Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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The Hunt Is Off!

by wrexialmt - Compo Entry

At first I was going for a top down "zombie shooter" style game when I read the theme of "one room", than I realized it'd probably be boring to do so I converted it into a "plague-defense" style of game.

Where it's still a top down game but you don't have to kill everything, instead you have to protect the diseases from being extinct else the one that's supposed to be eaten from it will dominate and destroy the world! Heh, sorry I got distracted, but its my first Compo attempt and i suck at art, that's why it has limited art.

If anybody got a better description of the genre or has seen any other game that you protect something from other stuff that tries to kill each-other, please post a comment, I honestly never seen anything like it so I wanna explore the idea further after the LD.

I've put up the source for the game on my site.

The instructions are on the main menu, but basically you move your mouse around to try and repel the diseases from your location, LMB/RMB are to kill any which are underneath your cursor.

EDIT 17/12/'16; Based on the feedback, I'll be doing a post-jam overhaul of the game with some additional features. At some point in the future it will be uploaded at my site on if anybody wants to follow through ;)

Downloads and Links




negativice says ...
Dec 12, 2016 @ 1:57pm

I like how eventually it develops kind of a eco-system where the blues and yellows defend each other and same for reds and greens.

It would be nice if you could move the repel cursor out of the room so that they don't get stuck on walls/corners.

wrexialmt says ...
Dec 12, 2016 @ 2:46pm

Thanks negativice, yeah the eco-system thing was totally planned to happen *cough* haha.

That's a nice idea to get the repel away from them generally i keep it in a corner or in the center of the screen to not "affect" them as much with it. Also, the more you kill, the less effective the cursor becomes at repelling, especially when there's hundreds of the little buggers :p

cyfixus says ...
Dec 12, 2016 @ 2:47pm

I was all like, how'd he get to those screen shots. Then i figured it out, very intense at points! My mousing was off a little bit, but I adjusted and had a good time.

caranha says ...
Dec 12, 2016 @ 2:47pm

That is a pretty clever idea. At first I thought you had to throw the preys into the predators to kill the diseases that were too populous, but the idea is to simply try to keep them separated, right?

Anyway, that is a clever idea for Gameplay, I like it.

wrexialmt says ...
Dec 12, 2016 @ 4:35pm

thanks cyfixus it is pretty intense in the first minute and than towards the end.

caranha, that's another way of playing it which I hadn't thought of. If you're able to separate them correctly, that can work! basically imagine this : create the typical deadlock between red/green and yellow/blue than try to separate a chunk of one color (say red), and push them towards the other group to reduce red since they die to yellow and possibly blue since they die in the process until yellow can eat the reds! That's a fantastic tactic! :D

bentglasstube says ...
Dec 13, 2016 @ 6:59am

Really interesting concept unlike anything I've played before. The four way mechanic leads to interesting cliques of disease but it doesn't really take much interaction from you once it gets into a stable state.

Moonlace says ...
Dec 13, 2016 @ 9:24pm

Its a really nice idea it would be nice to have more aways to affect the game has a player.

It would also be nice to have outburst of a color.

mrhill says ...
Dec 15, 2016 @ 5:23pm

nice emergence

Dec 15, 2016 @ 5:26pm

One of my favorite submissions so far. The emergent behavior of non-interacting colors grouping together is really cool.

Fuad says ...
Dec 15, 2016 @ 5:45pm

Really interesting behavior and emergence idea. Simple but very fun to watch.

wrexialmt says ...
Dec 15, 2016 @ 9:28pm

Thanks everybody for all the nice comments :) I would've liked to have a bit more player interaction with the game, I'm just not creative enough I guess haha.

As fuad said, I loved watching the diseases play the game between themselves and believe me, sometimes you'd have funny situations of a suicidal assault.

