Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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The Key

by gironC - Compo Entry

Well, this is my 3rd compo entry.

I wanted to make a 2.5D puzzle game, this is the result xD

Find the key and escape from the room.

Use the left and right arrow keys to move, c to change te view and x for actions.

I hope u enjoy it. :D

Downloads and Links


Ratings

#57Audio3.75
#120Innovation3.67
#186Mood3.38
#198Graphics3.48
#265Overall3.38
#297Fun3.19
#393Theme3.38
#893Coolness46%

Comments

eerongal says ...
Dec 12, 2016 @ 4:28am

Interesting game. The idea of changing perspectives could make for an interesting puzzle game. Nice work!

KhaoTom says ...
Dec 12, 2016 @ 4:59am

At first I was thinking, "oh it's like Fez", but then I saw the puzzles were different. And they are nice puzzles, I found the difficulty just right! The characters are really cute. The music is happy and overall the game left me in a good mood. Good Work!

CandyCreep says ...
Dec 12, 2016 @ 5:47am

Nice music! And I like the idea of the different perspective. Good job! :)

I had some problems with the physics bugging out from time to time, like getting stuck on a ladder, and walking off a ladder and landing on something I can't move away from.

Ithildin says ...
Dec 13, 2016 @ 2:05am

I really like the game concept, and you've created a catchy, lovely tune. Nice job!

In terms of feedback, sometimes the context where you could use X or not wasn't clear, I couldn't tell if a button would not work because I was on the wrong perspective or if it was because I was missing some previous steps.

tomdeal says ...
Dec 14, 2016 @ 1:23am

Obviously this reminds me of Fez, but then it is also different. Like the idea and the concept, but I still got lost somewhere and could not figure out how to complete the game. Cool game!

juxipolo says ...
Dec 14, 2016 @ 3:02am

Took a while to figure out that the gray thing hanging down was moving. I felt like I was going in circles for a while until I pressed the button at the right view. I'm not really sure when it even appeared, or if it was there the whole time. Maybe I missed a clue somewhere?

Super catchy tune

Iak says ...
Dec 14, 2016 @ 7:02pm

neat idea

Meles says ...
Dec 14, 2016 @ 7:03pm

This was really good, the 2.5D style fitted nicely with the theme. seemed to be a weird bug with the stairs pushing you back down, if at any point you stop on the last staircase you can't seem to reach the top without going right back to the bottom and trying again!
Nice work, I had fun with this one!

MrJackphil says ...
Dec 14, 2016 @ 7:03pm

I can't start it on my PC, sorry

Yvanor says ...
Dec 14, 2016 @ 7:07pm

Short but interesting game. The puzzles are clever and quite original. There are a lot of visual glitches, but I guess that kind of games are hard to code in so few times. For the graphics, they are simple, but allow to focus better on the puzzles. Good job !

Stending says ...
Dec 14, 2016 @ 7:37pm

Great, a 2.5 puzzle! It was really hard to find the way to the key, but I did it!
The audio was really catchy, really nice work on that!

A bit buggy though, but it's absolutely not a problem!
Good job =)

Dec 15, 2016 @ 9:36pm

This is great! I love how you omitted doing leg animation, and the resulting anti-gravity character is cute. The music is very catchy, and a careful color palette creates a nice moood. The glitches are minor enough to be irrelevant.

Omiya Games says ...
Dec 19, 2016 @ 6:09am

I found the fact that you could only move on one axis despite existing in a 3D game to be fascinating. Might have been nice to actually have a 2.5D camera angle (top-down angle) to make the depth of the character more clear.

My main concerns, though, are that a lot of the game's interactivity and results of solving puzzles are not clearly labeled and obvious. For example, I could not figure out that the pipes was movable. When I did, and moved it to the right location, I had no idea what happened next. It took exploration to realize that a grid suddenly appeared, which leads to a very jarring experience ("where did that come from?"). I think with a better hinting system indicating what actions are available, as well as a clear visuals connecting your action to its results (e.g. hitting switch opened door), this game would have improved immensely.

Cool blender game, though!

manax says ...
Jan 2, 2017 @ 7:03pm

Nicely done. Music was pleasant. A left & right rotation would have been nice. The puzzles were effective and interesting. It was a little awkward around the conveyor machine, it looked like I should be able to walk between it and the stairs, but wasn't able to. Key music played every time you moved through it.

Well done!

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