Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Cave Explorer

by alexander0153 - Jam Entry

Cave Explorer is a small roguelike game. You play a character that tries to get as deep as possible into the caves without dying.
Fight your way to the deepest levels of the procedurally generated caves. Make sure that you don't die; you will have to start again!

Unfortunately I didn't have enough time to add more content like weapons or enemies. I might expand this game Post-LD though.

Edit: Thank you, @TheMightyTeam. Tested game on Linux using Wine.

Downloads and Links


Ratings

Coolness71%
#478Fun(Jam)3.09
#639Mood(Jam)2.94
#643Overall(Jam)3.06
#792Innovation(Jam)2.25
#893Theme(Jam)1.76

Comments

Dec 12, 2016 @ 8:12pm

The game looked great and with a nice mood! I loved the intro menu and how it was integrated into the game! That was awesome! I went down a few levels, but I didn't find any more weaponries than the sword you start out with? Could I upgrade myself, or was the goal mainly to collect rubies and go as deep down as possible?

TheMightyTeam says ...
Dec 12, 2016 @ 8:26pm

Great game. I like the sprites and the procedural mazes work great. How did you make them? It works in Linux using Wine.

RedPanda says ...
Dec 12, 2016 @ 8:28pm

How does this tie in with the "One Room" theme?

alexander0153 says ...
Dec 12, 2016 @ 8:54pm

@TheMightyTeam I'm glad you liked it! You can read about the procedural generation here: http://www.roguebasin.com/index.php?title=Cellular_Automata_Method_for_Generating_Random_Cave-Like_Levels

@RedPanda I tried making the cave "one big room". It didn't work out as well as I had hoped.

paradxil says ...
Dec 12, 2016 @ 9:05pm

Looks very nice and was fun to play. The levels were great. I wish there was some music or something in the background though.

darthdeus says ...
Dec 13, 2016 @ 4:00pm

Looks awesome. I wish my game looked half as good as yours.

What tools did you use to create this?

Tonasz says ...
Dec 13, 2016 @ 4:06pm

I can't believe such simple game gave me so much fun and that skeleton's "stupidy" is an actual mechanic :)

zeoxo says ...
Dec 13, 2016 @ 4:10pm

Really clean and smooth game play! Loved the art, only thing it might need is more enemies and some music!

RttStudio says ...
Dec 13, 2016 @ 5:10pm

Game is pretty good in general.
Would require more refining, but the main idea is nice.

skorpyo says ...
Dec 13, 2016 @ 5:23pm

Very pleasant gameplay and graphics. Great and accurate job. I sense good experience from author :)

MentaL13 says ...
Dec 13, 2016 @ 8:19pm

Goog game idea but gets boring pretty fast. It could be a little bit more faster imo

Kuality Games says ...
Dec 13, 2016 @ 10:11pm

I like how you used implementation of procedural levels, the choice of going for a more simplistic style was also good. Although for me it really lacked some juiciness to keep it fun for a longer period of time.

Splendidus says ...
Dec 16, 2016 @ 7:24pm

Quality implementation. Good idea. Continue to work on the project - will be a good game! )

Dec 16, 2016 @ 7:37pm

Nice art feeling, shame you didn't include graphics category. Great level generation too. I was scoring it mostly as a roguelike/adventure foundation, so I'm ok with the content amount. Minimap and some sounds would be great(it's usually worth to neglect some graphics polishing to add at least very minimal sound effects, at least in LD). Keep up the good job.

Yvanor says ...
Dec 16, 2016 @ 7:38pm

Good game, well polished and the level generation is great. I would have appreciated more content like more weapons or more enemies, but I guess it's a lack of time.. Well done !

rburema says ...
Dec 17, 2016 @ 12:18am

A little tweak to the skellies would make this more challenging, which I think it may need? Consider a ranged attack for example.

tinyworlds says ...
Dec 17, 2016 @ 11:36pm

Cool little rogue-like! Loved the background graphics of this :)
The fighting system was pretty basic imo, really just mashing a button at the right time. Maybe just having an additional ranged weapon and enemies with ranged attacks would have added more variety. I also discovered you can play the whole game without ever attacking anyone, simply outrunning them, which is nice.
The character animations were really nice. I feel like the characters could have used some simple shading, as used in the background, to link it better together.
Also music! As3sfxr would have been good enough to create some sound effects :) And maybe even try autotracker for the music.
All in all a cool little roguelike with really nice background graphics and animations!

sP0CkEr2 says ...
Dec 19, 2016 @ 5:07pm

classic - but not sure it fits the theme. nice entry.

Jan 1, 2017 @ 1:27am

Nice game, I agree with other comments that a little more content would be nice but overall pretty fun game

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