Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Simulated

by Sheepolution - Compo Entry

You're agent 0037. Being an agent requires training. Luckily you have a team of scientist behind you who can create simulation training sessions. But sometimes it can be confusing as to what is reality, and what is simulated.

Can you find an escape out of the simulation loop?

-- Controls --
Jump/Talk - Z or J
Shoot - X or K
Bomb - C or L
Mute/Unmute - M


--Disclaimer--
There is one single piece of art that is not made by me, and should be ignored when rating for the graphics category. You will know it when you see it.

Downloads and Links


Ratings

#10Humor4.17
#42Fun3.91
#50Overall3.95
#78Mood3.76
#112Innovation3.70
#128Theme4.02
#181Audio3.23
#202Graphics3.47
#1509Coolness22%

Comments

jackyjjc says ...
Dec 12, 2016 @ 5:44am

Hahah so the game never ends? Nice idea reminded me of inception, would be great you can extend it to be simulations within simulations. The graphics is nice. Also the bomb seems to do nothing.

d_0o_d says ...
Dec 12, 2016 @ 10:17am

I guess the key to the game is, to break out of the loop... :P
The gameplay was nice, interesting storyline and the theme was well implemented, kind of reminded me of the old Star Trek holo deck.
I feel like the jumping could have been a bit more intuitive.
I would not have increased the x value of the player in the air, when the jump button was released.

The zombies had some pretty cool sprites though. I could totally see this mystery being more complex as well.
Enough of the negative stuff, I had fun, and I hope you had, too!

easy82 says ...
Dec 12, 2016 @ 6:36pm

There is an ending! It was awesome to find out that you can actually win the game... It was really fun! :)

amras0000 says ...
Dec 12, 2016 @ 8:31pm

Funniest game I've played yet. Great work on the writing. The animations were a bit camp but hilarious at that.
The only problem I can come up with is the initial zombie attack. My instinct (and I doubt I'm alone) when I see an NPC continuing to talk, is to hear them out to the end or until they start looping, just for the fun of reading the dialogue. In this case, this meant that before I even started playing the game I knew the exact solution to the puzzle and the boss's weak spot, which detracted from the fun of figuring things out. A really quick solution would've been to make the attacked scientist wait a couple lines before changing to something different ("press x to fire" could stay on the screen while I pressed z 9 times, and only change on the 10th).

Thanks for the laughs. :)

metaldemon says ...
Dec 12, 2016 @ 9:50pm

Awesome game! Loving this little story going on!

rogual says ...
Dec 12, 2016 @ 10:56pm

This was really clever. It had that same satisfying, twist-in-the-tail feeling as a good short story. I love how there's more to it than meets the eye.

Being unable to turn in the air was mildly frustrating, but that's a minor point. Excellent game (and a great take on the theme).

Ludipe says ...
Dec 13, 2016 @ 12:24am

Really cool concept. Took me a while to figure out how to break the loop. Well done, it's awesome! :-)

mrwillowb says ...
Dec 13, 2016 @ 4:53am

This blew my mind

Zarkith says ...
Dec 13, 2016 @ 3:34pm

Not being able to turn in midair made the boss pretty tricky to kill. Took me a few tries to get the inputs right, but thankfully you didn't drag the fight out, so I think it ended up as a decently challenging ending to an excellent little entry. :)

Tijn says ...
Dec 13, 2016 @ 7:08pm

This game is hilarious, haha. A clever use of the theme too!

Well done on a great entry :D

rnlf says ...
Dec 13, 2016 @ 10:43pm

Very cool! I really like the idea and use of the theme. Took me a bit to figure out in the beginning, but once I understood it, it was not too hard.

The controls are a bit unusual in that you cannot jump and then accelerate left or right, like I'm used from all my platformer experience :)

The music produces a super wacky mood. Plus your typical humor. I love it!

Nice pixeling on the Mona Lisa, btw. I thought for a second this was a Jam entry and you just copied it from the Internets.

