Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Color Attack

by Alarmed Dino - Compo Entry

You are just an ordinary purple circle. You notice an aggressive strange color coming at you and panic, killing it... from there all goes wrong.

Controls:
WASD - move up, left, down, right respectively.
Left Mouse - shoot
1 - upgrade gun shoot speed
2 - upgrade movement speed
3 - buy some health
M - mute

Note:
The embedded version may act a little funky

Other Note:
Those of you with larger screens will most likely have an advantage playing the full screen version.

Final Note:
My website may be down. If this is the case the highscore system will not work but you can still play it from source.

Downloads and Links


Ratings

#1598Coolness17%

Comments

sportsquid says ...
Dec 12, 2016 @ 4:49am

This game is pretty good. Very addicting and I love the scoreboard.

Attrition says ...
Dec 12, 2016 @ 5:37am

This was more fun than I anticipated, I need to come back when I'm not using a trackpad though. Good work.

TrashLord says ...
Dec 12, 2016 @ 5:38am

What a blaze! Diversity of enemy's HP making game keep you in suspense. CarelessDino liked it! :D

xclementx says ...
Dec 23, 2016 @ 3:06pm

I like it ! Well done. Pretty addictive.

Interface says ...
Jan 1, 2017 @ 6:28pm

Good compo entry. Still trying to figure a good strategy, I guess I suck at this game :-)

graebor says ...
Jan 2, 2017 @ 11:37pm

It's cool that you implemented a legit leaderboard. One thing that would make this much nicer is a quick retry button!

Jan 3, 2017 @ 12:20am

Ha! Nice! Another twin-stick shooter, but this time it makes beautiful impressionist art! Well done.

qzqxq says ...
Jan 3, 2017 @ 5:15am

Nice! It starts off a little slow, but quickly ramps up from there, especially when the enemies that shoot projectiles arrive.

I have two suggestions:
-Within each wave, the first few seconds would be exciting when you had to take out the really fast circles or circles that shoot projectiles, but afterwards, cleaning up the slow circles was kind of a chore and not very interesting. I might have had more fun if the game was more of a constant stream of enemies coming at you over time, as opposed to waves (though this wasn't too big of a deal).
-When I died, I think I had like 50 health and I'm not entirely sure what killed me, so it might be nice to have more feedback when you get hit (e.g. a small sound effect plays and/or a red "-50" appears above your circle or something like that)

Overall, I had a good amount of fun playing this. It's a very simple idea, but executed well, and there's a good variety of enemies/upgrades. Nice job!

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