Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting ldjam.com working properly with about 12 hours left in the Compo, so this is the backup plan.

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Behold Our Dark Science

by kato9 - Compo Entry

My first Ludum Dare in a long, long time. Feels good to be back, but feels bad having to get started with scripting in Unity from basically square one. So, apologies for the simplicity of the game, but just getting these basic mechanics running was quite a feat (for me at least!)

Something strange is going on in this...museum? Or is it a church?
Collect specimens to try and get to the bottom of the mystery!
But don't expect much of an ending! It's over at 12 Specimens collected...

So much more I wanted to do, and still so much I need to learn to just do basic things in Unity, but maybe this was the shot in the arm I needed to reinvigorate my passion for making games!

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Downloads and Links


Ratings

Coolness69%
#27Audio3.97
#33Mood4.03
#44Graphics4.16
#252Theme3.72
#254Overall3.41
#413Fun2.94

Comments

madjackmcmad says ...
Dec 15, 2016 @ 4:01pm

You made a slick looking level with some music that really fit. That's impressive for the weekend, even if the game itself is a little simplistic. A pickup noise for the specimens would go a long way! I hope this *does* reinvigorate your passion for game making because there's a lot of style and flavor here that shows you have a wellspring of creativity. Keep at it!

fivecyclops says ...
Dec 23, 2016 @ 8:50am

Very good entry. Graphics & mood are great. A good little exploration & plateform game.

kawaiineko says ...
Dec 27, 2016 @ 2:39am

OMG great mood!!! Very good entry. You have an interesting concept very well executed! You should keep working on thins game in the future! Big Congrats!

Nino9612 says ...
Dec 31, 2016 @ 4:55pm

Cool small game but not really complete. More levels would add more fun to the game and would make it much more intersting than it is now. Also its more like a world design think rather then programming xD. But a solid first level for a funny game i guess. Good job

automatonvx says ...
Dec 31, 2016 @ 9:05pm

I'd say you did pretty well for a weekend. Nice stylish looking level, liked the video screen effect. Nice, well fitting music also. As it stands not too much for the fun factor, but you can't have everything. Hope to see future entries from you.

ciaodavinci says ...
Dec 31, 2016 @ 10:45pm

Hey! Awesome stuff. The aesthetics reminded me of fract (the soundtrack too!)

If you press spacebar again, you autojump when you land. Dunno if it's intentional, but it made me want to bunny-hop everywhere.

I found the swaying while you walk a bit excessive.

Thanks for the game, really enjoyed playing through it.

Dec 31, 2016 @ 10:47pm

One of the coolest 3D environments I've seen in a Ludum Dare game. The music is absolutely incredible and creates an awesome atmosphere. I do wish there was more of an ending, but it works well nonetheless.

Miziziziz says ...
Dec 31, 2016 @ 11:21pm

Looks gorgeous, but was very laggy on my computer.
The gameplay could have used a little something to make it more interesting as well.

RGB Games says ...
Jan 1, 2017 @ 2:13am

Really good level here! I loved the art style and the platforming mechanics. Running and moving around feels really good. I'd recommend adding some kind of feedback like a sound or animation when you collect a specimen, though, since it seems to be silent when you pick one up now. Good job!

JK5000 says ...
Jan 1, 2017 @ 11:51am

A very pretty game, with a very interesting atmosphere. Hope to see this made into a real game. But overall well done.

Almax27 says ...
Jan 1, 2017 @ 7:24pm

Great mood and tight controls - absolutely essential for the platforming sections, you nailed it.

I found stairs a bit buggy (colliders?) and was disappointed by the lack of a pickup sound.

Ending could have been a bit more satisfying or even final - a game over and restart would have been enough.

Otherwise a solid entry. Awesome work and welcome back! :D

Piscythe says ...
Jan 2, 2017 @ 1:31am

I really like the aesthetics here. An item pickup noise would work wonders.

"Normal science sees shadows on a cave wall. There's a better way, for a price." -Kaito Kusanagi

Zgragselus says ...
Jan 2, 2017 @ 11:21am

Nice! Should something happen after collecting 12 other than getting "goodbye" message?

OldPeculier says ...
Jan 2, 2017 @ 2:25pm

Music is wonderful. Overall experience was, for me, weirdly immersive and enjoyable. The level design is good but I did encounter some technical problems: I got hung up on some stairs in unexpected ways, and I found I could move through the roof of the enclosed area up the white floating stairs to the right from the entrance. Great job overall!

rogueNoodle says ...
Jan 2, 2017 @ 11:33pm

Really impressed with the scope of the level you've made. Very smooth layout - never felt too lost at any point, which is important. The mood really sells it though - the music and visual style were a perfect match. Excellent job!

radmars says ...
Jan 3, 2017 @ 12:07am

Great vibe! I love the music. Not much to do but I still enjoyed exploring it. Nice work!

Phil Strahl says ...
Jan 3, 2017 @ 3:40am

Very stylish graphics and sound! I can see this game going somewhere. Did not find all the specimens but enjoyed the room architecture and listening to the music very much

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