, but it could have been more clear on why. The difficulty also ramps up quite a bit once you reach the dragon. Seemingly out of nowhere.

A fun entry, if a bit simple. Nice work!

Jan 2, 2017 @ 12:50pm

Liked the simple gameplay and think it worked well. Things got pretty hectic for me with so many bad guys on the screen at once but liked the intensity of it.

skorpyo says ...
Jan 2, 2017 @ 9:49pm

It's a cool entry! I had a lot of fun trying this game out. Music fits well. Simple gameplay but effective. I tried a couple times and i reached the boss. I will play a post-compo version of this game. Good job guys. See ya in the next LD.

You must sign in to comment.

[cache: storing page]