Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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One Room

by Rainbow - Jam Entry

Follow the sound of bird and touch it!

Move: ASDW
Use mouse to rotate camera.

Downloads and Links




resty says ...
Dec 13, 2016 @ 2:42pm

The concept is interesting. Gameplay itself is a bit weak.
Art and audio is well done.

tommarx69 says ...
Dec 13, 2016 @ 7:44pm

Hi ! Good idea but I find the game a bit slow

Big Cow says ...
Dec 13, 2016 @ 7:52pm

YEAH I touched the bird. Celebration times! haha.

ObsessiveNerd says ...
Dec 14, 2016 @ 5:13am

I was touching the last bird (never thought I'd say that sentence) and as I was thinking "Hmm.. this didn't really fit the theme." It zoomed out and made me laugh. Good job!

Lancelot Gao says ...
Dec 14, 2016 @ 5:20am

所以,这是一个“别人眼中的世界”,或者是meta game的概念吗?第一个场景的玩法感觉代入感比较强,后面的鸽子都很好找,有一种“莫名其妙”的感觉。找到鸽子的音乐很出戏,但这是故意设计的吧

ayame9joe says ...
Dec 14, 2016 @ 11:00am

First of all, love the art.
And!I like the experimental gameplay. Even though it's a big light. I just love things like that.

Rainbow says ...
Dec 14, 2016 @ 2:54pm

@Lancelot Gao, 差不多是这个意思,但是觉得没有表达好。原本想这个游戏的亮点一个是场景的构成,是一环套一环嵌套的,最终回归到One Room的概念。第二是想每个场景都有一个特定的玩法。第一个的场景和玩法有好好设计,在做后面场景的时候场景越放越大超出了Unity坐标极限遇到了很多的Bug。为了保证游戏能玩到结局,后面的鸽子都设定近在眼前。至于音乐,是最后现学现做拿Medly用现成的音乐模块拼出来的, 不是我想故意设计的...

Uliana Galich says ...
Dec 14, 2016 @ 4:15pm

I like the style of it, lowpoly is awesome

art9 says ...
Dec 15, 2016 @ 5:51am

不过遇到了两个bug,想去看北极熊于是掉沟里爬不上来了,以及想去开宝箱却发现掉河里了 = =
以及找鸽子,真是有种“蓦然回首”的感觉 XD

thu_denny says ...
Dec 15, 2016 @ 6:18am

Cool world in world!
The birds are standing right in front of you, LOL

Rainbow says ...
Dec 15, 2016 @ 7:20am

@art9 好建议啊,最后如果能一镜到底回去感觉更Cooooool!

Logeeker says ...
Dec 15, 2016 @ 11:42am

Great design! The music is hilarious.

Logeeker says ...
Dec 15, 2016 @ 11:45am

Just saying that if you play this game at full screen, there's no way to exit the game. It would be slightly better if I can quit by pressing ESC.

Rainbow says ...
Dec 16, 2016 @ 5:26am

@ Logeeker Thank you for your advise, I didn't consider this situation.

Linear says ...
Dec 19, 2016 @ 7:41am

A clever idea, but I literally just walked forward to a bird three times and that was it?

Rainbow says ...
Dec 20, 2016 @ 10:57am

@Linear Have you finally returned to a room and see the Ending UI?

SmokeNMirrors says ...
Dec 21, 2016 @ 2:21am

This was weird! Location through 3D sound is a quite interesting concept underused in modern games, but the execution here only hinted at the possibilities. Obstacles, navigation... All in all, quite an interesting concept that I'd play again once refined!

yuigoto says ...
Dec 26, 2016 @ 7:07pm

Congrats on your first LD! :D

The concept is really interesting, having this zooming out from each part of the same room mechanic is really nice! The graphics are also really well done too! Nice work on the models and levels! :)

Having that zoom out and fly-over mechanic after the end of each level, though, takes some of the challenge, specially on the last level. Maybe you could just zoom out from the level into a small part of the next one, but keeping the fog.

Work on audio is really nice, though the level passed sound doesn't feel like it fits completely into the game. It gives too much of a contrast with the game's proposal. :P

Controls work nicely and responsive, but it kinda felt slow at the beginning, until I checked that shift enables you to run. :P

Anyway, Great Work! Congratulations! Keep it up! :3

kato9 says ...
Jan 2, 2017 @ 1:04am

Very cool, I like the low-poly visuals and the overall concept is cool - I think finding the bird may be a bit too easy though, you don't look around at all if the goal is right in front of you.

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