Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Father Hustler and his holy room

by ElKorbo - Compo Entry

Father Hustler must save his little sheeps in his holy room!

Only Father Huslter can survive in the dangerous evil poison. His sheeps(the people at the beginning of the game with a red bar over them) can only survive in Father Hustlers holy room. So take your sheeps, bring them to your holy room and protect them from the evil forces(the guys with the green bar spawning when the music changes).


E: Call over your sheeps
Q: Place your sheeps
Space: Build or replace your holy room
WASD: Move around
Mouse-Left: Throw holy water
Mouse: Aim


Boost holy water refresh rate
Boost holy water damage
Carry more holy water
Heal your holy room
Holy room replacer


Don't touch the enemies!!!
Find a spot far away from the enemy spawning point to place your holy room
Place your holy room before the evil rises (before game starts)
Get all sheeps in your holy room

Downloads and Links




impbox says ...
Dec 14, 2016 @ 10:33am

I have no idea what is going on. I'm not sure which things are friendly and which are enemies and I saw no sheep.

TubbyS says ...
Dec 14, 2016 @ 10:40am

Very confusing, not sure what to do and which are enemies, I suddenly died out of nowhere and do not know why.

ElKorbo says ...
Dec 14, 2016 @ 10:40am

Oh yeah. Maybe it's not as intuitiv as i thought! :D The Father is like the shepherd and the people at the beginning of the game are his "sheeps" :) The bad guys are only spawning when the music is changing. Maybe that helps a bit! :) Thx for the comments! :)

HawkSandwich says ...
Dec 14, 2016 @ 10:41am

This game is terribly confusing. First thing's first, you throw the player a wall of controls to memorize. Never a good idea. Secondly, I'm not sure what was even going on and it's so confusing xD Maybe if it were more well-taught, it could be a good entry :)

anatolat says ...
Dec 14, 2016 @ 10:41am

I liked it. But why do people still get hurt even if they in holy room?

ElKorbo says ...
Dec 14, 2016 @ 10:46am

i would like to teach more about the game mechanics. but i ran out of time! :( but thx for the tips! :)

zzapp says ...
Dec 14, 2016 @ 10:47am

Interesting take on the theme, overall its a neat little tower defense like game. Its pretty confusing to start with though, why your followers have red health and the enemies green is a fairly strange choice. Also using the term sheeps for followers is a bit misleading, I was looking for the wooly kind! Once I worked it out though it was enjoyable, goodjob!

tylerraz says ...
Dec 14, 2016 @ 9:54pm

I like that you get to choose your defense zone; when tied with the procedural rooms in makes for some good variety.

I think if more 'sheep' spawned in as the waves advanced, forcing you to wander away from your zone to save them, you could have something great. Good work!

ElKorbo says ...
Dec 15, 2016 @ 7:13am

this happens later in the game! :) And I got the idea of an enemy that teleports "sheeps" out of the holy room! :)

rambauldi says ...
Jan 1, 2017 @ 12:18pm

I liked it. It was somewhat confusing, but not as confusing as some of the other comments seemed to imply. I figured it out FAIRLY quickly. Interesting submission, nice execution, good job!

hunttis says ...
Jan 1, 2017 @ 12:29pm

From what I gathered, you're supposed to gather the "flock" from all over the level and then bring them to a single place that you then defend. I think most of the confusion comes from the terms that you use.. It says "game starts in..." but you're already moving and gathering folks. Maybe rather use "Wave starts in..". I also think you have a lot of controls to deal with :D

It's not a bad idea, just could've used some refinement. When you're working alone on something, everything is obvious to you, and you don't always remember to think what the game looks to someone completely new (happened to me at least twice :D )

ElKorbo says ...
Jan 1, 2017 @ 7:14pm

Thanks you all for your tips. Next ludum dare i will take Mord time to describe/show the player the game dynamics.

SleepyStudios says ...
Jan 1, 2017 @ 10:18pm

Quite confusing for me much like everyone else. Feels weird that the friendly characters had red healthbars while the enemies had green, surely it should be the other way around?

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