I recorded a full-length video of me playing the game, I'll release it tomorrow (together with two other games), then link you up :)

Dec 14, 2016 @ 1:07am

Fantastic entry! First of all the graphics are great, really cool animations. Incredible that you had the time in only 48 hours.

I really appreciate how the game tutorializes so well, just some very smart game design over all. There are so many fun plot twists (That I don't want to spoil) but I can say that there is an ending to the game, even though it took me quite a lot of looping around before I figured out what to do. Great humor as well, had me smiling a lot :)

Simply amazing!

c4m says ...
Dec 15, 2016 @ 4:04pm

nice!! the concept is great, and the game controls feels so good... congrats! one of the best entries that i played.

Mantlair says ...
Dec 15, 2016 @ 7:11pm

Jumpers from Left 4 Dead! I loved it. I loved the scenario and final gameplay. Neatly done!

Kuality Games says ...
Dec 15, 2016 @ 9:37pm

That was cool! Very innovative and actually pretty funny aswell. Good job

AthelGS says ...
Dec 15, 2016 @ 11:52pm

I like how this went. I must admit, it took me 3-4 "simulations" to find out that there was a door at the "most obvious" spot. The boss was also a nice charming edition. All in all, a fine game indeed :-)

Sarge3v says ...
Dec 16, 2016 @ 2:11pm

Omfg this game totally got me what a twist!

WarmLemon says ...
Dec 16, 2016 @ 7:02pm

rotating mustache FTW! 5/5

neontropics says ...
Dec 17, 2016 @ 1:56pm

Great twist on the theme! I liked graphics and the glitch effects, also the dog-like jump of the zombies was great

M2tias says ...
Dec 17, 2016 @ 4:49pm

I have to admit, if I hadn't read the comments, I would have quit playing the endless loop :D
That's such a great twist! Great boss battle too. Can't say anything constructive :(

Aurel Bílý says ...
Dec 18, 2016 @ 1:40am

Not bad. A bit too simple / short maybe! The music when talking to the scientist was pretty nice. Other than that, not being to move after jumping was a bit annoying, especially for the finale.

Naca says ...
Dec 18, 2016 @ 3:43am

Great work man! While not as crazy funny as Disarranged (which is actually one of my favorite LD games ever), this one is also a good entry. I finally managed to get to the ending :)

Karai17 says ...
Dec 18, 2016 @ 9:57am

As usual, great job! Loved the sfx, dialog, etc. Solid pixel graphics. I had a lot of slowdown in the big room - probably some big optimization issues considering this is a love game - might want to look into that if you make a post compo. Awesome job!

~josefnpat

royalcivilian says ...
Dec 18, 2016 @ 5:04pm

Great game, probably would have never found the boss if I didnt look at the comments thou. Still a good game regardless. :)

Jezzamon says ...
Dec 19, 2016 @ 11:19am

Haha, this was a fun game! Great as usual, sheepolution!

Dec 19, 2016 @ 7:00pm

Well, it took a long time for me to realize that you can move the character.. imagine how long it took to break the loop and then kill the boss? Well, there are spoliers in the game, and in the comments. Great game though!

euske says ...
Dec 22, 2016 @ 8:45am

I like how the game is easygoing and a bit derpy (sorry for the lack of proper wording). The ending was anticlimactic but it kinda fits the game's atmosphere. Good job!

g12345 says ...
Dec 27, 2016 @ 3:12pm

I couldn't kill the boss, but otherwise it's really lovely.

Well done!

Alex Rose says ...
Dec 27, 2016 @ 11:16pm

I'LL GET YOU NEXT TIME, DOCTOR COPTER.

I think if I didn't know you I might've assumed there wasn't a game after the simulation was over, but I'm glad I assumed there was more. It was fun. Liked the music, liked the boss.

Dec 29, 2016 @ 1:04pm

Man I feel so dumb no being able to escape :DD
Great game, cool humor, nice concept, superb work!

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