Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

Back to Browse Entries

Contrapti0n

by studdert249 - Compo Entry

Super simple and short puzzle game developed for Ludum Dare 37 over the course of about 25 hours.

The theme for this Ludum Dare was One Room. I took this concept jiggled it around a bit and made a little game about a machine that has only room for one input at a time.

Goal of the game is to deposit the coloured packages at the defined Deposit points using the simple commands given to you.



Made Using:

Unity

Inkscape

Downloads and Links


Ratings

#109Innovation3.71
#340Fun3.12
#366Overall3.18
#380Mood2.93
#498Theme3.06
#542Graphics2.35
#1375Coolness28%

Comments

ahmedmohi says ...
Dec 15, 2016 @ 5:27am

good game , it took me time to know if the item will move once i put on order i will need to click on it , i think it has a little delay in it .. but overall it was nice work (Y)

badabooom63 says ...
Dec 19, 2016 @ 10:23am

Nice idea, but controls are quite bad. Maybe you should try keyboard controls?

indrkl says ...
Dec 19, 2016 @ 10:40am

Good game, though at start it wasnt intuitive that I had to drag the buttons on the white circle.

Aun says ...
Dec 19, 2016 @ 10:41am

Very nice puzzle game, a bit repetitive after a while. Maybe you could add a restart button because I was stuck at one level and there was no possible solution. Also sometimes icons are not removed automatically from the bubble. Adding music and some noise would have made your game much better (it is not that hard or long to add some bips from sfxr for example).

SandBloom says ...
Dec 19, 2016 @ 10:59am

Cool puzzles. It could be great to put a movement counter to try to do it in the less movements possible. But it's fun!

Dec 20, 2016 @ 9:24am

Solid game but I don't get why the controls are this complicated... Why can't we just click on the icons?

maxim says ...
Dec 20, 2016 @ 9:24am

I liked the concept, but it didn't seem to provide any benefit over direct controls other than making the game too slow. I'd like to see this working with two machines maybe... (if this isn't already in the game. I got stuck early on).

There were also a few bugs. Quite a few times I managed to drag two icons onto the circle. There were other times where the machine wouldn't perform any actions until I reset the marker. I also got stuck on the level with the 4 vertical blocks, unfortunately there's no restart button.

Testlab says ...
Dec 20, 2016 @ 9:40am

This game has definitely potential as it was fun! I also liked the art as it was clean and focused on the puzzles.

The only drawback were the controls. Drag and drop controls weren't intuitive. I wondered why clicking an icon doesn't do something so i read the indrkl's comment that the actions need to be dropped in the white circle. Would be great if it had keyboard control, or just icon clicking instead of drag and drop.

SmokeNMirrors says ...
Dec 21, 2016 @ 2:31am

Good Compo Entry! and in 25hr? Wow!
The game was interesting and could be a pretty nice mobile game. the introduction of elements as the levels went by, albeit raw, showcased a lot of room to grow. I enjoyed the controls, and felt that timing was pretty much the entire reason of the game. I enjoyed playing it.

Geckoo1337 says ...
Dec 26, 2016 @ 1:06pm

Good game which could be improved with other features. Nice puzzle game. Well done ++

yuigoto says ...
Jan 1, 2017 @ 1:15pm

Kinda different take on the theme, really nice, simple and charming! :) Some more instructions on how to use controls would be great, but it's pretty nice to play already! :D

Good work!

You must sign in to comment.


[cache: storing page]