Something I just want to say, those diseases all start with the same base stats, but they evolve over time (probably at a really slow pace now that I have played it a bit). One always become much stronger than others.

mutuware says ...
Dec 17, 2016 @ 5:29pm

Interesting concept. I'd done a 'protect' in a previous game jam.
But you've taken it further with them eating each other.

kleinzach says ...
Dec 17, 2016 @ 5:42pm

Very cool. It was very compelling to watch the simulation, and predict it to prevent catastrophe. Clever, and good use of the theme.

wrexialmt says ...
Dec 17, 2016 @ 5:47pm

@mutuware holy damn your game is hard! Cant keep more than 1 alive for more than 10-20 seconds. Thanks for the comment was there any inspiration on your game?

@kleinzach thank you

bigbuggames says ...
Dec 17, 2016 @ 6:01pm

The game mechanics are really fun! Keep up the good work!

Dec 17, 2016 @ 6:04pm

Cute little game. Has some potential

swellbastion says ...
Dec 17, 2016 @ 6:26pm

This is really interesting. The animation of the sprites movement helps a lot

Palys Plays says ...
Dec 17, 2016 @ 6:28pm

Very nice idea! It is interesting that you don't have to wipe the deseases, but to keep them alive. I had two little problems: after there is more than thousand units on the screen, fps went very low, and some units started to go out of the screen, but I think this is not a big issue.

wrexialmt says ...
Dec 17, 2016 @ 9:48pm

@bigbuggames, @anrchonthewizard, @swellbastion thanks for the comments, I appreciate comments :) although swell, I have no idea what animations you see xD

@palys plays thanks for the comment it was a weird idea for me. I "knew" about the fps problem, I wouldn't have thought that 2k sprites on screen would affect performance as much as they did. I actually noticed this issue during testing (sunday evening) and for the compo I had made a quick cap on the amount of spawns but I wasn't conservative enough so it still lags. Post-compo versions have this issue alleviated a bit better.

MementoGames says ...
Dec 17, 2016 @ 11:24pm

Interesting concept!
It's fun but I found it a little bit random for my taste. If you expand (and I hope you do), you can put some flavor of "strategy". Keep rocking!

columhiggins says ...
Dec 18, 2016 @ 12:17am

Lot's of fun. like game of life on steroids. Hand a little sore after clicking all over this one.

MrErdalUral says ...
Dec 19, 2016 @ 11:15am

This game reminds me of Conway's game of life. AI seems pretty simple but it was enough for it to be interesting to watch and interact with.

SandBloom says ...
Dec 19, 2016 @ 11:31am

What!!!!!! Incredible idea!!!! Hard to play but funny anyway and really challening!!!

Good Work!

wrexialmt says ...
Dec 19, 2016 @ 9:23pm

Hey all, thanks for all the positive comments, really appreciate any feedback.

@MrErdalUral, wow I didn't know about that one thanks! :D

Greemax says ...
Dec 20, 2016 @ 11:50pm

I liked the concept. Although there is something in the controls that I think it could feel better. Some visual borders could be good to. Still, good job.

Khaoz_Fang says ...
Dec 22, 2016 @ 1:50pm

Simple but interesting gameplay.

Dec 22, 2016 @ 11:01pm

Great game. Defended two solo colors against the other two gigantic mobs for a while :)

Coauctor says ...
Dec 26, 2016 @ 7:25pm

Tweaking the ecosystem in such way is fun! Would love to play something like that on mobile maybe.

mirta000 says ...
Dec 26, 2016 @ 9:09pm

quite a pleasant tiny game. Gets difficult pretty easily.

wrexialmt says ...
Dec 29, 2016 @ 4:18am

Hey thanks all for the comments sorry it took so late, due to holidays

edve98 says ...
Dec 29, 2016 @ 7:30pm

Wow, I haven't seen such a game. Interesting concept!

MestreRothWP says ...
Jan 3, 2017 @ 2:09am

Awesome, just awesome!

Jan 12, 2017 @ 9:46pm

Very interesting game! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :)

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