Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by Decentsauce - Jam Entry

[Web version is post jam. Changes: Created levels can now be played/tested but online levels don't work so you need the downloaded version for playing online levels. Play web version if movement is weird/fps low in downloaded version]

Blubje is a 2D platformer puzzle game with puzzles contained in a single room. (Kinda like Mario Maker one room puzzles) The goal is to reach the end of the room by solving the puzzle.

Ingame controls:

Arrowkeys = Moving
Z = Jumping
X = Running
Escape = Quit game (Windows/Mac version only)

Level Editor controls:

Left mousebutton = Place object
Right mousebutton = Remove object
Scrollwheel = Scroll through object list

-Single Player campaign
-Create and share your own levels*
-Browse & Play online levels**
*Testing, saving or uploading levels doesn't work in the download version :(
**Game will get stuck if server doesn't respond (Which randomly happens on my crappy free hosting server)


Some thoughts about the development:

-Was able to make an online system
-Player animation and controls
-Particles :3
-Level editor

-Few objects so options for puzzles are limited
-Some objects are kinda glitchy/not well made (conveyerbelt)
-Hitboxes of some objects are a bit... meh.
-Level editor doesn't test, save or upload levels in the released build. :/

Tl;dr learned a lot from creating the level editor and online system but it hurt the games core gameplay. I think the combination of a level editor and online levels is great for a LD game but only if these systems are already made and easy to implement. (Or if you're not working alone :p)

Downloads and Links




Dec 14, 2016 @ 1:13am

This is a great LD entry! The game itself is playable and fun, and the fact it has a full editor / online capabilities is really cool!

I got to level 4 (I think) but wasn't really sure what the game wanted me to do and got a bit stuck. I was enjoying it though.

ZQMony says ...
Dec 14, 2016 @ 2:39am

Really nice game! The level editor and online capabilities were really impressive. Level 4 was pretty tricky.

MrEvilGuy says ...
Dec 14, 2016 @ 8:33am

Wow great game! The puzzles were fantastic, especially the last one.

Megalink says ...
Dec 14, 2016 @ 1:49pm

Nice game! I like the level design but the artwork was a bit bland. Really good job!

Rakart says ...
Dec 14, 2016 @ 1:52pm

Couldn't find a way to restart levels, I've been stuck more than once and I hade to reload the page so I gave up at lvl 3.

Controls are tight and feels great wich is quite rare
The concept is okay even if there's no link to the theme, nice job on the editor it's a really good add !

Congratulations on the entry

unit684 says ...
Dec 14, 2016 @ 1:58pm

Nice game, I love the old-school graphical style and the puzzles are pretty good. One problem is that the Esc key didn't seem to work for me (playing embedded web version in chrome) and falling out of the world doesn't restart the level.

I had a little play around with the level editor and found it fairly straightforward, it's a shame the testing doesn't work yet. Also, it'd be nice if the cursor was at the centre of the block rather than the top-left.

Senor Salty says ...
Dec 14, 2016 @ 2:04pm

plz implement delta time, i'm moving too slow to complete the first level

ajayajayaj says ...
Dec 14, 2016 @ 2:05pm

It moves very slow, Unity has a default method for delta time. Just multiply all movement by that, that will make the game run the same even with low FPS.

Decentsauce says ...
Dec 14, 2016 @ 2:27pm

@Senor Salty & @ajayajayaj:
Mmm... that's weird because I am multiplying by Time.Deltatime and on all computers so far I haven't had this problem. Might be some specific problem with the webbuild? :s

@Rakart & @MegaLink:
Ah, just noticed that the web player size was too small so the restart button and level test button were not visible outside full screen mode. Changed it! :)

Decentsauce says ...
Dec 14, 2016 @ 2:33pm

@Senor Salty & @ajayajayaj:
Ah nvm. I'm using physics to move but apparently I forgot and multiplied the speed by time.deltatime. So basicly it applied twice and became framerate dependent again.

ajayajayaj says ...
Dec 14, 2016 @ 2:47pm

@DecentSauce Ah, that's funny. Someone last LD also had a problem similar.

HolyBlackCat says ...
Dec 14, 2016 @ 3:59pm

The game is simple but feels nice and smooth. But where is the theme?

Decentsauce says ...
Dec 14, 2016 @ 4:04pm

The puzzles are "one room puzzles" kinda like the ones in Mario Maker.

topatisen says ...
Dec 14, 2016 @ 4:05pm

Nice. Level design was sometimes too punitive, but nice game (and the editor was an impressive addition)

HolyBlackCat says ...
Dec 14, 2016 @ 4:26pm

Oh, got it.
(By the way, you said that you got stuck on a specific level in my game. You're not the only person who were stuck on that, so I've added some explanations in the description.)

psilon says ...
Dec 14, 2016 @ 4:45pm

Fun game, the gameplay and the controls are good. Nice puzzles too.

Aster0id2000 says ...
Dec 14, 2016 @ 4:46pm

Hard puzzles.. But damn, you also have a level editor!
Nice project, good work!

Firellon says ...
Dec 14, 2016 @ 4:53pm

Well done

SuperDisk says ...
Dec 14, 2016 @ 4:54pm

Hell yeah, online functionality! Dig it. I tried to make a level but unfortunately I am a mere trackpad user, and it was incredibly sensitive so I couldn't really select what i wanted to use. Good choice of music, BTW.

Dec 14, 2016 @ 9:10pm

Very good puzzle. Not so easy, has what to think about. Music also fits ideally.

reheated says ...
Dec 15, 2016 @ 2:04pm

Innovation: Couple of clever puzzle designs. I was mad at you (but more at myself) about the last level (of the main sequence)!
Fun: Pretty fun. The "rules" aren't completely clear all the time, and thanks to the physics, Some of my solutions probably had shortcuts.
Theme: The rooms don't scroll? That's not really making a big use of the theme. Hardly a big deal though.
Graphics: The character looks alright but the room colours are gaudy.
Audio: N/A (I take it the sound/music's not yours?)
Humor: N/A
Mood: More subtle graphics would establish a better mood.
Overall: Some clever puzzles there so thanks!

samt2510 says ...
Dec 15, 2016 @ 4:22pm

I like the character animations and the game was pretty fun, but i had a hard time with the controls as it was hard to sprint, jump and move at the same time. good job though

terryg says ...
Dec 16, 2016 @ 3:59am

Lots of fun and interesting puzzles. I got stuck on the conveyer belt one. I could push the box back to the right, but then couldn't time it so that i could jump on the box and have it move so that I could have the bomb carry it.

SmokeNMirrors says ...
Dec 21, 2016 @ 1:56am

Was a fun little game! I had a lot of fun playing through the editor and the first few levels. Interesting platform mechanics, full of depth and interesting ramifications. A powerful entry.

Thijs Tak says ...
Dec 21, 2016 @ 7:36am

While interesting, the movements where a bit akward and most objects stopped moving then you where standing on top of them.

Blobo says ...
Dec 23, 2016 @ 9:29pm

The campaign was a lot of fun, I forget what level four was, but I made it to the You Win screen. The level editor is impressive, and i was blown away by the online levels! Really well done.

Jan 12, 2017 @ 8:38pm

Neat game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :)

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