Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.
A game about running through obstacles...and getting fed up with it.
Run instructions:
+ Download the .JAR file using the "Java 7" link.
+ Run the .JAR file directly (do not unpack it).
Downloads and Links
Ratings
#178 | Humor | 2.95 |
#210 | Audio | 3.14 |
#214 | Mood | 3.30 |
#326 | Fun | 3.14 |
#448 | Overall | 3.00 |
#469 | Graphics | 2.65 |
#516 | Innovation | 2.50 |
#538 | Theme | 2.86 |
#790 | Coolness | 49% |
Comments
Pretty good endless runner/puzzle type thingy. I liked the stick man animation.
Waaaaaay to hard. I gave up after ten tries, going no further than a few screens.
Nice game! I liked the tutorial style and the character animations, well done!
Pretty Good Game! I was surprised to been done using Java. Fun...
Thanks for the feedback so far everyone!
To future commentors: did any of you manage to get to the end? :)
The hitbox is about 2x as wide as the character and sometimes keys did not immediately respond. E.g. if I hit left, I have to hit right twice to actually make stickman go right again. Not sure why but these two combined made it very hard to get beyond the first trap after the window, so that's as far as I got. Nice old school MIDI tune. ;)
Pretty simple but cool stuff! The key bindings were a little weird i think. I personally prefer to press the movement buttons with one hand and the jumping with the other, but that`s not that relevant.
Love this, beautiful music, fluid controls, and just because of the cinematic words bit at the exit, your theme score was pushed up. While it could've done with a bit of randomisation, this is a great game!
No idea why everyone says it's hard. I got to the door in my 2nd run (and I am really not a great gamer). At first I hadn't realized that I couldn't really jump in this gaem, but instead I could use a jetpack which boosted me to a fixed height. This is (for me) a cardinal con in a platformer like this. The player could also use some momentum.
But on the other side, you did stuff many compo gaems fail at. The story (I mean the text in the end) and music are VERY good, animation looks appealing (despite being three-frame, lmao), gameplay is straightforward and well introduced. It's almost a solid classic platformer.
Thank you, Starlight glimmer is best poney! I am glad you got to the end :) But, I am not sure what you mean about the jetpack thing. When I play, I get normal jumps, not jetpacks!
Cool! I played it until the end (and there was a funny surprise :D). I find it pretty good balanced, not too hard but not too easy. Control is fine. It would be also funny to have kind of a "good ending" on the left side. When I saw the sign on the right side end I tried to go left at the beginning but there was nothing.
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Pretty classic hard platformer. Decent execution.