Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by acotis - Compo Entry

A game about running through obstacles...and getting fed up with it.

Run instructions:
+ Download the .JAR file using the "Java 7" link.
+ Run the .JAR file directly (do not unpack it).

Downloads and Links




timgarbos says ...
Dec 12, 2016 @ 7:17pm

Pretty classic hard platformer. Decent execution.

Zarkonnen says ...
Dec 12, 2016 @ 8:57pm

Pretty good endless runner/puzzle type thingy. I liked the stick man animation.

Yamzho says ...
Dec 12, 2016 @ 8:58pm

Nice game, well done.

Ace17 says ...
Dec 14, 2016 @ 6:53am

Waaaaaay to hard. I gave up after ten tries, going no further than a few screens.

vrojman says ...
Dec 14, 2016 @ 6:53pm

Nice gameplay!

Josho says ...
Dec 16, 2016 @ 12:47am

Cool Game!

cicanci says ...
Dec 16, 2016 @ 9:04pm

Nice game! I liked the tutorial style and the character animations, well done!

leondryaso says ...
Dec 17, 2016 @ 2:25pm

Nice game, the stickman had a nice animation!

mvieira says ...
Dec 17, 2016 @ 2:30pm

Pretty Good Game! I was surprised to been done using Java. Fun...

acotis says ...
Dec 17, 2016 @ 3:13pm

Thanks for the feedback so far everyone!

To future commentors: did any of you manage to get to the end? :)

zenmumbler says ...
Dec 18, 2016 @ 9:44pm

The hitbox is about 2x as wide as the character and sometimes keys did not immediately respond. E.g. if I hit left, I have to hit right twice to actually make stickman go right again. Not sure why but these two combined made it very hard to get beyond the first trap after the window, so that's as far as I got. Nice old school MIDI tune. ;)

TBOI TEAM says ...
Dec 19, 2016 @ 8:56pm

Pretty simple but cool stuff! The key bindings were a little weird i think. I personally prefer to press the movement buttons with one hand and the jumping with the other, but that`s not that relevant.

kleinzach says ...
Dec 20, 2016 @ 11:26pm

This needs some checkpoints I think. Gameplay felt solid.

MikeTheWayne says ...
Dec 21, 2016 @ 11:55am

Love this, beautiful music, fluid controls, and just because of the cinematic words bit at the exit, your theme score was pushed up. While it could've done with a bit of randomisation, this is a great game!

Dec 22, 2016 @ 1:51pm

No idea why everyone says it's hard. I got to the door in my 2nd run (and I am really not a great gamer). At first I hadn't realized that I couldn't really jump in this gaem, but instead I could use a jetpack which boosted me to a fixed height. This is (for me) a cardinal con in a platformer like this. The player could also use some momentum.

But on the other side, you did stuff many compo gaems fail at. The story (I mean the text in the end) and music are VERY good, animation looks appealing (despite being three-frame, lmao), gameplay is straightforward and well introduced. It's almost a solid classic platformer.

acotis says ...
Dec 23, 2016 @ 12:39am

Thank you, Starlight glimmer is best poney! I am glad you got to the end :) But, I am not sure what you mean about the jetpack thing. When I play, I get normal jumps, not jetpacks!

Naca says ...
Jan 2, 2017 @ 9:43pm

Cool! I played it until the end (and there was a funny surprise :D). I find it pretty good balanced, not too hard but not too easy. Control is fine. It would be also funny to have kind of a "good ending" on the left side. When I saw the sign on the right side end I tried to go left at the beginning but there was nothing.

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