Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Prorotype Scrapyard

by hiki911 - Jam Entry

Prototype Scrapyard is a non-serious puzzle mini-game about game development.

Main goal: collect exisitng ideas and prototypes and build path to release
If you have perfomance problems, please try medium and/or low visual settings from Pause menu(Esc or P)

And thank you for your time. If you have any questions, suggestions or just want to say hi, please don't be shy, write some comments.

Music by Ross Bugden

Thanks to Deomon, Vurfen, Trigor and Breakmind for beta-testing
Special thanks for A. Protasenya for inspiration

Change log:
v7(LD release): better spawn logic
v8(1st post LD release): a lot of bugfixes related to audio, broken features on some special conditions

Known issues(haven't had enough time to fix):
- sometimes collected block is not spawning on RMB

Downloads and Links




Riverside says ...
Dec 13, 2016 @ 3:05am

Крутой! Хотел проголосовать или лайкнуть, но нельзя.

Uldrendan says ...
Dec 18, 2016 @ 10:17pm

Neat idea but the boxes never seem to go where I want them haha.

thomz12 says ...
Dec 18, 2016 @ 10:41pm

Took me one year and 4 months! Box placement seemed a bit off. I like the game idea though!

Kalm004 says ...
Dec 18, 2016 @ 11:12pm

The idea is really cool, but the controls made the game unplayable for me. It's very difficult to now where the box will be placed.

Logicon says ...
Dec 19, 2016 @ 12:14am

If your game's stacking boxes then the box physics need to be pretty polished, and some indication of the trick boxes would be good, but on the other hand those inspirational quotes kept me going so good job.

Big Cow says ...
Dec 19, 2016 @ 10:05pm

Took me way too long to release like 2 years. Never mind sold over 2 million copies :) Interesting take on the one room challenge great mood of tension and metaphore for game dev and release close to all ludum darers hearts :). Thanks -RS

Louspirit says ...
Dec 19, 2016 @ 10:25pm

Does it that many years to release a game ? Man you're discouraging :) Nice take of the theme, it is fun to use what you have to maje your way to an unreachable point. It reminds me a little of Minecraft. I could not reactivate the music once desactivated.

Dec 28, 2016 @ 7:33pm

Took me 1 year, 1 month and 3 weeks :) Fun game even though is wasn't always clear where the box would end up when dropped. Well done :)

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