Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Abandoned

by Epicruins195 - Jam Entry

** Linux Data folder now included **

You are stuck in a small space ship, separated from your crew and all outside communication. Your only hope for escape is to survive long enough to create a distress beacon and attract a rescue party, but the required parts are scattered around the "abandoned" alien ship your crew mates so mysteriously disappeared into. Fortunately, you have remote control of a robot that can explore the alien depths while you struggle to survive.

Made in 72 hours for the Ludum Dare 37 Jam.

CONTROLS
- Use Left Mouse to interact with objects.
- Hold Right Mouse to speed up time.
- Press Escape to end the game.

INSTRUCTIONS
- Your goal is to build and activate a rescue beacon.
- The parts for the beacon are scattered about the alien ship.
- Command your robot to explore the alien ship to find and retrieve the parts.
- Throughout this you must keep a close watch on your own health, hunger, radiation etc., as well as the various systems on your small ship. You may need to turn off certain systems to conserve power, among other considerations.

KNOWN ISSUES
- The game balance is somewhat wonky, and the game can be pretty difficult to beat if you don't know what exactly how all the systems work. Unfortunately I ran out of time to balance the game properly. It is possible to beat however. Make sure you keep a constant eye on your player stats, and also on the oxygen level. Good luck!
- Game audio is sparse.

TOOLS
- Unity
- MonoDevelop
- Gimp
- Blender
- Paint
- Bfxr

CHANGELOG
- v1.0.0
- Game submitted.
- macOS build available.

- v1.0.1
- Minor text fixes in starting log.
- Slight performance enhancements.
- Windows and Linux builds available.

- v1.0.2
- Fixed a game breaking bug where the oxygenator couldn't produce enough oxygen to offset the player's breathing, leading to inevitable death at a definite point in time.
- Fixed the collision area for the water producer.

- v1.0.3
- Fixed the reactor providing way too much power.
- Fixed the flickering low supply levels message.

- v1.0.4
- Fixed not being able to repair the water producer.
- Fixed the robot control taking power.

Downloads and Links


Ratings

#62Theme(Jam)4.28
#158Overall(Jam)3.78
#173Innovation(Jam)3.67
#322Mood(Jam)3.50
#360Fun(Jam)3.28
#395Humor(Jam)2.73
#479Graphics(Jam)3.42
#1003Coolness44%

Comments

BUNN1E5 says ...
Dec 14, 2016 @ 6:06am

It's kind of hard to know when you are about to die. Also oxygen never seems to go down

Dec 14, 2016 @ 6:39am

A very impressive effort for 72 hours. I liked the graphical style, it reminds me of the weird computer animations of the early 90's. It's a bit slow paced, I think maybe the repair bars could stand to move a little faster. A very interesting concept!

Firellon says ...
Dec 14, 2016 @ 6:52am

Should feel more tense
Also, tired of constantly turning things on/off
Solar panels should automatically turn off when there's no sun
Robot controls should automatically turn off after receiving instructions
Overall good, though
Game is not hard, it'a about time management

Epicruins195 says ...
Dec 14, 2016 @ 7:01am

@BUNN1E5 - Yeah, visual cues for when you're about to die would be very useful.

Epicruins195 says ...
Dec 14, 2016 @ 7:02am

@DalesDiscountTires - Thanks! The repair bar times were originally lower, but it felt like they barely impacted the game so I raised them. Maybe I should just speed the entire game up.

Epicruins195 says ...
Dec 14, 2016 @ 7:05am

@Firellon - Thanks for the feedback. The lack of audio is probably a big part of the lack of tenseness, but I ran out of time and was only able to implement three sounds in time.
The solar panels don't need to turn off automatically because they don't do anything when there's no sun anyways :), probably could make that a bit more obvious though.
Yeah the robot controls are something you have to micromanage, it should probably take zero power because of that.

Holofire says ...
Dec 14, 2016 @ 8:03am

Really enjoyed playing this game. The speed up time option was a very good idea, feels quite slow without it. R.I.P Neil and Buzz. Nice work :D

AAGH Games says ...
Dec 14, 2016 @ 8:06am

That was really fun. The visuals reminded me, for some reason, of a more modern take on the old game Noctis. I liked the concept of monitoring a remote robot from inside of the ship, but having to go to the opposite side of the room to constantly check my vitals was a bit of a hassle. It would help the player if there was some kind of UI or audio cue when they got to a critical state.

Epicruins195 says ...
Dec 14, 2016 @ 8:24am

@Holofire - Thanks!

Epicruins195 says ...
Dec 14, 2016 @ 8:25am

@AAGH Games - Thanks for the feedback. More cues as to when bad things are happening would be good, but they took a lower priority than getting the game done in time :). Audio cues would be especially good I agree.

Dagorlad says ...
Dec 14, 2016 @ 8:27am

I had a lot of fun playing this, but I feel like it is kinda time consuming, or at least that looked to me. The story was cool and the execution refined.

The only complain, even though blocky assets sometimes work, if you had more time, I'm sure you could have come up with something better.

Lost it at the sound effects for eating and drinking!

Ayxs says ...
Dec 14, 2016 @ 8:30am

I like the game, it's a fun game which fits in good with the theme. Good effort!!

DeathBySnail says ...
Dec 14, 2016 @ 11:18am

Nice use of the theme, audio was a bit irritating and I had no idea when I was going to die. Like it though.

fullmontis says ...
Dec 14, 2016 @ 11:21am

The linux build is missing the Data folder

Epicruins195 says ...
Dec 14, 2016 @ 11:26am

@fullmontis - Thanks for pointing that out. I have added the data folder to the .zip.

erikiene says ...
Dec 14, 2016 @ 12:06pm

Amazing! And awesome of you to include source code.

Obvious_San says ...
Dec 17, 2016 @ 11:21am

Not bad, I like it! The water producer didn't seem to work though, so I only survived by the skin of my teeth when I ran out of water, and the oxygenator didn't seem to be required... Anyway it is a cool concept - I liked that the robot controls were a set it and forget it thing.

- randomhuman

Louspirit says ...
Dec 26, 2016 @ 5:31pm

Impressive game. Very good simulator with a lot of details. Appreciated the mood too.

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