Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Through The Window

by _benhumphries - Compo Entry

Compo Submission for Ludum Dare 37 (One Room) by Ben Humphries. You play as the main character, stuck in a simulation, trying to find out where he is and what is happening.

Controls: WASD or arrow keys to move, space to interact.

Please note that interactions give no visual queues, so when you interact with something, nothing is broken, it just isn't indicating it was interacted with.

Downloads and Links




ijzm says ...
Dec 26, 2016 @ 6:55am

A very interesting premise that reminded me of Loop, where performing the wrong action sends you back a few actions and the frustration comes from the overall confusion. I can't exactly say it was the most unexpected thing I've experienced in a game, but I found that this one tended to be more...forgiving and didn't backtrack me as much, which I appreciate a lot.

I noticed a bit of an issue with the game's controls not being locked into the game module itself - that being when you press the down or up arrow keys, the entire browser also scrolls itself. Playing in fullscreen does make this not a problem, though.

Themewise, I can see how this connects. The character is stuck in a simulation and the environment within the room he is in is constantly changing. I can buy that with the way the character stays in place as the room changes scenes.

I like the colours used for the graphics and the minimal pixel style; it sets the mood for this type of scenario. The narration itself is well done too.

If I had a minor quip with this entry besides the controls as mentioned above, it's that I felt the audio was not quite fitting for the scenario. Granted, it is good audio assuming it was created in the 48 timeframe. But I think for a postcompo version, more atmospheric audio may be something to consider focusing on.


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